[Mafia] A Game with a Theme [Town Wins]

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jimbob555
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by jimbob555 » Wed Jun 15, 2016 12:49 am

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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by Garf » Wed Jun 15, 2016 10:07 am

No Dignity

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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by DiddyJr » Wed Jun 15, 2016 5:34 pm

I assume we're repeating then?

Bob lynchjim
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by Rik » Wed Jun 15, 2016 5:38 pm

Lynchbob Jimpants
Ghost wrote:and since when has "being dumb" been a sin on the internet?
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Re: [Mafia] A Game with a Theme [Cycle 6]

Post by MintChocChip » Wed Jun 15, 2016 9:45 pm

The toys jumped on Jimbob555 once again, and this time they had much more success. After a long drawn out battle, Emperor Zurg had been defeated.
Hello jimbob555,

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Emperor Zurg is the sworn enemy of the Galactic Alliance, and the archenemy of Buzz Lightyear. As the ultimate force of evil in the galaxy, the terrifying tyrant Emperor Zurg is unswerving in his quest to destroy his enemy, Buzz Lightyear.

You are the Emperor. If you are chosen to be lynched during the game, you will also kill the third person who lynched you when you die. In addition to this, should you be the person to kill Buzz Lightyear, you will receive an additional power.

You are aligned with the villains, and win when only you remain.
You have successfully killed Buzz Lightyear. Now the galaxy is free from the one man who can stop you, you have gained a new ability.

You will survive the first kill attempt made on you, be it a kill action, or a lynch vote.
However, Zurg had proved to be a tough match, and Jessie had taken some serious wounds in the fight. The toys mourned her loss as she bled out in their arms.
Hello PiGreat,

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Jessie is a friendly, excitable cowgirl doll. She likes being loved by any other child and has the power to yodel. She hates being in storage -- as it makes her claustrophobic -- and not having someone to love her. A girl named Emily had once loved her until she gave her up and put her in a charity box, which scarred her for life.

You are the Cowgirl . Each cycle, you may protect a toy. You may consecutively protect the same toy if your protect has been unsuccessful. You will be notified when you successfully protect someone. To use this action, send a PM titled as follows:

ToyStory - Cycle x – Protect [targetname]

This action can be stopped.

You are aligned with the town, and win when all threats are killed.

Good luck.
This was not the only action however. The villains had been active in the midst of this chaos once more, taking out Mr Potato Head and Big Baby.
Hello Rik,

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Mr Potato Head is a rather cynical Mr. Potato Head doll, of the common design of Playskool. Andy often casts him as a villain in his games, which seems to be the reason he can be so cynical and irritable, being cast as the bad guy so often. Although he's sarcastic, cynical, rude and has an acerbic point of view, deep down he has a heart of gold, he loves his wife and is prepared to go to limitless lengths to save his friends.

You are the Jack of all Trades. You have three actions that can be used once each throughout the game. They are an investigation, where you will find the alignment of one toy, a hook – where you will stop a toy from using any actions, and a track – where you will discover who a toy visits in the cycle. To use this action, send a PM titled as follows:

ToyStory - Cycle x – Investigate/Hook/Track [targetname]

This action can be stopped.

You are aligned with the town, and win when all threats are killed.

Good luck.
Hello Garf,

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Big Baby was once owned by a young girl named Daisy. One day, Daisy was playing with her toys when she stopped to have some lunch, after which she fell asleep and forgot them there. After Lotso had seen Daisy playing with an identical bear, he convinced Big Baby that they had all been replaced.

You are the Brute. Loyal to Lotso after Daisy had replaced you, you will do whatever he tells you to do. As such, you may be sent on actions during the night phase that are out of your control. However, you have forgotten the identity of that lovable bear, and if you make a move to remember who your boss is, you will be godkilled. You will identify as a village aligned role.

This action can be stopped.

You are aligned with Lotso, and win when only you remain.

Good luck.
The Big Boss has been killed. You are now aligned with the town.
Cycle 6 begins. Deadline is 22:00 on the 16th.
fluffyKittan - He's used to sitting in teamspeak with us where people don't cry when somebody tells you to go drink some H2SO4 for being bad at what you're doing
regg - I entirely surrender to your superior wit.

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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by Scapegoat » Wed Jun 15, 2016 9:58 pm

Fuuck. At least Zurg is dead but losing both the Jack and the BG really hurts.

Anyone got any ideas on who to lynch?
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by pokemaniac212 » Wed Jun 15, 2016 9:58 pm

This is going really badly.
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PiGreat
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by PiGreat » Wed Jun 15, 2016 9:59 pm

you bedfordshire clanger
RichardUK wrote:I don't believe anyone is actually poor in this country
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by Garf » Wed Jun 15, 2016 9:59 pm

rip village i guess

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jimbob555
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by jimbob555 » Thu Jun 16, 2016 12:45 am

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"Sheer Heart Attack, has no weaknesses."
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by GuitarHero » Thu Jun 16, 2016 8:34 am

Dang, we definitely need to hit someone this phase.

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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by Rik » Thu Jun 16, 2016 3:15 pm

My potato powers were not enough :(
Ghost wrote:and since when has "being dumb" been a sin on the internet?
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by pokemaniac212 » Thu Jun 16, 2016 6:11 pm

Nick pretty much never survives this late in a game unless he's mafia, so lynch decretum
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by Decretum » Thu Jun 16, 2016 6:23 pm

Basing a statement entirely on heresay when I survived the past several games while not being mafia so Lynch pokemaniac
Sorry chris but using that logic when it's factually incorrect and says nothing is just suspicious
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Re: [Mafia] A Game with a Theme [Cycle 5]

Post by Scapegoat » Thu Jun 16, 2016 8:55 pm

Ok, this is all gooseberry fool.

Sorry Nick, I'm going for a tie here.

Lynch Decretum.

As usual nobody is online around deadline so communications are all gooseberry fool. Ace.
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Re: [Mafia] A Game with a Theme [Cycle 6]

Post by MintChocChip » Thu Jun 16, 2016 9:27 pm

As Conservative Chris trotted the town, he spotted a wild Labour Voting Nick and realised he should be dead so he pointed his finger and said "He should be dead!". Nick came to his own defence saying that he's stuck in the OONM meta and Slimy Scapegoat rushed to the scene at the last minute to try and tie the lynch. He didn't.
Hello Decretum,

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Sid is a young, bratty and somewhat disturbed 10-year-old skate punk with metal braces, whose idea of fun is terrorizing his little sister, by taking her toys away and using them for scary experiments like switching out heads or performing operations on them. He also destroys toys in many ways.

You are the Toy Manipulator. Once in the game, you may take two toys and perform an operation on them. This will kill one toy, however, the other toy involved in the operation will gain new powers. These will be a combination of their own powers and the toy you have killed. To use this action, send a PM titled as follows:

ToyStory - Cycle x – Perform Operation on [target to give powers] with [target to kill]

This action cannot be stopped.

You are aligned with the villains, and win when only you remain.
GuitarHero tried playing TTFATF on expert and failed.
Hello GuitarHero,

Image

Buzz is a nice, friendly and playful dog. He is quite well-behaved compared with some of Andy's other toys. He shows faith in Woody (sometimes acting like his pet), and he'll do anything to help his friend out. He is friends with all of Andy's toys, has a sense of humour, and enjoys playing checkers with Woody.

You are the Dreamer. Each cycle of the game, you may grant another toy a dream. In this dream they will see an action that a toy of the same type has used. To use this action, send a PM titled as follows:

ToyStory - Cycle x – Gift dream to [targetname]

This action can be stopped.

You are aligned with the town, and win when all threats are killed.

Good luck.
Cycle 6 begins. Deadline is 22:00 on the 17th
fluffyKittan - He's used to sitting in teamspeak with us where people don't cry when somebody tells you to go drink some H2SO4 for being bad at what you're doing
regg - I entirely surrender to your superior wit.

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Re: [Mafia] A Game with a Theme [Cycle 7]

Post by pokemaniac212 » Thu Jun 16, 2016 9:34 pm

Well that went a lot better than I expected it to.

At this point I feel scapegoat is probably village, which leaves it between row and diddy for the last mafian. I'll have a think.
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Re: [Mafia] A Game with a Theme [Cycle 7]

Post by Decretum » Thu Jun 16, 2016 9:38 pm

Deadtalking is cool guise
S/o to hoyle

S/o to chris for being factually incorrect with reasoning
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Re: [Mafia] A Game with a Theme [Cycle 7]

Post by Scapegoat » Thu Jun 16, 2016 10:03 pm

Diddy is an evil man and must be stopped.

Lynch Diddy
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Re: [Mafia] A Game with a Theme [Cycle 7]

Post by pokemaniac212 » Thu Jun 16, 2016 10:04 pm

Guess I'll go along with this. lynch diddyjr
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DiddyJr
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Re: [Mafia] A Game with a Theme [Cycle 7]

Post by DiddyJr » Thu Jun 16, 2016 11:36 pm

My defence has been sent m'lud.
regg is a tory, pass it on

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Re: [Mafia] A Game with a Theme [Cycle 7]

Post by MintChocChip » Fri Jun 17, 2016 9:45 pm

The toys crowded round Diddy Jr and with that, the villains had been defeated. The town had managed to survive to a new home, ready to be played with many more times with their new owner.

Thanks for playing guys. A few things didn't go as I wished, but I think most things went okay. I will post actions when I get back home on Sunday, if the four players that were left going into this phase want to paste their PMs, that would be wonderful as it's pretty hard on my phone.
fluffyKittan - He's used to sitting in teamspeak with us where people don't cry when somebody tells you to go drink some H2SO4 for being bad at what you're doing
regg - I entirely surrender to your superior wit.

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Re: [Mafia] A Game with a Theme [Town Wins]

Post by PiGreat » Fri Jun 17, 2016 9:52 pm

BTFO
RichardUK wrote:I don't believe anyone is actually poor in this country
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THE ADVENTURES OF A GUY ON HIS QUEST TO BECOME A WEEABOO | BONUS COMMENTARY | RANDOM eton mess[/centre]

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Re: [Mafia] A Game with a Theme [Cycle 7]

Post by row101 » Fri Jun 17, 2016 9:53 pm

MintChocChip wrote:Hello row101,

Image

Wheezy is an innocent rubber toy penguin with a red bowtie who squeaks when you squeeze him. He often sings in a deep, celebratory voice to all his friends, and is also a nervous wreck.

You are the Silent One. You may not post in the thread until somebody directly mentions your full name - row101, but you may talk in PM. Once your name has been mentioned, you may post, but only by quoting song lyrics. Please include references to the lyrics you are quoting. You will be godkilled if you do not follow this post restriction.

You are aligned with the town, and win when all threats are killed.

Good luck.
Impressed that I managed to win by literally doing nothing aside from a few claims.

Thing is, it had to be my full username that was mentioned, and I couldn't think of a way to manipulate people into posting it without it being too blatant and against the rules. I was considering trying to get someone to lynch me but probably would have been too risky.

I did like the song lyric idea though, would have been fun if I got to use it.
"Don't believe everything you read on the internet" - George Washington

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Re: [Mafia] A Game with a Theme [Town Wins]

Post by AlterntiveAntagonist » Fri Jun 17, 2016 10:00 pm

I knew Diddy was mafia when they targeted both me and my best buddy Corin. I have successfully deduced everyone, my work here is done.

All me.
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