Summonbot- Training Dummy with rudimentary summoning power. Actually just projecting holograms, but they can still pack a hell of a sting. HP 10, Attack 2. Weak to Electricity, no Resists
Guard- A person who looks after the prison. Armed with nightsticks and tazers, they look tough, but are really big softies. HP 10, Attack 2. Weak to Fire, no Resists
Guard EX- A guard wearing riot gear. These guys are armed to the teeth with equipment to make any misbehaving crooks fall in line. HP 15, Attack 3. Weak to Fire and Wind, resists Physical
Summoner Guard- One of the guards at the army base who are also summoners. Fairly weak as far as summoners go, but they work well in a team. HP 10, Attack 2. Weak to Fire, no Resists
Guile [All American Summoner]- A powerful Street Fighter, who fights against Shadaloo. In battle, his Sonic Booms and Flash Kicks make him dangerous, even without his summons. It's said his summon of choice is someone that inspired him... HP 35, Attack 3. Weak to Electric, Resists Wind. Immune to Stun
Jedite [Summoner of the Negaverse]- One of Queen Beryl's 4 generals, helping her hunt down the Moon Princess in order to allow the Negaverse to take over the Moon Kingdom. As well as create illusions, he can use telekinesis and lightning powers to fight. HP 40, Attack 4. Weak to Light, Resists Electric. Immune to Stun
Kung Fu Summoner- A summoner trained in martial arts. Noticeable by how they wear their Gi all day every day, these guys don't need to summon to kick ass. They like martial artists as their summon for some reason though... HP 15, Attack 3. Weak to Dark, Resists Light
Yamcha- One of the strongest humans on earth, Yamcha uses a mix of his own self taught 'Wolf Fang Fist' and techniques taught by the Turtle school. Unfortunately, compared to his friends, he just can't keep, even being bodied by a Saibaman. HP 30, Attack 3. Weak to Fire and Light. No resists.
Master Roshi [Hermit Summoner]- Master of the Turtle School of martial arts, and the master of Goku, Krillin and Yamcha. In this battle, he is going full out and has activated his Full Power form. His secret techniques are the famed Kamehameha and his Shock Surprise. HP 60, Attack 5. Weak to Dark, Resists Physical
Summoner- A person afflicted with the summoning curse, giving them power to open the void. We hunt these versatile warriors, who can pull many tricks. HP 30, Attack 4. Weak to Light, Resists Fire
Centurion Strongarm- A huge, muscular angel in Palutena's army. Whilst not bright, they can leave you in a world of hurt. HP 40, Attack 5. Weak to Wind, Resists Physical
Jack Krauser [Grandmaster- RENEGADE]- An ex-comrade of Leon and a master of many forms of combat, he uses his wide range of weaponry and Plaga induced powers. Recently, he was part of the Summoning team which managed to stop the Director before he could destroy the universe. He decided not to follow the plan of the Light Magician, and now is to be captured on sight. HP 50, Attack 16. Weak to Ice and Fire, Resists Physical.
Magnus- Known as the strongest human, he wields a large sword. Not large enough to be considered a slab of metal, but it's big enough to be considered a club. Other than bashing down what's in his way, he doesn't have much else going in forms of offense. HP 55, Attack 6. Weak to Wind, Resists Dark.
Gaol- Once a comrade of Magnus, this warrior was captured by the Underworld Army and made to command their forces. Luckily, Gaol was broken free of the mind control by Magnus and Pit, and now she fights alongside her former comrade with her powerful magic. HP 60, Attack 5. Weak to Fire, Resists Ice.
Agent Washington [Grandmaster- RENEGADE]- Another one of the renegade summoners who worked to stop The Director. This exceptionally durable soldier is a SPARTAN and has a tricky moveset which allows him to heal his allies whilst dealing brutal damage. HP 47, Attack 14. Weak to Light, Resists Wind
Gotenks [Expert Summoner- RENEGADE]- The fused form of Goten and Trunks, this powerful hybrid of Saiyans has some serious firepower under his belt, even without his summons. HP 42, Attack 14. Weak to Ice, Resists Light
Hilda [Evoker- RENEGADE]- Once Champion of the Unova region, her experience in pokemon battling lends well to controlling summons. She even uses the wide range of items she carries in her bag to heal and support her teammates. HP 32, Attack 8. Weak to Ice, Resists Light
Kirby- Expert Summoner- RENEGADE]- A cute pink puffball from Dreamland, who can eat his foes to gain their powers. In addition to this, he has a wide range of elemental skills to keep him formidable in battle even without his summons. HP 37, Attack 12. Weak to Fire, Resists Water
Amaterasu- [Expert Summoner- RENEGADE]- The shinto goddess of the sun, this divine wolf traveled across Nippon to fight off the forces of evil. In addition to her summons, she wields an array of divine weapons and her Celestial Paintbrush, which can create bombs or even slow time. HP 37, Attack 13. Weak to Dark, Resists Light.
Tycho- [Evoker- RENEGADE]- An author avatar, originating in Penny Arcade. Known for his keen writing and sharp tongue, he also carries a wide array of tools he's amassed amongst the years to wield. Just keep an eye out for his dark side... HP 40, Attack 11. Weak to Water, Resist Wind.
Raelynn- [Grandmaster- RENEGADE]- An expert sniper with the Skyhawks, her and her rifle, Cuddles, are out to destroy all robots. In battle, her accuracy allows her to pinpoint weaknesses even more, and a large range of artillery allow her to annihilate all that stands in her way. HP 45, Attack 15. Weak to Water, Resist Fire
The Janitor- [Grandmaster- RENEGADE]- His true identity unknown, he is the janitor of Sacred Heart hospital and after a fateful penny related incident, he drives his life by making JD's life hell. His pranking skill knows no bound, and now with summons, no-one is safe. HP 45, Attack 14. Weak to Electric, Resist Wind
King Radical- [Grandmaster- RENEGADE]- Inheriting the throne to Radical Land, King Radical was chased from his home by a great war. Arriving on earth, he decided to make the world more Radical. Using his radical skills, he'll style all over his foes. HP 45, Attack 15. Weak to Light, Resist Electric
Adam Jensen- [Expert Summoner- RENEGADE]- Thanks to some genetic enhancements, Adam's augmentations give him the edge over everyone else, and now he is able to choose whether to be stealthy or powerful. Either way, he is a force to be reckoned with on the battlefield. HP 42, Attack 14. Weak to Water, Resist Electric
Oblivion Anomaly- The strongest anomalies in existence. Their ability to support their team mates and cast lethal electrical storms is unparalleled. HP 50, Attack 8. Weak to Wind, Resist Light. Absorb Electric
Ultimate Anomaly- In the presence of the Void, 2 Oblivion Anomalies can fuse to create an even more powerful monster, its power to destroy unparalleled. HP 70, Attack 12. Weak to Wind, Resist Light and Dark, Absorb Electric
Chaos Leviathan- A humongous sea serpent, recreated in the Void by fusing together an untold number of Anomalies. In addition to powers known from Anomalies, it has its devastating Tsunami attack, as well as its paralyzing wrapping techniques. HP 170, Attack 9. Weak to Light, Resist Water and Dark, Absorb Elec
Chaos Sailor Moon- The Moon Princesses reincarnation, recreated with Anomalies. Whilst not looking like much, her Moon Wand gives her powerful healing Magic and Light techniques. Her screams are enough to stun too, so be careful. HP 90, Attack 8. Weak to Dark, Resist Light. Absorb Elec
Chaos Sailor Mercury- The first of the Sailor Scouts to join with Moon, she too has been recreated with Anomalies to fight now. In battle, she acts as more of a support member, with her visor letting her scan the enemies and her bubble techniques putting up a smokescreen. HP 60, Attack 7. Weak to Wind, Resist Water and Ice, Absorb Elec
Chaos Sailor Mars- A fiery Sailor Scout, recreated with Anomalies. Her fiery techniques leave no-one standing, with many hitting everything in the field. HP 70, Attack 10. Weak to Water, Resist Fire. Absorb Elec.
Chaos Sailor Jupiter- Tall and tough, this is yet another Sailor Scout recreated with Anomalies. In battle, she uses Electric attacks with extreme prejudice. HP 85, Attack 9. Weak to Fire and Dark. Absorb Elec.
Chaos Sailor Venus- Before she joined the rest of the scouts, she was known as the superhero Sailor V! Now, she is recreated with Anomalies. In battle, her Crescent Beam deals tough Light damage, and her other moves can ensnare her foes easily. HP 65, Attack 9. Weak to Dark, Resist Light and Ice. Absorb Elec
Chaos Tuxedo Mask- Local guy who hangs around with girls younger than him and most perfect man in existence, Tuxedo Mask is an enigma who appears in the nick of time to give a helping hand, guided by a mysterious girl in his dreams. Now, recreated with Anomalies, his trademark rose too. HP 80, Attack 8. No Weak, No Resist. Absorb Elec
Chaos Gurren Lagann- The legendary mecha of the human race, created by the fusion of Simon's Lagann and Kamina's Gurren, it features power over most normal Gunman, rivalled only by Lazengann and Enkidu. Not only are its sunglasses blades, but it also can summon drills, including its famous finisher, the Giga Drill Break! HP 150, Attack 9. Weak to Wind, Resist Dark, Absorb Elec, Immune to Stun and Poison
Chaos Dayakkaiser- Piloted by Dayakka Littner, until he became the captain of the Dai-Gurren, this gunman's cannon deals ferocious damage. Now piloted by Kiyoh Bachika, it can team up with the King Kittan to become the King Kittan Deluxe! HP 120, Attack 9. Weak to Water and Dark. Resist Fire. Absorb Elec, Immune to Stun and Poison.
Chaos King Kittan- The mecha of Kittan Bachika, eldest of the Black Siblings, it has a deadly headbutt! And when it teams up with his sisters mechs, the Kiyalunger and the Dayakkaiser, it becomes the King Kittan Deluxe with super powerful offences! HP 110, Attack 7/9. Weak to Water and Light. Resist Fire. Absorb Elec, Immune to Stun and Poison.
C. Twinboukun- The monstrous mecha of Jorgun and Balinbow Bakusa, this beast isn't messing around! While it's attacks aren't varied, it's more skilled in taking the hits for allies. HP 140, Attack 8. Weak to Water and Wind. Resist Physical. Absorb Elec, Immune to Stun and Poison
C. Yoko M-Tank- A mecha which is better described as a walking artillery, markswoman Yoko Littner uses this in some canons. Preferring to give covering fire, this mecha can mess you up from a distance. HP 90, Attack 9. Weak to Water. Resist Dark. Absorb Elec, Immune to Stun and Poison
C. Dai-Gurren- Once the Dai-Gunzan, when Team Dai-Gurren stole it from the Beastman Army, they gave it the bright crimson colour it's known for. Not only is it massive, but has a massive array of guns on its deck, as well as the ability to fly! HP 200, Attack 9. Weak to Wind, Resist Physical. Absorb Elec, Immune to Poison and Stun
C. Grapearl- After the war, most Gunmen were decommissioned and replaced with these mass produced Gurren Lagann knock offs. Adept at fighting Gunmen, they are the cannon fodder for the Mugann. Thanks to Leeron, however, Gimmy and Darry got these outfitted with Spiral Cannons, allowing them to safely dispose of Mugann over the city. HP 100, Attack 8. Weak to Fire, Water and Wind. No Resists. Absorb Elec, Immune to Stun and Poison
C. Arc-Gurren Lagann- The Arc-Gurren Lagann, recreated with anomalies. When attempting to flee earth, humanity piled into the Arc-Gurren, a battleship used by the Spiral King. When they were ambushed by the Mugann's waiting for them in orbit, Simon fused Gurren Lagann with the Arc-Gurren to create a city-sized mecha, powerful enough to punch enemies through time and space! HP 300, Attack 10. Weak to Wind, Resist Physical and Light. Absorb Electricity
C. King Kittan Deluxe- On its own, Kittan's mecha, the King Kittan is powerful, but when it combines with the Dayakkaiser and the Kiyalunger, piloted by his sisters, to show the true power of the black siblings. His spear can now fire laser beams, as well as the strong cannon bursts from the Dayakkaiser. HP 110, Attack 9. Weak to Water, Resist Dark. Absorb Elec
Red Potion- A Potion which boosts platelet production in the body, accelerating clotting of wounds. Heals a small amount of health
Stun Gun- A weapon that shoots an electric charge at an enemy, stunning them. If the enemy is weak to electric, this will also deal damage
Sludgy Knife- A knife steeped in a foul substance guaranteed to poison any who are scraped with it.
Cherry Bomb- A round, cartoonish bomb. Deals fire damage to one enemy
Holy Water- A container of blessed water. Deals Light damage to one enemy
Thermite Gloves- Boxing gloves lined with thermite. Deal tremendous fire damage to one enemy, but deal some to yourself too.
Purple Berries- Eat to heal a status ailment
Jerry Can- Pour fuel over an enemy to massively increase the damage dealt to them with fire
Max Revive- A strange crystal that heals any unconscious allies to full health
Chaos Shackle- A chain imbued with a dark energy. Ensnare an enemy in it to deal dark damage that will repeatedly happen for a few turns
Avalanche Detonator- Create an avalanche on the all of the enemies. Deals strong ice damage
Bag of Dragonite- A strange bag containing a powder that turns the person who breathes it in into a rampaging dragon. Deals Fire damage to all enemies
Spiked Armour- A set of armour that is covered in mean spikes. If an enemy attacks you with a physical attack while this is in your inventory, they will take damage. Innate
Mega Pizza- A pizza so large and delicious, it's enough for the entire party. Heals the party some health
Bandolier- Whilst in your inventory, this will give you another use of an item. Usable only once
Mark of Death- A malevolent seal that ensures the person struck with it will die easier. The enemy afflicted by this will take more damage. Instakill moves are guaranteed to work
Half Zatoichi- A proud katana that demands blood to be satisfied. If you defeat an enemy with this item, you will be fully healed
Medigun- Heal an ally some health. Also cures any status ailments
Rubber Armour- Whilst in your inventory, reduces damage taken from electrical attacks whilst removing any weaknesses to it
Dark Cloak- Whilst in your inventory, reduces damage taken from light attacks whilst removing any weaknesses to it
Flak Jacket- Whilst in your inventory, reduces damage taken from fire attacks whilst removing any weaknesses to it
Thick Coat- Whilst in your inventory, reduces damage taken from ice attacks whilst removing any weaknesses to it
Future Missile- Launch this time travelling rocket, so that it will travel through time and strike its target the next turn. Deals Fire damage
Windproof Coat- Whilst in your inventory, reduces damage taken from wind attacks whilst removing any weaknesses to it
Phoenix Down- A feather of the immortal phoenix, able to revive fallen allies with 25% of their maximum health
Neon Jumpsuit- Whilst in your inventroy, reduces damage taken from Light attack whilst removing any weakness to it
Spiked Net- A net with spikes to stab whoever is caught in it. Not only does it stun its target, they will continue to take damage for the rest of the match
Calorie Mate- A highly nutritious energy bar, eaten by serpine operatives in jungles. Heals a lot of health
Light Arrow- An arrow containing power from the gods, it can pierce through any evil. Deals very strong Light damage
Caltrops- A series of spiky tacks to be thrown on the floor in front of yourself. Should an enemy attack you with these up, they will take some recoil damage
Disguise Pen- When used, for the rest of the battle, the enemy will not directly attack the person who used it
Soma- A saintly elixir that heals the entire party to full health and resets all cooldowns on the party
Hurricane Summoning Device- Summons a hurricane to the battlefield. Whilst this hurricane is in effect, Electric attacks will deal more damage to all participants, and Fire attacks will always fail. In addition to this, the enemy will take some Wind and Water damage each turn
Destiny Bond- Upon use, if an enemy manages to kill you in the next few turns, you will take them down with you
Gae Bolg- Cu Chulainn's legendary spear. Once it sticks in an enemy, barbs tear into their flesh. Stick this into an enemy to deal repeating damage to them. This can only be used on one enemy at a time
Carnwennan- A dagger belonging to King Arthur. It has the power to shroud its user in shadows. When you use this, you will deal physical damage to an enemy as well as boosting your evasiveness
Spear of Longinus- The spear said to have pierced the side of Jesus. This deals physical damage that ignores any stat changes, as well as dealing extra damage to enemies on lower than half health
Ichaival- A bow belonging to Odin, which fired ten arrows for every one pulled. Deals physical damage to all enemies, with a 50% chance of hitting extra hard
Aegis- A shield used by Athena, upon use, it will reflect every attack used on its wielder back to its user
Ring of Dispel- A ring granted to Lancelot, which can dispel any charms or magic. Whilst in your inventory, you are immune to status ailments and debuffs. You can also use it to remove enemy buffs or debuffs and status ailments on your allies
Excalibur- King Arthur's legendary Sword. When drawn, it burns with the flame of thirty torches. Deals physical damage to an enemy and lowers the enemy party accuracy. Additionally, the scabbard to this sword prevents poisoning
Last edited by Garf
on Sat Feb 21, 2015 10:26 pm, edited 14 times in total.