SONMgoku Jidai - The end stopped happening

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Met
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SONMgoku Jidai - The end stopped happening

Post by Met » Fri Jan 23, 2015 11:29 pm

So, yeah, welcome to the worst idea I've had for a while. 'SONMgoku Jidai'. Not related in any real way to the actual Sengoku Jidai other than there are a bunch of warring rival states, I guess. As this is a mechanics based game I'll only be playing with a few people on a small board to see if it even works and what will need tweaked for other games.

"But, Met! What is this game?"

It's very simple in its complexity: on the imaginary table there will be a game board. This will be a map. Not of anything special, just a squiggle I drew to pretend it's an island. This will then be broken up into a grid with each player taking control of a number of these sectors.

"Ok, so what do we do with these areas?"

Now it gets a bit deeper: on each sector there will be a number and an icon. This relates to what that area produces. There are 4 commodities in total: Wood, Ore, Food, and Gold. These are used to produce units to kill things you don't like. At the start of the game they will be randomised, but if it looks like someone has a paradise and everyone else is living in a desert I'll slide it one way or another.

Wood.
Wood is indicated by a square next to the number (Because planks are cuboid in shape). It is used primarily to make Archers and may also be used to fortify your areas.

Ore.
Ore is indicated by a triangle (Because metal makes pointy things). Smelted down to form weapons it's primarily used to create footsoldiers.

Food.
Food is a circle (Because apples or something, idk, circle was left over). While it would make sense that everything requires food, that's not the case. People can fend for themselves. Food is instead used to feed horses allowing for cavalry units.

Gold.
Gold is unique in that it isn't gained from specific squares, rather it's obtained from all squares all the time. Each turn as the lord of the land, head of the clan or whatever you collect a tax. In this case 50g per tile you own. Gold is used as gold: you can use it to purchase resources you're missing, you can buy information, you can use it to pay workers. Everything it can do will be explained in your class PM.

"Wait. Classes?"

Upon signup you will select if you will have Offensive, Defensive or Intelligence buffs. These mostly just affect how battle calculations are carried out. For example, if your troops are offensively skilled they will require fewer troops to take a tile, while the inverse is true for defensive troops. Areas specialising in intelligence, spying and other sneaky acts won't get a buff to either of these but get some other bonuses to play with.

"So how does combat work?"

Each turn you send me a PM, this details what you are going to purchase such as troops and fortifications and where you're going to put them in your lands. For example a basic standard PM will look like:
Example wrote:Buy 160 soldiers, 60 archers and put them in A2.
Now that you have troops in A2 you can move them in any of the 8 directions one space. You can move as many or as few as you want, have them all go the same way or split them up: I'll keep track of what is where and keep you updated after each phase in case you forget.

If you move your troops into enemy territory a battle will occur with the winner taking or keeping control of the area. In these encounters the defender will have a slight advantage in the calculation to offset the unpredictability of the attacker.

A basic battle between 60 invading soldiers against 60 defending soldiers, assuming no class based bonuses, will therefore end with 6 defending soldiers alive using the following formula:

Final Def = Starting Def x (1+(bonuses)) – Attackers x (1+bonuses)

As defenders get a base 10% boost as a bonus they win this battle.

"But it isn't that simple, right?"

No. Classes will affect what bonuses you get, what bonuses your enemy gets and so on. There are also fortifications to raise the defense rate and siege weapons to lower it.

There are also different unit types, each strong against another: archers can stay out of range of footsoldiers; cavalry can close the distance before archers can fire off many volleys; soldiers can stop charges with spear and shield walls.

Archers > Soldiers > Cavalry > Archers

If a force of units come against an army it is strong against it will affect the bonuses by 30%, or +.3. If a mixed unit comes against another mixed unit, so simplify things the battle will be split up and worked out by me through skirmishes and presented with the final results at the end.

Update 1: if a force is completely outnumbered in that they don't even have enough to match the difference in bonuses the bonuses will instead negitively impact the smaller force rather than boosting the defender numbers. This counteracts the possibility of defenders ending a battle with more troops than they started.

Each turn order of movements will be randomised for the specific reason of troops moving from space A to invade B while C invades A. Just allows me an excuse to work out what's happening real-time in a turn based form.

"Er..."

Yeah, don't worry, I have no idea how this will pan out either. It's probably going to be a very confusing mess and I'm clearly going to have missed something important but that's why we're doing this.

I'll go into more details on units and fortifications and siege weapons and all that jazz when we get 4 players. For now just fill in the form below and post it in this thread:

Code: Select all

[code]
[b]Username[/b]: Y'know
[b]Ruler name[/b]: What your avatar will be called in updates and jazz
[b]Kindom name[/b]: So we know where your legends will be told
[b]Class[/b]: Offensive/Defensive/Intelligence. If you want to hit things hard, not be hit so hard or screw with your opponents with tricks.
[/code]

Of course if there are any questions I'll answer them. I expect things to go slowly as you learn what's going on and I attempt to manage a game for the first time.
So, yeah. Go make alliances, wipe people off the map and get stabbed in the back because only one person can win.
Last edited by Met on Thu Feb 05, 2015 8:09 pm, edited 10 times in total.
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Re: SONMgoku Jidai

Post by Met » Fri Jan 23, 2015 11:30 pm

Playerlist

Username: Scapegoat
Ruler name: Otori
Kindom name: Kakusareta tochi
Class: Intelligence


Username: Rik
Ruler name: The Mighty Steve
Kindom name: The Stevedom
Class: Intelligence


Username: Garf
Ruler name: King Garf III
Kindom name: Royal States of Pseudo
Class: Defensive


Username: JenovaPX
Ruler name: Woolsworth IV
Kindom name: The Woolie Hole
Class: Offensive
Last edited by Met on Sat Jan 24, 2015 10:44 pm, edited 5 times in total.
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<Kaee> I think Met would give better sex than Hoyle
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Re: SONMgoku Jidai

Post by Met » Fri Jan 23, 2015 11:30 pm

Current status of the lands:

Image

Costs of goods and services:

Archers: 10 per wood
Soldiers: 10 per ore
Cavalry: 10 per food

Fortified Base: 1 per 200 gold, 30 wood, 10 ore and 10 food (Provides +0.3 defense to a selected square)
Siege Weapon: 1 per 50 gold, 10 wood, 5 ore and 3 food (Travels with armies and provides +0.1 attack up to a max of +0.3)

Spies: 100 gold (can be given one of two tasks. a) scout out entire kingdoms and get a rough breakdown of troops but very few specifics or b) scout a specific square and get a more detailed breakdown of numbers) leaves your service after the job is complete

Wood: 1 per 20 gold
Ore: 1 per 25 gold
Food: 1 per 10 gold

Of course if can arrange to set up alliances with each other if you feel you have an excess of goods and want to trade, these are just arbitrary values and may change as the game progresses if the market is a gamebreaker.
Last edited by Met on Thu Feb 05, 2015 8:09 pm, edited 13 times in total.
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<Kaee> I think Met would give better sex than Hoyle
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Re: SONMgoku Jidai

Post by Met » Fri Jan 23, 2015 11:30 pm

Important events:

Oh god, it begins.
A kingdom destroyed.
Welp, that happened.
Stevedom gone.
The Romance Of The Three Kingdoms.
The End Of The Beginning.
Jenny won't die.

Was expecting a bit more chat in here, but I guess this post isn't needed, then. I'll still keep it going, though. Because I started it.
Last edited by Met on Mon Feb 02, 2015 9:33 pm, edited 8 times in total.
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<Kaee> I think Met would give better sex than Hoyle
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Re: SONMgoku Jidai

Post by Scapegoat » Fri Jan 23, 2015 11:50 pm

Why not eh?

Code: Select all

[b]Username[/b]: Scapegoat
[b]Ruler name[/b]: Otori
[b]Kindom name[/b]: Kakusareta tochi
[b]Class[/b]: Intelligence
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Re: SONMgoku Jidai

Post by Rik » Fri Jan 23, 2015 11:51 pm

Sounds like fun.

Code: Select all

[b]Username[/b]: Rik
[b]Ruler name[/b]: The Mighty Steve
[b]Kindom name[/b]: The Stevedom
[b]Class[/b]: Intelligence
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Re: SONMgoku Jidai

Post by Garf » Sat Jan 24, 2015 12:05 am

Code: Select all

    [b]Username[/b]: Garf
    [b]Ruler name[/b]: King Garf III
    [b]Kindom name[/b]: Royal States of Pseudo
    [b]Class[/b]: Defensive

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Re: SONMgoku Jidai

Post by JenovaPX » Sat Jan 24, 2015 12:10 am

Code: Select all

[b]Username[/b]: JenovaPX
[b]Ruler name[/b]: Woolsworth IV
[b]Kindom name[/b]: The Woolie Hole
[b]Class[/b]: Offensive
Welcome to the True Man's World
Destiny is Destiny.

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Re: SONMgoku Jidai

Post by Met » Sat Jan 24, 2015 12:14 am

Right, I'll sort things out tomorrow and we can get this eton mess started.
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Re: SONMgoku Jidai

Post by Scapegoat » Sat Jan 24, 2015 1:27 am

Met wrote:Right, I'll sort things out tomorrow and we can get this eton mess started.
I'll get the mop.
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Re: SONMgoku Jidai - Full. Will begin Saturday.

Post by Met » Sat Jan 24, 2015 10:43 pm

Image
Map of this land

It has been 63 years since the treaties had been signed. 63 years since the 5 remaining clans from the old nation put down their swords after decades of war. The battles had devastated the land and it was finally Rupert Arnlo of the central territories that called the chiefs to his camp to talk about the state of the nation and this ongoing stalemate. Deciding that a tense ceasefire was better than complete annihilation the 5 lords agreed to a Non Aggression Pact. One by one the lords signed the document: Woolsworth III from the northwestern Woolie Hole; King Garf I from the northeastern Royal States of Pseudo; The Wise Steve from the southwestern Stevedom; Iguru of the Kakusareta Tochi clan in the southeast.

Finally, Rupert placed his seal on the document and secured a period of peace.

Now, in the 63rd year of the Current Age of Peace things have been rebuilt and the wars remembered only by those too old to fight. Yet hostilities don't fade easily. Cultures clash, ideologies are too different and the tension, rather than simmering down in the time of peace only continued to grow with no way to vent it. The only thing stopping any large scale acts of aggression were that document sealed high in the mountains in Arnlo's castle and the knowledge that retaliation could mean destruction.

However Rupert's son and heir to the throne, Andrew Arnlo, had fallen ill and died without announcing a successor. Fearing the other lords would move in and claim his land as their own, rapidly doubling their strength and obtaining the strategic central territories the resulting vacuum of power brought Otori, The Mighty Steve, King Garf III, and Woolsworth IV and their nations once again to war.

Image

CYCLE ONE: BEGIN

Without giving everyone the exact same things to begin with which would probably be balanced but boring I just randomised things and slid the numbers around so everyone gets roughly the same number of things. I'll send out your PMs detailing your income and what bonuses you get. From here on out any official actions can either be PMed to me if you're smart and don't want to let everyone see what you have where or in the thread if you don't care and want to rattle all the sabres. Hell, you can do both for all I care, I'll just take the PM as the priority. The game begins when you get your PM, which will be sent out once the finer details of this thread are sorted.

As the central territories are in an upset over their lack of a leader anyone is free to wander in and claim them as their own. The first troops to set foot in them will claim them and then they'll be treated like any other territory.

UPDATE:
Everything SHOULD be good to go. Prices of goods are in the status post. If I forgot something then I'll make it up as I go along as that's what this thread is for. Game begins properly now. You have until 8pm on Sunday 25th January 2015 to sort your eton mess for cycle 1.
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Re: SONMgoku Jidai - War begins anew

Post by Nintendo Ninja » Sun Jan 25, 2015 10:11 am

No pressure Garf but you sure as hell better uphold the glorius name of Pseudo with your mighty pseudopian archers or i'll never let you hear the end of it.

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Re: SONMgoku Jidai - War begins anew

Post by ABoxerWhoIsPacifist » Sun Jan 25, 2015 12:47 pm

Posting to follow this. Good luck all.
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Re: SONMgoku Jidai - War begins anew

Post by Met » Sun Jan 25, 2015 8:59 pm

Image

With little more than the fear of potential conflict as the spark, each kingdom began gathering forces. Some seeking the rich lands Arnlo left leaderless, some simply shoring up their defenses. Either way, the map was beginning to change and in these turbulent times nobody could tell when it will end, or how it would look when it did.

CYCLE TWO: BEGIN

Deadline is Monday at 8pm. Once I send out your update PMs then feel free to reply. There was something that I noticed about the battle formula that only applies to battles that are extremely one-sided due to the formula I was using which lets some people spontaneously spawn after the fight, but I found a really cheap and easy way around that that might be eton mess but without changing things completely it looks like the simplest way and isn't too broken. For now.

Anyway, your Prime Ministers are sending out your reports momentarily.
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<Kaee> I think Met would give better sex than Hoyle
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SONMgoku Jidai - A kingdom on the back foot

Post by Met » Mon Jan 26, 2015 10:09 pm

Image

With the deceased king's lands shared among those willing to take them for their own the 4 kingdoms soon turned their attentions to each other: some focusing on homefront preparations, some attempting to push forward.

As the sun was rising a battle horn sounded in the northern most reaches of the Stevedom: the small defense force quickly mustered together to face down the threat, only to gaze out at the army that stood against them. Although they fought valiantly their efforts were not enough and the stench of the Wooliehole spread further that day.

After a day of hard riding south the messenger from the now captured lands came to the southeastern border between The Stevedom and the Kakusareta Tochi lands to be greeted with a familiar sight. Turning westward he made for the capital, not knowing of the lost battle he had missed to the north.

CYCLE THREE: BEGIN

Deadline is once again 8pm, Tuesday. Again your Prime Ministers will shortly give you their report.
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Re: SONMgoku Jidai - Complete annihilation

Post by Met » Wed Jan 28, 2015 1:11 am

Image

The Mighty Steve looked out on the wasteland. Where once his kingdom stretched far and wide now he could see enemy encampments to the east and had reports of another force moving in from the north. The loss of the surrounding towns had scuppered his supply lines. His men were hungry and underequipped. But that wasn't enough to break his will. If he was going down he didn't want to be remembered as the king who just handed over his throne. He sent orders to every man willing to join the fight: "For the honour of the Stevedom we charge."

The battle was long and bloody. Catching the invaders in their own camp was a bold move, but he had nothing to lose. In the end it was the defender's men who stood tall, albeit suffering many casualties, but they took solace in raising their flag behind Steve's throne.

Meanwhile, sneaking in behind the advancing Woolsworth knights, Otori managed to lay claim to a segment of The Wooliehole, isolating the advance force.

CYCLE FOUR: BEGIN

And with a pincer strike we see the end of The Stevedom and Rik. I'll make a note of how I think things went down for later. Anyway, deadline is 8pm again. Wednesday. Things were late tonight because work then I got distracted, but hey, it's here now.

PMs incoming.
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Re: SONMgoku Jidai - Complete annihilation

Post by Rik » Wed Jan 28, 2015 8:04 am

At least I killed a few peeps. I'm going to support garf since he was the only one who didn't attack me (I think)

Go garf go
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Re: SONMgoku Jidai - The Romance

Post by Met » Wed Jan 28, 2015 10:50 pm

Image

The normally cautious King Garf III decided that now was the time to strike. He been watching the shifting tides of the land and saw how The Stevedom had been eradicated. Fearing that his neighbours to the south had become too strong and would only continue to increase in strength if left unattended he began to send his troops to divert supply chains in order to reign in the foe.

Meanwhile to the west Woolsworth was resisting as best he could. The loss of his land was an insult he would not accept but try as he might to reclaim it every inch gained was soon lost just as bloodily.

CYCLE FIVE: BEGIN

The usual bla bla bla. 8PM.
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Re: SONMgoku Jidai - The Romance

Post by Scapegoat » Wed Jan 28, 2015 11:27 pm

Garf you filthy traitor
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Re: SONMgoku Jidai - The Romance

Post by Garf » Wed Jan 28, 2015 11:32 pm

Had to balance the tides somehow

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Re: SONMgoku Jidai - The Romance

Post by JenovaPX » Wed Jan 28, 2015 11:39 pm

Wow, making dual alliances now? You sneaky man
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Re: SONMgoku Jidai - The Romance

Post by Scapegoat » Wed Jan 28, 2015 11:39 pm

Last Cycle, I gave you my pledge, and the very next day, you threw it away. This year, to save me from tears, I'll gooseberry fool rek you m8.
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Re: SONMgoku Jidai - The Romance

Post by Met » Sat Jan 31, 2015 1:59 pm

I'm going to update tonight regardless, but if you haven't sent in your things I'm just going to go around you.
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Re: SONMgoku Jidai - The beginning of the end

Post by Met » Sun Feb 01, 2015 1:18 am

Image

Otori continued his march through the Wooliehole who was holding on valiantly while to the east Garf began creeping further south into his territory. Now fighting a war on two fronts he was doing all he could to finish the weakened Woolsworth as quickly as possible.

CYCLE SIX: BEGIN

Could very well be Jenny's last round. Then things might could either be over soon or be a huge stalemate. We'll see. 8pm Sunday, yo!
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<Kaee> I think Met would give better sex than Hoyle
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Re: SONMgoku Jidai - The second chapter of the end?

Post by Met » Mon Feb 02, 2015 9:32 pm

Image

Really cba with flavour text tonight so have this: Woolsworth started running around and laughing as Otori couldn't quite catch him, slipping into all the little Woolieholes that would crop up whenever Otori managed to close another one. While that was going on Garf snuck into his lands and stuff.

CYCLE SEVEN: BEGIN!

Jenny, hurry up and die, ffs. 8pm Tuesday go!
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<Kaee> I think Met would give better sex than Hoyle
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