SONM Emblem Beta - VICTORY! Comments and criticism welcome

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Aren142
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Re: SONM Emblem Beta - Overkill

Post by Aren142 » Thu Apr 09, 2015 11:20 pm

Turn 4

Player Phase

Jenny moved to (18, 11) and attacked! She deals 10 damage to the Bandit (#6)!
Jenny gained 10 EXP!
Sir Steve attacks and deals 8 damage to the Bandit (#9)!
The Bandit is killed!
Sir Steve gained 29 EXP!
Neil moved to (16, 11) and attacked! He deals 8 damage to the Bandit (#6)!
The Bandit is killed!
Neil gained 30 EXP!
Florence moved to (15, 6) and waited.
Larry moved to (13, 6). He equipped Fire and waited.
Sir Francis waited.

Enemy Phase

The Bandits waited for their enemies to approach.

Image

Units:

Players:
1. Neil
2. Larry
3. Sir Steve - HP: 11/21
4. Florence
5. Jenny - HP: 17/21
6. Sir Francis

Enemy:
1. Richard - Knight - Lv3 - HP: 22/22 - Iron Lance
2. Bandit - Mercenary - Lv2 - HP: 19/19 - Iron Sword
3. Bandit - Mercenary - Lv2 - HP 20/20 - Iron Sword
4. Bandit - Mage - Lv1 - HP: 18/18 - Fire
5. Bandit - Mage - Lv1 - HP: 18/18 - Wind
7. Bandit - Archer - Lv1 - HP: 17/17 - Iron Bow

Terrain:
Rivers can only be crossed using bridges.
Mountains cannot be crossed.
Forests have a Movement Cost of 2. Provide Evasion and defensive bonuses.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Garf
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Re: SONM Emblem Beta - Overkill

Post by Garf » Thu Apr 09, 2015 11:35 pm

Dammit, I can't reach Rik yet. I'll wait for him to make a move before catching up for a heal

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the red areas are danger zones. That archer will likely move up once we cross the bridge, and that Merc on 3 is a Lv. 2. I'd say Nun try and bring 5 in as close as possible, since Jen will eat eton mess from any magic. We should spend this time getting a defensive force built up on the bottom front and a force with better resistance on the top. #2 is the only other Lv. 2 to be worried about

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Re: SONM Emblem Beta - Overkill

Post by JenovaPX » Thu Apr 09, 2015 11:37 pm

Move to 17, 12. Should be safe there if the mage tries anything but at the same time perfect striking distance.
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Rik
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Re: SONM Emblem Beta - Overkill

Post by Rik » Fri Apr 10, 2015 1:55 am

Yo Met, let's go claim Sherwood Forest
Sit in the trees at (10,7)
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Re: SONM Emblem Beta - Overkill

Post by Nintendo Ninja » Fri Apr 10, 2015 6:30 am

I'll move up to 17,15 and draw this mage over then.

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Re: SONM Emblem Beta - Overkill

Post by Gazooki » Fri Apr 10, 2015 10:52 am

I'll sit on (11,5) and see if I can lure the archer in.
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Aren142
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Re: SONM Emblem Beta - Overkill

Post by Aren142 » Fri Apr 10, 2015 11:50 am

Since this is the Beta and Prologue, I feel like being the tutorial guy and helping you out. It is possible for Garf to heal Rik this turn if either Gaz or Met moved first and Garf moved into their place adjacent to Rik. Alternatively, Garf moves to the bridge before Rik moves. You are allowed to coordinate your move order.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Re: SONM Emblem Beta - Overkill

Post by Garf » Fri Apr 10, 2015 12:30 pm

Sweet, I'll let Met move first, then I'll move to 14,7 and heal Rik before he moves

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Met
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Re: SONM Emblem Beta - Overkill

Post by Met » Fri Apr 10, 2015 1:03 pm

Then I'll go chill just outside the trees first, then.
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<Kaee> I think Met would give better sex than Hoyle
cruizer wrote:I didn't start writing this with the intention of speaking about veganism; but the link between animal explotiation and oppressed human groups is so obvious

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Re: SONM Emblem Beta - Organised Movement

Post by Aren142 » Fri Apr 10, 2015 2:51 pm

Turn 5

Player Phase

Sir Francis moved to (11, 7) and waited.
Florence moved to (14, 7) and used her Heal staff! Sir Steve regained 15 HP!
Florence gained 11 EXP!
Jenny moved to (17, 12) and waited.
Sir Steve moved to (10, 7) and waited.
Neil moved to (17, 15) and waited.
Larry moved to (11, 5) and waited.

Enemy Phase

Bandit (#5) moved to (16, 16) and cast Wind! He deals 6 damage to Neil!
Neil gained 1 EXP!
Bandit (#7) moved to (11, 3) and fired his bow! He deals 9 damage to Larry!
Larry counterattacks by casting Fire! He deals 9 damage to the Bandit (#7)!
Larry gained 10 EXP!

Image

Units:

Players:
1. Neil - HP: 13/19
2. Larry - HP: 9/18
3. Sir Steve
4. Florence
5. Jenny - HP: 17/21
6. Sir Francis

Enemy:
1. Richard - Knight - Lv3 - HP: 22/22 - Iron Lance
2. Bandit - Mercenary - Lv2 - HP: 19/19 - Iron Sword
3. Bandit - Mercenary - Lv2 - HP 20/20 - Iron Sword
4. Bandit - Mage - Lv1 - HP: 18/18 - Fire
5. Bandit - Mage - Lv1 - HP: 18/18 - Wind
7. Bandit - Archer - Lv1 - HP: 8/17 - Iron Bow

Terrain:
Rivers can only be crossed using bridges.
Mountains cannot be crossed.
Forests have a Movement Cost of 2. Provide Evasion and defensive bonuses.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Re: SONM Emblem Beta - Organised Movement

Post by Gazooki » Fri Apr 10, 2015 3:07 pm

BURN THE ARCHER!
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Re: SONM Emblem Beta - Organised Movement

Post by Met » Fri Apr 10, 2015 3:16 pm

Move to 10, 4 and have awesome archery fights to hopefully finish him off and get a bit more XP than none at all.
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<Kaee> I think Met would give better sex than Hoyle
cruizer wrote:I didn't start writing this with the intention of speaking about veganism; but the link between animal explotiation and oppressed human groups is so obvious

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Re: SONM Emblem Beta - Organised Movement

Post by Nintendo Ninja » Fri Apr 10, 2015 5:09 pm

Move up to 15,16 and attack the mage so Jenova can hopefully finish him off

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Re: SONM Emblem Beta - Organised Movement

Post by JenovaPX » Fri Apr 10, 2015 5:14 pm

Move to 16,15 to deal the finishing blow
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Re: SONM Emblem Beta - Organised Movement

Post by Rik » Fri Apr 10, 2015 5:30 pm

Move on up to (10,10) to lure out mister mercenary seeing as you guys look like you have the archer sorted
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Re: SONM Emblem Beta - Organised Movement

Post by Garf » Fri Apr 10, 2015 8:29 pm

Move to 11,4 and heal Larry

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Re: SONM Emblem Beta - Impenetrable Wall Blown Over

Post by Aren142 » Fri Apr 10, 2015 9:06 pm

Turn 6

Player Phase

Larry casts Fire and deals 9 damage to the Bandit (#7)!
The Bandit is killed!
Larry gained 30 EXP!
Sir Francis moved to (10, 4) and waited.
Neil moved to (15, 16) and attacked! He deals 8 damage to the Bandit (#5)!
The Bandit (#5) counterattacks by casting Wind! He deals 6 damage to Neil!
Neil gained 10 EXP!
Jenny moved to (16, 15) and attacked! She deals 9 damage to the Bandit (#5)!
The Bandit (#5) counterattacks by casting Wind! He deals 10 damage to Jenny!
Jenny gained 10 EXP!
Sir Steve moved to (10, 10) and waited.
Florence moved to (11, 6) and used her Heal staff! Larry regained 15 HP!
Florence gained 11 EXP!

Enemy Phase

Bandit (#5) moved to (17, 16) and cast Wind! He deals 10 damage to Jenny!
Jenny is killed!
Bandit (#3) moved to (9, 10) and attacked! He deals 4 damage to Sir Steve!
Sir Steve counterattacks and deals 9 damage to the Bandit (#3)!
Sir Steve gained 11 EXP!

Image

Units:

Players:
1. Neil - HP: 7/19
2. Larry
3. Sir Steve - HP: 17/21
4. Florence
5. Jenny - HP: 0/21 *DEAD*
6. Sir Francis

Enemy:
1. Richard - Knight - Lv3 - HP: 22/22 - Iron Lance
2. Bandit - Mercenary - Lv2 - HP: 19/19 - Iron Sword
3. Bandit - Mercenary - Lv2 - HP 11/20 - Iron Sword
4. Bandit - Mage - Lv1 - HP: 18/18 - Fire
5. Bandit - Mage - Lv1 - HP: 1/18 - Wind

Terrain:
Rivers can only be crossed using bridges.
Mountains cannot be crossed.
Forests have a Movement Cost of 2. Provide Evasion and defensive bonuses.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Re: SONM Emblem Beta - Impenetrable Wall Blown Over

Post by Gazooki » Fri Apr 10, 2015 9:12 pm

Run up to (11,10) and cast Thunder on Bandit 3.
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Re: SONM Emblem Beta - Impenetrable Wall Blown Over

Post by JenovaPX » Fri Apr 10, 2015 9:16 pm

Sick
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Destiny is Destiny.

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Re: SONM Emblem Beta - Impenetrable Wall Blown Over

Post by Rik » Fri Apr 10, 2015 9:23 pm

Cool, the sword guy moved just where I want him
Move to the trees at (9,9) and stab him some more
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Re: SONM Emblem Beta - Impenetrable Wall Blown Over

Post by Garf » Fri Apr 10, 2015 9:24 pm

Revive Jenny to 11,7

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Re: SONM Emblem Beta - Impenetrable Wall Blown Over

Post by JenovaPX » Fri Apr 10, 2015 9:51 pm

Sick
Welcome to the True Man's World
Destiny is Destiny.

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Met
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Re: SONM Emblem Beta - Impenetrable Wall Blown Over

Post by Met » Sat Apr 11, 2015 2:54 am

Move to 11,8. Maybe I'll get to do something soon.
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<Kaee> I think Met would give better sex than Hoyle
cruizer wrote:I didn't start writing this with the intention of speaking about veganism; but the link between animal explotiation and oppressed human groups is so obvious

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Re: SONM Emblem Beta - Impenetrable Wall Blown Over

Post by Nintendo Ninja » Sat Apr 11, 2015 6:33 am

Well that sucks.

Move to 16,16 and finish off the mage.

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Re: SONM Emblem Beta - Triple Level Up

Post by Aren142 » Sat Apr 11, 2015 11:49 am

Turn 7

Player Phase

Larry moved to (11, 10) and cast Thunder! He deals 6 damage to the Bandit (#3)!
Larry gained 11 EXP!
Sir Steve moved to (9, 9) and attacked! He deals 9 damage to the Bandit (#3)!
The Bandit is killed!
Sir Steve gained 31 EXP!
LEVEL UP! Sir Steve grew to Level 2! +1 HP, +1 DEF, +1 MAG, +1 SPD, +1 LUK!
Florence used her Revive staff! Jenny has been brought back to life!
Florence gained 50 EXP!
LEVEL UP! Florence grew to Level 2! +1 MAG, +1 LUK!
Sir Francis moved to (11, 8) and waited.
Neil moved to (16, 16) and attacked! He deals 8 damage to the Bandit (#5)!
The Bandit is killed!
Neil gained 30 EXP!
LEVEL UP! Neil grew to Level 2! +1HP, +1 DEF, +1 LUK!

Enemy Phase

“What!” Richard screamed as Neil drove his sword through a mage, “How can this be?” Richard’s remaining guards, a swordsman and another mage gripped their weapons tight as they awaited the final assault of the invaders. “Defend me, defend me with your lives!”

Image

Units:

Players:
1. Neil - HP: 7/20
2. Larry
3. Sir Steve - HP: 17/22
4. Florence
5. Jenny - HP: 11/21
6. Sir Francis

Enemy:
1. Richard - Knight - Lv3 - HP: 22/22 - Iron Lance
2. Bandit - Mercenary - Lv2 - HP: 19/19 - Iron Sword
4. Bandit - Mage - Lv1 - HP: 18/18 - Fire

Terrain:
Rivers can only be crossed using bridges.
Mountains cannot be crossed.
Forests have a Movement Cost of 2. Provide Evasion and defensive bonuses.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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