150 Snes Games at the speed I can handle

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kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Oct 27, 2015 6:35 pm

SNES REVIEW 101

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It’s not so long ago that I reviewed the SNES platformer Buster Busts loose a platformer based on the cartoon Tiny Toon Adventures made by Steven Spielberg's Amblin Entertainment and Warner Bros. So I will try not to spend to long going on about this being a licensed game and where the license came from as I am reviewing another Tiny Toons related game. Over here (and in the rest of Europe) the game I am reviewing was called Tiny Toon Adventures: Wild & Wacky Sports in the American markets it was called Tiny Toon Adventures: Wacky Sports Challenge and in Japan it was known as Tiny Toon Adventures: Dotabata Daiundoukai. It was released in 1994 for the Super NES and was once again both developed and published by Konami.

So this is a license but once again it’s a license being made by Konami who we must remember back in the SNES days could more or less do no wrong they were one of the prize producers for the machine making hit after hit. Also in case you haven’t guessed by the Wacky sports name this game is basically a quirky game featuring lots of little sort of ‘’sports’’ based events and as most people will know Konami were responsible for one of the most well-known multi sports games of all time Track & Field( or Hyper Olympics as it was known in Japan).

For those not familiar with Track and field it had very simple gameplay, based on quick repeating button presses, but what it really managed to do was to open the flood gates and set the basics down in stone for a whole bunch of games that would follow it, it was essentially the start of the multi sports button bashing sub-genre. It laid down all of the basic ideas that would go on to be seen in this type of game. The NES version of Track and Field was very well-received, and also sold well. Surprisingly Konami did not make a proper direct SNES follow up instead they would wait until the N64 which would get International Track & Field 2000 (as well as a winter Olympics based game which worked in much the same way).

Now personally I see this as a kind of crazy off shot of the Track and Field series, yes it can be a bit silly and a bit kiddy but it is a very fun party type game that is great fun when played with a second player but it’s also worth noting that it's one of the few SNES games to support the SNES Multitap , and if you have one of these and enough pads then four of you can play against each other at the same time.

So to start with if you’re playing on your own you choose a Tiny Toon from Buster, Babs, Plucky, or Dizzy and then you go through a bunch of wacky events and compete for the gold. It's kind of like Track and Field but with Tiny Toon characters and less obvious sporting events. There is a big variety in the events and there all wacky. There are around twelve events, I won’t list all of them for you, but here is a quick sample to show you the kind of things you will be doing, there is weightlifting, the chicken dash, bungee jumping and ice cream throwing.

The way to win is basically to score the most points, if you’re playing on your own then the computer will take control of the other tiny toons. Hampton the pig will tell you the rules of each event before they start. After the event the points gets calculated and you find out who has won that event and who has come second and so on. Once you have completed all of the events for your current game the overall winners are announced and you will get to see who has won the Bronze, Silver and Gold medal.

The main drawback with this game is that once you get the hang of most events well it really is not too hard to beat the computer, the game soon becomes boring as a one player game however grab a friend or hopefully three and this just see’s the fun ramp up.

Unusually for a game of this type there is actually a story. Montana Max who if you haven’t seen the show can basically be described as a super-rich brat, think richy rich but a wanker, well for some reason probably the fact he is bored has decided to hold a sports contest with weird events. As a prize Max has offered a Million to the winner and each of the 4 competitors has their eyes on the money because they each have an individual dream that they need it for, if you want to find out if there dream comes true or not then you will need to pick that person and finish the game.

Both the sound effects and music fit the game well, there are cartoon boing noises when someone messes up for example. The music is nothing you are really going to listen to outside of the game but it does fit its purpose well, for example the music during the races has the right kind of beat to it to get you in the mood to work like mad to try to win. The sounds are clear and feel like they were taken directly from the cartoon, the theme tune is also used even though it is without lyrics obviously. The graphics in this game are nice and bright, they are pretty good for the SNES and look and feel a lot like those seen in Buster Busts Loose, these two games certainly can sit side by side as good companion pieces when you think about the fact there made by the same company, for the same machine and feature the same cast. The graphics and sounds together certainly help set the mood for this game and make it feel a lot like the show it is based on.
So I have gone through almost everything, what kind of a game this is, its story, the sound and graphics so that leaves the one most important thing and that’s how the game plays. In my opinion the controls are nice and easy, they are all explained to you prior to the events. The characters all play exactly the same which is no bad thing as it means no one is in any way at a disadvantage well not unless they have ended up with the last pad you have left in four player mode and it happens to be a awful 3rd party piece of tat (Let’s face it back in the SNES days this was a situation you would often find yourself in, popping round someone’s house for a game, being the last one there and having to nurse your way through a game or two with a crappy pad, and even if you did get one of the good pads you’d have to put up with the moans of the poor soul who didn’t)

The controls are good and responsive but like a lot of games of this type you better darn well have strong thumbs because during some of the events you will find yourself having to batter two buttons as fast as you possibly can in order to win, there is also the argument that if you get in to this with some real gusto then your probably not doing your pads buttons any big favours. That's if you want to win and get a very high score.

This is one of those games which I think it is a little hard to rate, after all you have to look at the game in two ways, you have to look at it as a single player game and a multiplayer. As a single player game it’s a fun little distraction but you will soon tire of it, and to this degree it is a little hard to seriously recommend it. If however you own a multi-tap and enough decent pads and regularly have friends around who enjoy playing 16bit games with you then this is an ace title to slap on in the middle of a gaming night, few rounds of bomberman, some Mario kart, followed by winner stays on street fighter and then chuck this on for a while before moving on to something like NBA Jam and it will be fun all round. I think I would give this game a 7 out of 10 but I only recommend it for purchase as a multiplayer title. So if you want this game how much are you looking at paying? Well the average price for a loose cart version of it tends to go for between £15 to £20 and there is very little saving to be made in going for an import copy, it’s not cheap and if you’re going to be playing it on your own its simply not worth it, but as a multiplayer game I think it’s worth it. What did I pay? Well my fiancé got it me along with Cool Spot, Asterix and ClayMates for the awesome price of £23, so I have to thank her for this one.

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Re: 150 Snes Games at the speed I can handle

Post by Cruizer » Sat Nov 14, 2015 8:05 pm

I didn't know that existed and I absolutely adhore the first Tiny Toons Snes game. Nice up write too by the way :)
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Dec 25, 2015 6:29 pm

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So it has been a fairly long time since my last SNES review. Some of it is the fact that I got a new job and found myself with less free time than I had before but I guess a big part of it was also because I had review more than 100 games and felt like I had hit some kind of mile stone, it seemed like after reviewing a nice interesting title for review number 100 anything after would be a bit of a step down. I did consider just letting this whole thing die after all 100 reviews is a lot of reviews and there are other things I wanted to talk about, modern games, the megadrive, politics, philosophy and economics but at the end of the day I said I would review 150 SNES games so I want to review 150 SNES games even if it takes me till this time next year. So here is review 102 and apologies for the long wait.

Now it might have turned up in some of my conve

Now it might have turned up in some of my conversations or in previous blog posts but I am a very big fan of the 1950's Horror comics and beyond that horror in general. This all started with my exposure to several films when young, soon films turned to comics, and comics turned to books and this is how I came to find my self reading the work of several authors including the likes of Richard Matheson and Stephen King. Now days it wouldn't be that huge an issue to find a game being made with the involvement of some kind of horror director or writer but back when I heard that a SNES game was being made based on a film which was apparently based on a sort of horror short which I had read it was actually kind of exciting, sure the very fact it was based on a film should have started my spidey sense tingling but I was less jaded and cynical back then.

The original ''The Lawnmower Man" is a short story which was written by Stephen King and originally published in the May 1975 issue of a US magazine called Cavalier, later it was included in King's 1978 short story collection Night Shift, which is where I found it a good ten years latter. I dont want to spoil it for anyone who hasn't read it but I will simply say this it is a little tale with connections to sort of mythical beings and has no futuristic science to it. Beyond some kind of weird ZX Spectrum game with an RRP of £3.99 or less I dont really see how back then the idea of this story could make a game, at least not a proper game on a 16bit system.

My excitement died pretty much when I saw The Lawnmower Man the film. Sure the film is named after the Stephen King short story of the same name, but it basically has pretty much sod all to do with it. Again I dont want to spoil something you have yet to experience but I will give a brief idea of what the film is about. The film is about a simple minded gardener and a scientist who decides to experiment on him, using a combination of drugs and Virtual Reality exercises/games. The film had some interesting CGI in it and some decent ideas but overall was a very run of the mill average movie. It was no wonder that it was originally titled Stephen King's The Lawnmower Man, but this ended when King managed to successfully sue the producers and have his name removed on the basis that his story and this film basically had sold all in common.

So on the outside of it a man being trained with VR games doesn't sound like a bad set up for a game does it? Well the reviews for it back in the day were kind of all over the place with some claiming it to be absolutely crap while the odd one praised it like it was some kind of proto Mario 64 but I think the general consensus was that it was an incredibly average game.
The game is basically composed of different parts, there is a platformer, then there is a 3-D first-person flying game with a lot of mode 7 thrown into the mix, but there are also some levels where your flying in a sort of ship or driving along on a futuristic bike where it is basically a horizontal or vertical shooter. The main issue is that the platformer is OK if incredibly pedestrian and average where as the 3D mode 7 heavy stuff rather than being the icing on the cake or the jam to separate the layers and mix things up a little is more like the brussel sprouts you were made to eat as a child if you wanted your Christmas pudding, that is if your Christmas pudding was a only just edible none exciting Christmas pudding. The shooter bits are not to bad but nor are they too good, everything is kind of average but you still feel basically grateful that they tried to break things up and mix genres and elemnts togther to keep you entertained.

If you want to know what the platforming bit is like well imagine a sort of amateur run and gun Contra/Turrican kind of thing, you shoot stuff, you jump around, you pick up bigger and better weapons to shoot even more things with

When you first see the mode seven bits you will be a little impressed and be like ''oh wow something different, this doesn't look bad'' but soon this will turn into ''oh great one of these bloody bits again''. These bits basically involve shooting at wire frame enemies avoiding there shots and trying not to crash into stuff, it could potentially be exciting but you realise all to soon that none of the enemies could hit an elephant with a Rocket launcher, there AI is simply more brain dead than almost any you will have faced before, and lets remember in 1977 the Atari 2600 a machine with only a 1.19mhz processor managed to show competitive functional AI in its tanks in the video game cart known as Combat (one of the first 9 games released for that particular system). . Not much of a gameplay rating here, that's for sure. And also, the enemies, even in the last few levels, have the worst AI ever. If anything will get you in these sort of bits its more walls than enemies. I would have scrapped these bits as novel looking as they are and concentrated on doing my best to ensure the other bits were more enjoyable, but I guess they figured this stuff was what would stand out the best when printed in magazines and is what would sell the game.

The sound is pretty basic even if I find the music strangely funky and appealing in a way I cant quiet understand, the controls are decent, there are no real major major bug bears with this game beyond what I have mentioned but the way it feels when you play it you cant find yourself saying anything kinder than either the generic ''yeah its average'' or ''at least they tried something'' So I think it is pretty clear that I would give this game 5 out of 10. Would I recommend a purchase? Only if you can get it for around £5 and really fancy something you dont already own. I have had this knocking around in my collection so long I have no idea when or where I got it but looking online, looking about you can get a cart for around £5 on Amazon and if you like trying new things then give it a shot you might like it more than I do.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Mon Mar 28, 2016 3:47 pm

Snes Review 103

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Well I was going to review a Disney based game but then decided to pick the title I have ended up reviewing instead, there is a trivia based connection and I will get to it. So the game I am going to talk about is Uniracers perhaps better known to some of you under the title it was released in Pal regions under the name Unirally.


It was created by DMA Design and Nintendo of America for the SNES and was released in North America in December 1994 and in England on April 27, 1995. For those not in the know DMA was a british video game developer which I suppose first really stepped in to the limelight with the game Lemmings, After developing Unirally for Nintendo, DMA Design was set to most likely become one of their main second-party developers, but this didnt happen largly it is said because of Nintendo's disapproval of Body Harvest. So what did DMA go on to do instead? Well in 1997, DMA released Grand Theft Auto (They are now known as Rockstar North) and I think we all know how that went. So what we have here is a Unicycle racing game made by the future makers of grand theft auto now if that doesnt sound weirly intresting to you then nothing will.


OK another important little bit of trivia here which is relvent to this review Unirally was actually made to test out the ACM (Advanced Computer Modelling) which would be later used in Donkey Kong country which proberbly explains some of this games graphics, it kind of has what I would now consider the looks of a Xbox 360 Xbox live indie title. what do I mean by this? Well, the unicycles all have a great physical 3Dness about them, as do the actual twisting pipes which serve as your racing courses and it all travels at a wonderful smooth and fast rate, in fact it could be argued it is one of the best games on the SNES for giving a real sense of speed to its gameplay. However it needs to be pointed out that a lot of the backgrounds and menus are very bland and don't seem to have had a lot of time or effort pushed into them. I firmly believe that if this son of a liverpool tart wasn't so damn playable then it would have just been left as a interesting little tech demo and thank god it wasn't as I played the living crap out of this as a youngster.


Again I have to both note and congratulate those involved in the speed of this title and in the fact that there is no slowdown. The race tracks have various colourful patterns on them throughout each course, highlighting the fact that a piece of track is covered in oil, is a run-up to a loop-the-loop, or is the final stretch of the race, this means that you are given a visual indication of how to handle your unicyle. This works really well despite the games very rapid pace most likely because there is very little else to distract you. This is not to say that the game is devoid of character though , yes the level might lack it but the Uniracers themselves don't know there are no riders these are strangely sentient cycles that actually have personalities, as you play you will notice that they use there seats as if they were there heads, they throw looks behind them if an opponent is drawing close, the victor does a sort of happy dance after winning and losers either seem to be crying or simply seem to topple over and toss themselves to the ground. This actually kind of led to some issues of its own. Shortly after the game's release, DMA Design was sued by Pixar . Basically Pixar felt that the unicycle design and the characterization of the was copied from their1987 short film Red's Dream. DMA seemed to see it very diffrently with one of there develipers Mike Dailly, stating that "The problem with Pixar was that they seemed to think that any computer generated unicycle was owned by them." . DMA Design actually lost the lawsuit, and as a result, Nintendo had to terminate production of further Unirally cartridges. How do I feel about this? I think well I think its eton mess really, I don't think Pixar should have won the lawsuit because well the idea of humanised vehicles has existed for year and been used by loads of people and I dont think it is enough to warrant a victory in a court of law but oh well it happened.


This game is one of those games were it is a complete victory of gameplay over everything else, the sound is decent but not outstanding, the graphics are in some ways good but in other ways basic but the gameplay is for me at least a solid 10 out of 10, the controls are so simple that anyone can play it and yet there is a real sense of being able to always get a little better a little faster in your times, if you play it with a friend then its a great heated competition. The game simply excels at controlling well, doing everything you tell it to when you tell it to and letting you know that any cock up is completely down to you. I cant help but score this game 10 out of 10 no matter what. I think it is some of the best fun you can have on the snes and there is nothing else quiet like it. A loose cart of it should cost you around the £10 mark and I would recommend you buy this as soon as possible because there is nothing else quiet like it on the system and reviewing this has been one of the highlights of this whole series of reviews.

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Re: 150 Snes Games at the speed I can handle

Post by OrangeRakoon » Thu Mar 31, 2016 12:33 pm

The game itself seems pretty uninteresting but the trivia around it is great, super interesting stuff!

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Thu Mar 31, 2016 6:08 pm

On paper it does sound like a bunch of rubbish, but when you play it its jusst so playable and it has that mario type factor where any time you fail you know its your fault and not bad gameplay so you always feel you can do better.

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Re: 150 Snes Games at the speed I can handle

Post by Kesskuron » Sun Apr 03, 2016 9:50 pm

I loved uniracers. I never played it loads because (from what I can recall) it got pretty hard at some points, especially for me as a young kid, but it still really sticks out in my mind for how unique it was. I vaguely remember some of the hoo hah around the whole Pixar thing too. Didn't realise the dev lost the case, which I agree is bollocks.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Mon Apr 04, 2016 12:47 am

They lost and the verdict essentially said they could sell what had been shipped out but couldnt print anymore.. which youd think would mean it wouild be rare but I guess not as its only going for like £10 for a loose cart. I guess its a bit niche and the demands not there.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Jun 07, 2016 9:28 pm

SNES REVIEW 104

Well I haven't touched a Pinball game for the SNES since I reviewed Pinball Fantasies (which as I mentioned in my review was a port of an Amiga game)also ported to the Super Nintendo). At the time while listing a few other pinball games on the system (not the one I will be talking about today) I basically said that for your pin-balling needs you'd be better of looking at the megadrive well will this game change my opinion at all? I guess you will have to read on to find out.

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Well the game I have been playing is Super Pinball: Behind the Mask a pinball simulator for the SNES that was released in 1994 in North America and Japan (I cant find any details on a European release, yet there seem to be pal copies being sold from various European countries so maybe it was just never brought out in the UK). It was made by a company called KAZe a video game developer whose headquarters were/are in Aoyama, Tokyo, Japan. Founded in 1987, KAZe is mostly known for developing various pachinko and pinball video games. In fact the last game they were involved with to my knowledge was a pinball gameShin Megami Tensei Pinball: Judgement which was released in 2006, published by Atlus. As far as I know they still exist they have just diversified into areas such as the development of Web sites, IT consultation and the cell phone industry. My favourite game they are responsible for would be a Japanese PS1 exclusive Power Rangers Zeo: Full Tilt Battle Pinball, a game I actually menttioned in my Pinball Fantasies review, when I wrote that review I had no idea Super Pinball Behind the Mask even existed but learning it did and who had made it I was obviously excited especially as it only cost me £2 for a loose cartridge of it including postage.
OK so to get in to the game a little bit Super Pinball: Behind the Mask features three different tables, a clown based one called "Jolly Joker", a pirate one called "Blackbeard and Ironmen", and a fantasy one called "Wizard.". All of the tables are shown in a way where you can see the whole table on the screen without the need for any scrolling. The issue however is that all of the tables are basically very straightforward and there design while very functional doesn't really show any real imagination. The ball physics are good, the controls are pretty much perfect but Its just not that interesting in the long run I am afraid. The graphics are functional but not exactly amazing, and the sound is well its a mixed bag they effects are good but the music gets very annoying very quickly. There is very little to the game other than trying to get the best high scores you can get but then there is no battery backup so unless you want to go old school and grab a pen and paper there is no real way to know if you have managed to improve in the long run. I guess I have ended up at the same point I did when I reviewed my last SNES pinball game, I cant call it a bad game, I can recognise that it does some things well but ultimately in this particular genre of games your just much better of looking at what the Megadrive has to offer.

Having rated Pinball Fantasies as a 6 out of 10 and feeling that while decent this game is not as good, I feel I have to give it the very average 5 out of 10. No its not a bad game, but there are a lot better games out there. I have seen a fair few copies of this on ebay and in other places but they are seldom being sold from inside the UK, if you want a pal copy they seem to be going for about £8 after postage with Japanese copies being closer to around £6, but then as these are coming from outside the UK there is the extra waiting and such and I just dont think this title is worth it. If you see one for as cheap as I did then jump on it, it is after all a perfectly playable game just not something to get excited about or go running to try and find. If you get a chance to try Power Rangers Zeo: Full Tilt Battle Pinball then I would strongly recommend that you do.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Nov 08, 2016 7:13 pm

SNES review 105

Williams Arcade's Greatest Hits

OK so this is a bit different to reviewing a regular SNES title as its a compilation of older arcade games, basically there was no real alterations to them they are just copies of the old arcade machines no new graphics or functions added. I kind of need to throw a sort of disclaimer in here, what a person will make of this particular game/cart will largely depend on what they expect when they pop it into the Super Nintendo, if you have been playing a whole bunch of Donkey Kong Country and other high end advanced (for the system) games and haven't ever sampled the games on this compilation in there original state in arcade machines or even ports of them on an older machine (For example there I a port of Defender 2 a game present on this compilation on the Atari 2600) and don't have a particularly high tolerance for games from before the SNES era then you might find yourself very underwhelmed.

An important part of making a good compilation is deciding which games to put on it so what is on this one well you have Joust, Sinstar, Robotron, Defender and Defender 2. Now while the games go together well it needs to be noted that 3 of them are spaceship based shooters so its not exactly big on variety. I have quiet a big history with 3 of these games Robotron, Defender and Defender 2.. Robotron I had played a lot in the arcades at the coast so playing this was quiet refreshing to jump in to it again, not only is it one of those games which reminds me of a happy time (past family holidays) you can also tell that it is one of those games which has fed into so many other games since its release including games like Smash TV and Geometry Wars (a personal favourite of mine). As for Defender and Defender 2 well I had owned them on my Atari 2600 and while I have to admit that the 2600 versions are cut down versions they were good enough for there time and I was always very fond of them. Joust I never really appreciated not in the way a lot of people seemed to, it just didn't do anything much for me, Sinstar I never really knew but I have to admit it is a pretty good slice of space shooter action. I do think that having Defender and Defender 2 is a little redundant they are both so similar that its more like just having 2 slight variants of the same game, I would have much rather seen a different Williams classic take one of there places such as MoonPatrol.

The games although kind of shallow have a great pick up and play just one more go, I can do better than this kind of vibe which well they should with there origins being in the arcade and it is good to see them on the SNES but and it needs to be said is it really worth using a SNES to play them? Copies of this Cartridge tend to go for around £20 and that's just the cart, sure if you look around and play your cards right you might be able to get it cheaper I paid £7 for mine recently (from an indie games store) if you have an original Xbox or PS2 though then I have seen the Midway Arcade Treasures collection go for as little as £2 or £3, sure it might not be considered quiet as collectable or give you an excuse to use your super Nintendo but that's £2 or £3 for 24 Midway arcade games including all of the ones on this SNES cart, plus a lot of other stuff like Smash TV, Paper Boy, Rampage add on top of this the fact that these disc based compilations have a few interviews and such on them well they just provide a lot more bang for your buck, your getting more for less.

If I had to give Williams Arcade's greatest hits a score well I would have to kind of give it 2 scores, one for those into classic games and that would be a 7, its a good collection of a handful of arcade classics but with the selection not being the best it could be, and one for those who only want to see the best a machine can do and that score would be a 3 as well compared to most of the SNES library what is on offer here is basic in every sense of the word.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Dec 09, 2016 11:18 pm

As a kid I absolutely loved Dinosaurs, I liked everything about them, there size there power the fact that there were so many different types it just blew my mind, you can imagine when I discovered transformers and met the dinobots I thought life could not get any better than getting to see big dumb robotic Dinosaurs pulling Decepticon planes out of the sky, breathing fire and generally wrecking things.


Life as a youngster was very much a sequence of finding one thing after another that would grab your attention and make the days seem better and better another of these things when I was slightly older was Street Fighter 2 and the other various one on one fighting games which followed in its wake. A lot of the games of this type for awhile seemed to fall in to one of two camps either those that tried to keep looking sort of anime inspired (Street fighter, Art of Fighting, etc) and those that attempted to look as real as possible the most famous and the one that started that kind of trend being Mortal Kombat. So you can imagine how excited my tiny little mind was when there began to be news that a game called Primal Rage was being developed for the Arcade by Atari and that it would be a versus fighting game featuring Dinosaurs... and what is more not cartoon Dinosaurs but ones done in a very MK looking style so that they would look as real as possible, it was going to be Mortal Kombat but with Dinosaurs instead of Ninja's this was just mind blowing to all of us back then, it was like one of those kind of dream video game ideas you would come up with when talking to your friends the sort of thing you'd spend a whole day chatting about but then sigh knowing it would never be made yet here we were all met with the announcement of what we saw as pretty much MK Dino Wars (yeah there made by different companies and not related but look at it through a sugar high prepubescent pre-internet filter and it makes sense).


So Primal Rage has a bit of a story and it goes like this You are on a post-apocalyptic version of Earth called "Urth". On Urth Dinosaurs (and a giant monkey) are battling each other to determine the fate of the planet..... This plot made the game appeal to me even more because lets face it plot wise it is basically a B-movie, on Paper this sounds like a recipe for gold a Dinosaur featuring, B-Movie plot owning one on one realistic looking beat em up what could go wrong?


Players control one of seven large beasts that battle each other to determine the fate of the planet. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing manoeuvrers. Various ports were released for home consoles and personal computers but I am obviously talking about the SNES version, as far as I remember they wernt really that different but I haven't looked at any of them before writing this to verify that, I just seem to remember them all being pretty much the same. Sure this wasn't the first time a game was on everything of course but it did seem to be everywhere and get a big push.


Now I have to start with the games graphics because these were pushed as being a big selling part of the game and in total honesty they were pretty darn cool for the time and in all fairness I still think they don't look bad, they certainly could have aged a lot worse. The backgrounds are good, and so are the sprites, they are close enough to the arcade that if you go from the arcade version to the home yes there might be some differences but not enough that the average person will really care. The game has a real sense of depth yes its a 2D game but somehow it feels like a real world with depth. Unfortunately, there is one real issue here and that is the fact that a lot of the dinosaurs/combatants kind of resemble each other, I think that there could be a lot more favourite and its a shame I have to say that when there is only 7 of them, if there were more fighters and some of them were just sort of pallet swaps it would be a lot less of an issue for me.

Oh I have to stop and mention one of the little things I really love, there are human worshippers who run around in the background, you see them at times get thrown around and even eaten it is kind of awesome. On the other side though the game tends to have a sort of sluggish feel which I think is down at least in part to its frame rate.

I will just quickly touch upon the games sound to say that it is OK, there are a few decent beats and the odd roar you would expect but it could be so much better its just all so average.

It is really the gameplay where Primal Rage falls down, its not that its a bad game, its more that it is an average game which just needed more polish, it feels kind of hollow and unbalanced and I am afraid that on machine with games such as Street Fighter 2 and Mortal Kombat it just feels poor in comparison. Certain characters seem to have moves which have a much better reach than others and its quiet easy to win by being cheap, the combo system seems pretty poor if you want to see a combo you kind of feel like you need to bang the buttons so fast that you cant really learn what you are doing .


I would give this game a 5 out of 10 and just say that it is very very average, sure you could do worse but you could also do a lot better. I got my copy from a market for £3 and that felt like a pretty reasonable price for it.. having looked online if your after it you can typically look at spending about £5 for a loose cart if you should spend that or not probably depends how you feel about average games.

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Dec 13, 2016 10:40 pm

SNES Review 107: Out To Lunch

So did any of you visit the fast food restaurant chain Wimpy's here in the UK as a kid? Actually there are still a few of them dotted around here and there so maybe you went last week, I wouldn't be surprised though if there are people that have never even heard of it, after all they are not that common now days and everyone seems to have almost forgotten that there are alternatives to McDonalds when it comes to a burger fix. As many of you will know McDonalds had plenty over the years but the first fast food game I ever remember playing was Mr Wimpy a platformer released on the good old 48k Spectrum back as a kid, why am I mentioning this in a SNES review? Don't worry It will make sense in the long run. Now the bulk of Mr Wimpy was effectively a clone of an arcade game created by Data East called Burger Time in which you ply as a chef called Peter Pepper who walks over burger ingredients to knock them down until they create a burger while being chased by various killer foods like a walking hot dog and a walking egg, I can link this back to Nintendo by telling you that Burger Time got a Gameboy version called Burger Time Deluxe in 1991.


Now you kind of expect weird games on the old spectrum specially seeing as you could buy budget titles for as little as £1.99 so there was room for some stranger ideas to have a chance, but it might surprise some to learn there was a cart based game for a major system about a Chef, how about I tell you it wasn't the only game staring a Chef on the Gameboy, there was another one, and importantly this other one had a SNES release as well or I wouldn't be talking about it (and its name wouldnt be in the title and a picture of its cover wouldnt be above either). So the game I am reviewing right now is a game called Out to Lunch or to give it its full long title Pierre le Chef is... Out to Lunch. Out to Lunch was released for the SNES in 1993 it was both published and developed by Mindscape a company who published a few very good games my personal favourite being the blood filled fantasy game called Moonstone: A Hard Days Knight which I highly recommend everyone to look up, Out to Lunch couldn't be further from that though don't expect Pierre to be slicing anyone's head off here his weapon of choice tends to be a net.


OK so to explain it as simply as possible Out to Lunch is a side-scrolling platform game in which you play Pierre a French chef who has to try to collect the ingredients he needs for his culinary delights by travelling around the world to collect sentient escapee foods.


One thing I need to say is that when you start the game up you will be met with a choice of playing either a single-player or two-player mode/game but it is one of those kind of bollox alternating turn taking two player modes, which I can hardly see the point of. Yeah I am not going to call the game a failure over this but I do think its something that needs pointing out to anyone considering purchasing it.



OK so the objective of each level is to capture a set number of ingredients before a timer runs out. To catch the ingredients you use Pierre's net, you don't just have to catch them and then they disappear and that's it like you might expect though, there is actually a cage in the level you empty them into which is a nice touch. I personally find this game to be absolutely full of neat little touches though, you get these cool little animated skits now and then that are bursting with character, you really start to feel for Pierre as his vegetables run off and leave the poor little fella dazed and confused.



The game is quiet simplistic but its not really a bad thing you can pick it up and have fun playing it straight away. It goes like this at the start of every level, you have to find your net before you can catch the run away food, then you catch the food and place it in the cage and then the door to the next level will appear somewhere in the stage and you go through it, rinse and repeat. Yes it sounds simplistic and it is, but its simplistic in much the same way something like Pacman is, its also a very very charming game.



So far it all sounds very walk in the park but there are of course enemies, there is bacteria and insects trying to get in your way. Its not just you and your net against the world though, no you can also jump on enemies heads to stun them and pick up weapons like hot sauce and bags of flour. You travel the world visiting different countries 8 in total which all have there own set of levels, there own music and feel, it is done very well and helps to keep this basic game fresh and fun. The graphics are simple but charming as is the soundtrack, its just generally a very nice pleasant game. The game handles well, its nice and quick and you never feel like its anyone's fault but your own when you fail and to me that is the hall mark of a darn good game.

So how would I rate Out To Lunch well I give it a very hearty 8 out of 10 and would strongly recommend it, its a fun little game that probably passed most people by, sure its not a Mario beater but its a nice cute fun game which really deserves more attention than it gets. So how much are you looking at if you want this game, well online loose carts tend to go for £15 to £20 usually with boxed copies starting from around the £28 sort of mark. I was lucky enough to get mine from a local indy shop for £15 complete. I think this game is totally worth it.

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Jan 03, 2017 7:05 pm

SNES review 108

I have tried as much as possible to review games in order when it comes to parts of a franchise/sequels for example I made sure I didn't review Donkey Kong Country 3 until I had reviewed the first and then the second entries in the series but I also said that I would not review a game I did not own. So when it came to the Super Star Wars games I reviewed Super Star Wars and then jumped to Super Return of The Jedi for a simple reason I didn't own Super Empire Strikes back. The truth is I had never owned Super Empire Strikes back not even as a kid, sure a friend had owned it and I had played it before but I had never owned and had a chance to really give it a proper go. I reviewed Return of the Jedi because I simply didn't think I would ever get Super Empire Strikes back, every time I saw it which wasn't often it was a lot of money, and to be honest it was more than I wanted to pay, to cut a long story short a few months ago I finally managed to get an American Cartridge only copy for what I considered to be a good price, I have sat on it since then knowing that at some stage I would play it and review it, so when did I play it? I started playing it after I heard the sad news that Carrie Fisher had passed away I guess this piece of sad news served as areminder that I had this game waiting for me, and I have decided that I have finally played enough of it to give a fair opinion on it.


So why didn't I get it as a kid? Well I guess in part because unlike a lot of other people of the original Star Wars films Empire was my least favourite, sure I like the snow speeder parts at the beginning a lot and its still a great film but I was always a Return of the Jedi fan the other reason was that I constantly heard about how much harder than StarWars it was and in truth as a child I had found StarWars hard, hard enough to be frustrating but still fun and overall just about manageable, I kind of thought that if it was tougher than this then it would simply be so hard that I wouldn't enjoy it. Plus lets remember as a kid you are very limited in how many games you can manage to get and if you spend all of your money on a game you then quickly get stuck on you might be stuck without a new game your actually managing to progress through for quiet a long time.


Well as you will probably know either from reading my review or another review or even from playing it Super Star Wars game was primarily a run and gun platformer with some Mode 7 levels thrown in to keep things fresh, well if you liked that then your in for more of the same here. The graphics are more or less the same there is not a massive jump in quality but they do feel slightly more polished especially when it comes to the Mode 7 focused ones. To the untrained eye you might look and go well its basically the same but with sand swapped out for snow, but its when you take a look at the enemy vehicles they are a lot clearer in Empire. The best new thing about Empire is that there is a password system. The length of Super Empire Strikes Back is roughly the same as that of Super Star Wars. However, with the added password system this not only means that you don't have to try to do the whole game in one it also means that if you keep a record of your passwords you can play the bits you like again and again without having to keep playing through the game until you get to them. This is great as there's a part later on in the game where you get to fly the Millennium Falcon and fight Tie Fighters in space. This looks and feels rather like a SNES version of the X-Wing and Tie Fighter games that were big on PC at the time of this games release. I can not tell you how many times I have returned to this part via password to play it again and again, there are entire flight based games on the SNES which are not as good as this little part of this game yes The Rocketeer I am looking right at you (as well as another title I have yet to review so wont name).

The difficulty is defiantly turned up from the first game which yes might be an issue if this is the first of these games that you grab but to be honest its not as hard as some people have made out if you have already played and finished the first game Super StarWars then most of the skills you learned will see you through the start of this game. This is where I will make a strange suggestion, nearly everyone knows the StarWars story, you will have seen the films probably countless times, if your my age then Christmas and New Years always seemed to be StarWars time with all of the films being shown during your Christmas holiday therefore I would say if you are going to grab one of these dont worry about the story order worry about the difficulty order. If you want to play them easiest first and work up to the hardest then in my opinion you should play Super Return of the Jedi, followed by Super StarWars and finally end with this game Super Empire Strikes back.



I have to say I really liked this game if you have played and liked any of the Super StarWars games then you will like this, it has the same high level of presentation with both graphics and sound effects that just scream StarWars. So if I was to give this game a score then what would I personally give it? Well I need to give it 7 out of 10, I really like it but I did enjoy both Super StarWars and Super Return of the Jedi just that little bit more. I spent around £15 on my American loose cart of Super Empire Strikes back but looking online at the moment your looking at something closer to £30 with boxed versions being more in the £60 to £70 price range. So is it worth it? Well that comes down to the individuals desire to own and play this game, I would certainly start with Super Star Wars or Super Return of the Jedi first, It might interest some people to know that Super StarWars can be got on the Playstation 4's download service for around £7 Yes this is the SNES version).

toffeeman30
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Re: 150 Snes Games at the speed I can handle

Post by toffeeman30 » Wed Jan 04, 2017 1:44 pm

ye liked the star wars trilogy on snes. found this one difficult to beat but adding a double jump made it easier through platform areas. also you can move the screen to look up or down which helped out alot, as the previous super star wars was annoying as most of the time you had to jump blind

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Jan 06, 2017 3:43 pm

SNES review 109:

So the title I am going to talk about today is actually a game I accidently purchased twice, how do you accidentally buy a game twice well in this case it has something to do with the fact that it has a diffrent title in each of the 3 regions 1 of which essentially makes it a sequel to an Amiga game. In Japan the game is called Sky Mission, in Europe it is called Blazing Skies and it is in America where it has sequel status and is calledWings 2: Aces High. For the purpose of this review I have been playing the two versions I own the European and the American.

Now the first thing that attracted me to this game was the fact it involved planes, there have been some flying games I have absolutly adored but in both cases when I decided to buy it there was really 2 main factors one was the low price and the other was that it had the Namco brand on it.I have said before that you just have to see certain video game companies logos and you automatically feel safe in buying one of there products and I find that this is usually true with Namco, there is a big issue here though Namco didnt make the game they simply published it, it was made by a Studio called Malibu Interactive who have a far worse pedegree than Namco, in fact I can only think of about 2 of there titles that I actually enjoy one of them being Ex-Mutants on the MegaDrive. I guess this is an example of how having the right publisher can help a title because if I had realised this game was by them I would have been far slower in reaching for my wallet. I am not even sure of how this became a sequel to Wings as that was both made and publised by Cinemaware although I believe by the time Wings 2 was released they had gone bankrupt so maybe the rights were brought up or something, either way its not really anything to do with it and is pretty much just a game about the same sort of thing which is a sequel in name alone.
So as far as the story goes all you need to know is that its set during World War I and basically your overall mission is to destroy Kaiser Wilhelm II's factories, out fly his best pilots and generally do your best to put a significant dent in his war efforts. As the game is set during World War I, you'll be using biplanes from that era and there limitations are pretty much stuck to, there are no lock on missiles or fling like a nut with no fear of stalling here and there is no radar system, sure this makes it close to the truth of what it would have been like but in some cases it doesn't make for the best of games.

This game has three different kinds of missions. There are the dogfighting ones basically plane against plane in the sky try to knock as many of them out while trying to survive yourself. These missions become harder and harder as the enemy AI/Pilots improve as the game progresses. You will really have a tough time on your hands moving all over the place trying to outmanoeuvre the enemy Since your flying a WW1 era biplane you can only shoot at enemies that are directly in front of you and some of them can be pretty darn tricky when it comes to getting them to stay still long enough for you to get enough shots of to down them.

Then there are bombing missions, in these you fly far overhead an area and you drop bombs on strategic military sites while watching out for anti-aircraft attacks coming from soldiers on the ground. You get shown a photograph of the target before the mission so you know what and where you are bombing but there is one important thing to remember and that is that you can not physically turn your plane around during these missions so if you miss something then you've missed it.

There are also what the game refers to as "strafing runs". In these you fly your plane at a low altitude and you have to wipe out targets that are described during the mission briefing. This doesn't sound so tough but you seem to fly like a bat out of hell so its very easy to miss lots of things and fail the mission.
Now I guess it sounds all nice and varied but in truth it just doesn't feel right, it feels boring, the graphics do the job but don't really do anything to excite you and there is no effort through the music or sound effects to really grab a hold of you, the controls work but also it all just feels kind of clinical and laboured, the dog fighting seems to play out kind of slowly, even the worst of enemies seem to be to good at avoiding you and it takes an age to just shoot down what you need to finish the stages even near the beginning of the game, this game commits the cardinal sin of gaming in that it simply is not fun. I found myself wanting to put this game down almost straight away, in fact I wanted to go back to one of the flying stages from Empire Strikes back and just play that a few times instead as that seemed to capture the thrill of dog fighting in a way this game didn't even come close to. You might think that I am just being a bit of a dick and simply prefer Sci Fi, well I am a huge fan of a lot of science fiction things but I have enjoyed other games involving old fashioned planes, heck Pilot wings was one of my favourite SNES games, I adored the plane flying in that.
I cant remember what I paid for my English copy of this game but I know I got the American one for £5 or less and in all fairness I think that's the kind of price it needs to be, its simply not fun or particularly interesting past the oh look there is a game I haven't played before buzz you will initially get when you see/try it. If you want it then remember I would only give it about 3 out of 10 and think your cash would be much better spent on well most other things... Online you can find pal cartridge only copies of this for about £7 but frankly I think that's to expensive for this game.

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Jan 13, 2017 5:24 pm

Now lets be honest Mortal Kombat had been a very popular game and all of the fuss its blood and gore caused basically just made it be seen as even cooler and more desirable. So it wasn't surprising that there was a Mortal Kombat II or that a third one was announced. I can remember when I first heard there would be a third Mortal Kombat and boy was I excited, Mortal Kombat 2 felt like a giant leap from the first game and all I couldnt help but get excited at the prospect of a third game I just thought what if the third entry is as big a leap from the second as the second was from the first.



Well Mortal Kombat 3 came to the arcades in 1995 both developed and published by Midway Games it was converted to the snes by Sculptured software (who would be latter renamed Iguana West and then Acclaim Studios Salt Lake City before finally closing in December 2002). I will say before continuing that Sculptured Software did a great conversion much like with Mortal Kombat 2 the blood from the arcade version and all of the gory finishers made it across fully intact and any faults with this game are pretty much faults with the game itself and not this conversion.


So the first thing most people ask about sequels and this is especially true of fighting games is so what new things does this one bring to the table? Well with Mortal Kombat 3 the first thing I noticed was that there was a "Run" button, which comes with a"Run" meter. You can only run forwards but it allows you to close the distance between you and your opponent quickly and I find that it helps when you have a character who is better at close combat. Apparently this was introduced to the game due to fans who had felt that the Mortal Kombat games always seemed to favour those who played more defensively. Mortal Kombat had never really seemed to pay much attention to the idea of combo's sure you could string a few small pieces together or juggle a little bit but now there were what were called "Chain combos",sequences of moves that cannot be interrupted once one hit connects; some of which end with an uppercut or other move that knocks the opponent into the air, so you can add your own juggle on to the end of this. This feels to me like it was an effort to move beyond the initial Mortal Kombat shock and awe sell it with the blood and an attempt to try to give the series a bit more depth, to try and help it compete with the Street Fighter games on a technical level.


There were a lot of other things added. There was the idea of the fight being able to break out of its initial arena. In certain levels if you uppercut your enemy or he uppercuts you through the ceiling then you are both taken to a new area where the fight will continue, its a nice touch.


Lots more ways of finishing matches were added not only were there new Fatalities,new Friendship moves and the return of babealities but there was also the introduction of Animalities, where the character transforms into an animal in order to kill their opponent, as well as some new Stage based Fatalities. Some of these things are gruesome, some are just plain funny but they all feel like they belong in the game (I am not one of those people who wants Mortal Kombat to be a purely serious blood bath, I think you need humour in it to balance it out).


I know that in general one-on-one beat-em'up's dont really need the best stories, after all your just looking for a reason for people to be punching other people in the face, thats why so many of them are based upon fighting tournaments, now the original mortal kombat was based on this with a little more added basically the idea that the fate of the world was dependent upon who won this tournament. Mortal Kombat 3 decideds to overly complicate this though, the plot goes a little something like this Shao Kahn frustrated at the continuing failure of his minions to win dominion over Earthrealm either through the tournament or otherwise decides that he needs a new plan,


Shao Kahn decides to send Shang Tsung and his Shadow Priests to Earthrealm to resurrect Sindel his wife who died thousands of years ago, because he will then be able to stroll into the Earthrealm and reclaim his bride as his own, somehow doing this will cause Earthrealm and Outworld to begin to merge, this merger will cause billions of humans to drop dead and loose there souls and will allow Kahn to pretty much do whatever the hell he wants including sending his soldiers to kill any remaining humans and well just generally taking over the earth. Clearly he never cared about his wife and was quite happy to be rid of her, maybe she was always nagging at him and asking him to take out the trash or take his shoes off when he came home, or take his helmet off indoors as its only now he has realised her rebirth will create this situation that he seems to remember he once had a wife. It all sounds like a convoluted B movie plot and is kind of to much as far as reasons go for one character to punch person after person.


Graphics wise I cant really complain about the game its pretty good overall sure the sprites have been shrunk a bit in the port and lost a little bit of clarity but considering the power difference between the arcade hardware and the SNES this is very understandable and at the time of its release the graphics here were very impressive in my opinion, I still think Mortal Kombat II looked a little better though, but still nothing here gets in the way of the playability. The sound is also nice and solid the music is good and the sound effects such as the punch and kick sounds have a nice solid quality to them. The game handles very well and its just as fun to play with a Super NES controller as it was in the arcade.


My main issues with this game are sort of a mix of the tangible and intangible. On the one hand I find the character selection to be kind of questionable. There are a number of brand new warriors that have been brought into the game, and I personally like the cyborgs Cyrax, and Sektor they are definitely a welcome addition, but I have to admit that I miss some of the fighters who have not been brought back this time the prime example being Scorpion, there are after all some rather bland new fighters who take up space I would have rather seen being filled by a classic. The other issue is that this game just doesn't feel as good as Mortal Kombat 2 and as this is a feeling there is no real way I can explain it, maybe its just don't to the fact I feel a lot more nostalgia when it comes to number 2, it was at a point when the series felt like it was at its prime and it felt a lot better than much of what was out at the time, by the time the third game came out lots of other fighting game series had either got a good start or kicked it up a gear, after all the PlayStation was out at this time so we had been introduced to the likes of Tekken and Battle Arena Toshinda etcetera.


I ended my review of Mortal Kombat 2 by concluding that I would give it 8 out of 10 an that if you caught me in the right mood then I might go as high as a 9, unfortunately I wont be going that high this time in fact I feel that despite this game technically having more it kind of feels like a step backwards like a worse offering and so I would have to give this game a 7. No its not a bad game I would recommend trying to get a hold of the second one instead myself and to be fair when I reviewed the second one I did recommend that if you had a Xbox 360, a PS3 or a Decent PC that you looked at downloading the Mortal Kombat arcade collection as it has the first 3 games on it, and not ports actual arcade perfect versions and this is still true. I also went on to mention that there was a modern Mortal Kombat game, will since that review there has been a sequel game and then it has had a special edition with lots of extras, this special Edition is called Mortal Kombat XL and I would strongly recommend it. It has a lot of characters, a whole heap of finishing moves and some very interesting special guest characters, there is Leather Face from the Texas Chainsaw Massacre, the Xenomorph from Alien, the Predator from Predator and its just a darn good game that you can now get for under £20 new if you look around. It is hard to recommend an old loose cart of MK3 when you could use your money for this instead. If however you simply need a cart of MK3 for your snes how much are you looking at? Well for a loose cart your looking around the £15 to £20 mark, its worth noting that when you look up MK3 you will see a regular and Ultimate Version, it is the regular I have reviewed as that is what I own, the ultimate version was a latter release with more characters and often goes for more money it has added characters and such, this is not something I will ever actively be searching for so it is highly unlikely I will ever provide a review of it. (If I ever saw one for a few pounds id grab it but its not something I am looking for cheap or that I am willing to pay the going rate for).

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Mon Jan 16, 2017 7:35 pm

SNES Review 111:





Well the last review I did was for Mortal Kombat 3 which was the third Mortal Kombat game on the SNES and today I am going to talk about another third fighting game from a series on the SNES , I am talking about Super Street Fighter 2 The New Challengers. Yes the first Street fighter on the SNES was Street fighter 2, the second was Street fighter 2 Turbo and this was the third, they wernt exactly totally new games they were like new enhanced versions. I am not the first one to mention this but back in the day we kind of came to believe that Street Fighter 3 would never happen, after all Capcom just seemed to keep making new version after new version of Street fighter 2 seemingly unable or unwilling to use the number 3, little did I know that years latter I would find myself in the same position with Street Fighter 4 seemingly getting version after version on the Xbox 360 and PS3.


I remember seeing the new characters and hearing about them long before I ever got to play the game the two that particularly excited my friends and me were Fei Long and Cammy, the truth was no one was particularly excited for T-Hawk as none of us tended to use the bigger slower guys and DeeJay just didn't seem appealing, all of us were interested in the introduction of a second female character especially because she would be an actual British character, finally we had a character who came from where we did. We also really liked the idea of pitting what was basically Bruce Lee in all but name against the fireball throwing likes of Ryu and Ken. In honesty once the game arrived I used T-Hawk very little although I did enjoy DeeJay as a character a lot more than I thought I would. We all wanted the same things from the new version and that was more more and even more. When Super Street Fighter 2 hit the arcades and we got to have a bash there was some sense of disappointment with the fact that it ran slower than Turbo and Hyper Fighting's top speeds on the SNES and Mega Drive and the SNES port also ends up not being as fast at its fastest speeds as those games but I don't see this as being an issue now at all, in honesty I think when Turbo and Hyper Fighting are ramped up to there top speeds they actually run so fast that some of the playability is lost and it becomes a bit of a mess, so this is not something that bothers me these days in the slightest. Some people debate the fact that Super Street Fighter 2 is slower on the SNES mentioning the fact that you can increase the speed and claiming its top speed is similar or equal to turbo and although yes you can change the speed and make it faster no it does not become as fast as turbo, if your after raw speed then this is not the Street Fighter 2 for you.

The main mode is your typical arcade mode just like the previous versions of Street Fighter II you pick your warrior and then go on to defeat twelve others in order to see your fighters ending. Now most of you reading this will have realised that I said defeat twelve others when there are sixteen fighters in the game, basically you don't fight every single character, you fight 8 different characters and then you fight the four bosses with Bison being the last one as per usual. Your fights are also broken up with bonus stages you know the one where you get to smash up some poor dudes car (and others) what with the vehicle destruction in both the Street Fighter games and Final Fight I think Capcom really likes giving you the chance to punch auto-mobiles. Along with the four new characters came four new stages one for each of their home countries, this wasnt all though the older characters weren't just left as they were, nope many of them received new moves, new animations and balance related tweaks, the graphics also seem a little brighter and crisper in my honest opinion.


OK so I gave world Warrior 8 out of 10 and then I Gave Turbo 8.5 out of 10 and as I have already said I see The New Challengers as an even better game or at least version of a game so I guess I have backed myself into the corner of giving this game a 9 out of 10. In all honesty this is just about as fine a fighting game as you could get on the SNES hardware, should you buy it though? Well that all depends how much you want to spend, it is on the Virtual Console for around £8 so that is an option, if you want an actual cart though so you can play it on its original hardware then your looking at paying around £30 for a European Cart, if you can play imports you might be able to find a Japanese copy for around £10 to £15 which is what I own. In comparison I recently grabbed Street Fighter 5 for £15, so it all depends on if your wanting to collect it as a retro game or just play some Street Fighter.

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Sat Jan 21, 2017 12:27 pm

Snes Review 112



OK so this is a game I want to talk quiet a bit about, I wanted to talk about it a long time ago but I figured that I had to hold some things back, I also clearly needed to talk about it after StarWing/Star Fox, I also wanted to talk about Dirt Trax FX. So with those out of the way and quiet a long gap since them here I am talking about Stunt Race FX, or Wild Trax as it was known in Japan. To sum it up quickly Stunt Race FX was a 3D cartoon-style racing game developed by Nintendo EAD with assistance from Argonaut Software, it was of course published by Nintendo themselves


Nintendo originally wanted to make a franchise out of stunt race FX but this idea was dropped, a sequel on the Nintendo 64 called Buggie Boogie was planned and I think work even began on it but it was cancelled, which I honestly think is a crying shame a this game had a flavour which in my opinion made it very different from other racing games this is part of the reason for e being eager to review it.


The story of Stunt race really starts back in 1991, Nintendo began developing a custom 3D cartridge chip called the Super FX chip with Argonaut Software so that it could be used in Super NES games to create polygonal 3D graphics. The first game that used the Super FX was StarWing/Star Fox, which obviously became a big success and birthed a whole franchise that still exists to this day. After the release of Star Fox/Star Wing, Nintendo and Argonaut began experimenting with what else they could do with a Super FX chip. A title began to take shape originally refereed to as FX Trax a polygon based 3D-animated racing game featuring both stunts and racing. This was the title that would go on to become Stunt Race FX.


In Stunt Race FX at first you would think you have a pretty standard racing game, there are a number of circuits there are time trials and there is a selection of vehicles but stick with me and I will talk about the game what it has to other and why I think it is more than just a standard racing game. Ok so lets starts with the vehicles themselves. The vehicle roster is not that big in fact in some ways its more like the selection you'd expect from a walk along beat em up in the way that each choice is strong in one trait while being a little weaker in another. You have the monster truck with massive tires, high acceleration, and the ability to drive through patches of water without it effecting you but with the disadvantage of having a low top speed. Then there is a little yellow coupe which in all honesty can be described as the nice average vehicle, an average rate of acceleration and an average top speed. Last but not least there is a red formula one type of car this car has the highest top speed but has slow acceleration. OK I guess this is a spoiler but its not exactly a big one but there is also an unlockable vehicle, a motorcycle which breaks the above rules in that it is just basically good at everything, it could be criticised for being over powered but it is an absolute blast to play with. There is also a large semi-trailer this is driven from a fixed 3/4 perspective. It is obviously slow to move and turns slowly as this kind of vehicle would but dont worry your not racing with this its used for a sort of bonus level so its kind of a nice bit of something different thrown in to break up proceedings.


One of the problems with early 3D games like this was that they never looked very realistic, sure they tried to look realistic but with very square cars and such built from obvious wire frame style shapes, quiet frankly it was pretty much a waste of time trying to be too realistic back then and thats why I love Stunt Race FX it sods realism and makes itself in to a giant cartoon. Yes the cars are made of basic shapes and its obvious but the game embraces this by putting large eyeballs on all of the cars roughly where the headlights would usually go, and I am not talking about painted on flat lifeless eyes no these are active cartoon eyes which blink and look around, they are so active and full of emotion that they bring the cars to life. I know it might sound silly but this really made me warm to the game, maybe its the fact I grew up on things like Tomas the Tank Engine and Tugs so I have been pre-programmed to like vehicles that have been given eyes and personality who knows.


OK so the game itself consists of three championships which consist of four races and a bonus level each. Now you would think that for each race you get given a certain number of points and then where you come in the championship and if you can progress on to the next one or not is determined by your points total, well this is not how it is done at all nope basically your finishing times are all added together with the quickest/best total time winning.


Now the courses are split up into different areas, there is a mountain area, a city area, etcetera and they are filled with changes in elevation, and the odd hazard things like falling rocks for example. Then you have halfpipes, which if you hit wrongly can send your car flying over the edge of the course, on top of this there are a few which have pieces missing out of them, which make you have to ride along the side of them to stop yourself falling off. You have a damage meter and if you take enough damage from hitting walls or other cars or hazards then your car will explode but don't worry there are red crystals that you can drive over to refill your meter (if you do take to much damage and this happens though you will be forced to restart the level). There is also a boost meter, which works just how it sounds press your boost button and you go faster but the meter drains,if your skilful you use this carefully to maximise its potential. There are also blue crystals which appear on the track and if you manage to collect these you can refill your boost bar.







The game controls well, everything is nice and simple you have one button for acceleration, a button to brake, you steer with the dpad and the shoulder buttons help you to perform tighter turns, then there is the boost button and a button that both toots your horn and makes you hop, used correctly at the right moments this can be used to help you bounce over the opposition.


Now you have probably noticed that for a game called Stunt Race FX I haven't actually made much mention of stunts well as well as the racing there are stunt tracks, there are four of them to be precise. Each of these stunt tracks begins with you in the back of a semi and has you running through segment of the course collecting stars. There are a bunch of obstacles ranging from simple mounds to elevated platforms that you have to deal with. You have to manage to collect every star before the timer counts down in order to unlock the next course. This can be quiet hard as to reach certain stars you will need to be travelling at the right speed and at the right angle to make a jump that will take you to an otherwise unreachable platform which has a star on it. There is also a bit where your in a sort of mini demolition derby with the goal being for you to ram three other cars until they blow up in the quickest time possible


Now I guess I have been going on about the game in quiet an excited manor, this was after all a game I got nice and early I got a US import copy before it was even out here and I played the living heck out of it, but I am not completely blind to its faults, I will admit that it does have some, after all I hate people who deny the faults of any company or product so even though I love this game lets talk about them.


I said that I like the cartoon way the game looks but it has to be noted that it is a bit of a slow game at least as far as frames per second goes the game only floats at around 15 frames per second, I guess this is because the graphics and what's on show actually required a lot of grunt work from the both the Super Nintendo itself and the FX chip, and it is noticeable.


Now when you grew up playing games in the pal region you kind of get used to the idea that your game is not going to fill all of the screen but Stunt Race FX's main viewing area is very small, in fact it only accounts for about half of your full screen, its also important to mention that even though this game has a two player mode but obviously your playing area is stupendously small during this well unless you have a TV big enough not to care, but no matter the size of your screen you are going to notice that the already slow frame rate drops even more in two player mode. Given this I don't think it makes a very good two player game really. I also think this game is a little bit disappointing in the sound department, its not like the music or sound effects are like nails on a chalk board though its more like they are just a bit plain, a bit average, fit for purpose but ultimately forgettable.


OK before I give a rating I want to just talk a little bit more about Nintendo and Argonaut. So with the Team of Nintendo and Argonaut hitting gold again even if not commercially this team must have gone from strength to strength right? In short No. Argonaut and Nintendo had done some good business together true, Star Fox had been huge even if Stunt race was not quiet as big but unfortunately it was not a team which would go the distance. Argonaut pitched a 3D game starring Yoshi to Nintendo even going so far as to mock up a prototype for it. However, Nintendo did not accept the pitch though, one Argonaut employee speculated that this was because the company did not want to let third-parties use its characters, which might have been the case but if it was then this is something that has clearly changed with Nintendo entrusting the likes of Retro with the Metroid series. Rather than accepting defeat though and simply putting there idea to bed Argonaut decided to retool the prototype turning it in to an original game, this game would go on to become Croc: Legend of the Gobbos.


Bad blood seems to have originated between Argonaut and Nintendo over two issues one was Nintendo's refusal to pick up the Yoshi pitch the other was the cancellation of the nearly completed Star Fox 2 which Argonaut had done a lot of work on and were apparently not paid a penny for. Members of Argonaut have claimed that the Yoshi Game prototype influenced Super Mario 64, with claims that Shigeru Miyamoto actually made some form of apology for ripping there idea off, add to this that it has been claimed a bunch of StarFox 2's ideas and even code were implemented in future Nintendo games both StarFox and none StarFox related all without any acknowledgement or payment. Lets just put it this way if even a fraction of this is true Nintendo were basically being dicks, lets remember at this time they had agreed to do business with Sony to then back stab them and run to Philips which I think kind of does make this all sound believable. I think this whole situation is a real shame as I think together they could have done so much more.



OK so I would have to give Stunt Race FX 8 out of 10, yes it is not without its faults, I would have liked to have seen a sequel which addressed some of these but alas it was not to be. The game has its limitations but it is a darn fun game full of charm and this would make me strongly recommend it. One of the best things about it if you own an actual SNES is that if you want to get yourself a copy of the game then it doesn't actually cost very much at all, if you look around you can get Cart only copies for prices starting around £6, heck sometimes you can even find a complete copy for around £15, and the truth is usually games this cheap on the Super Nintendo now days tend to be ones that are either sports titles or just general piss poor. Now I also have to admit that it is good to have a game like this to get my teeth into as yes the SNES has a large library of games but not all of them have stories or facts around them which are worthy of conveying, trying to review a large library of SNES games can be a very hard task especially when there is so little to say about some games and this has really been one of the factors which has held me back in my challenge to review 150 games, lets hope that I can find a few more like this to give me the strength to carry on.

toffeeman30
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Re: 150 Snes Games at the speed I can handle

Post by toffeeman30 » Mon Jan 23, 2017 1:44 pm

played it so much as a kid, really unique game. still have my copy but wont be playing it again anytime soon, hasnt aged well imo

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Mon Jan 23, 2017 2:36 pm

if you do play it again try and play it on a 60hz machine, it helpsfor obvious reasons. I guess I do view it through rose tinted specs in a way, I was worried that I would turned it on and played it for this review I would hate it, but I enjoyed it, sure I could see times have moved on but I thought it was still a lot of fun.

toffeeman30
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Re: 150 Snes Games at the speed I can handle

Post by toffeeman30 » Tue Jan 24, 2017 1:42 pm

the only snes game i really wanted to play in 60hz was exhaust heat 2, but sadly never managed to get a copy

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Thu Jan 26, 2017 10:02 pm

If you want to play it in English it was released in America as F1 roc 2... I dont own it cause unlike the first exhaust heat its not cheap.

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Mon Feb 13, 2017 6:30 pm

So if I was to tell you that I was going to be talking about a SNES game called Super Family Tennis, then you might say ''surly you just mean Super Tennis don't you?'' but no I don't. Super Tennis was the go to Tennis game that like pretty much everyone with a SNES seemed to own back in the day and I have already reviewed it a long time ago, to be honest at the time Super Tennis played really well and it seemed like it would be the only Tennis game anyone would ever need. Everyone I knew didn't care when ever a Tennis game was announced or screen shots were shown what could a SNES tennis game really offer that Super Tennis did not? Well the obvious answer was a 4 player mode and this was exactly the thing Super Family Tennis had going for it.


Super Family Tennis was created by Namco via their in-house brand Namcot and was released on the in Japan on June 25th, 1993 with the European version being called Smash Tennis, it was localized and released by Virgin Interactive the following year. This game for some reason never got an American release which to be fair I think is a crying shame. I have probably mentioned before that you didn't tend to get cheap new SNES games very often, back in the day games tended to sit at the £40 level for a long time, so when there was a case of a newish game being available for cheap it was sort of a big event. In the closest big town to me we had a huge Virgin Mega Store with a floor dedicated to music and then one to things like T-shirts and such and finally one split between games and films and they sold Smash Tennis near release for £20 and it sold like hot cakes, literally ever kid at school with a SNES did everything they could in order to get the cash to go grab it at the weekend, lots of us pocketed our dinner money and didn't eat for the week, went around collecting up glass bottles that had been dumped for the 10pence pieces we could get in exchange for them at the local store, begged for pocket money advances or offered to wash cars, pots and any other household chores going. In the end I remember going down to town with 3 friends on Saturday and all 4 of us brought a copy of the same game, the only time we would all usually get the same game was when something like Donkey Kong or Street Fighter 2 turbo or another highly publicized game was released and this was usually staggered with one of us getting it for a birthday, another for Christmas, someone saving up over time and someone else trading any game that wasn't bolted down for store credit to buy it (I was very against trading games , OK so maybe Id trade if I could swap one game for another and pay £5 but I wasn't going to swap like 8 old games in to get 1 game out the other end, it just didn't make sense to me).


It was a little strange this, we all just paid for the game without ever having played it, surly it would have made more sense for one of us to grab it and the rest of us to wait and see what we thought of it? We hadn't even seen reviews of it but we had seen very positive previews. The thing is nowadays even if a game receives positive reviews we don't always seem to believe them, we know that plenty of games have done well as far as websites and magazines go but then you read about publishers holding influence over parts of the media things like advert revenue being pulled when reviews have not met a publishers expectation, it seems almost stupid looking back to think of how high a regard we used to hold previews in, after all they were basically just a writers initial thoughts a guesstimate of how good or bad a game would be based on what sometimes was a very early unfinished build of a future game that they had been shown. Still we all jumped in and purchased Smash Tennis based of a strong preview and its cheap price tag.


OK so to get straight in to it Smash Tennis doesn't come with a whole lot of playing modes basically there are two choices and they are Exhibition and Tournament. Both can be played in Singles or Doubles mode. You can if you want to also watch the computer play itself, not sure why you would want to but the option is there if you'd like to try it.


In exhibition basically this is just what you play if you want to jump in things ayou pick your player and your rival, your court and then you get down to playing Tennis, this is good if you just want to have a quick bash but the Tournament is the real meat of the game. Now while I have said there are not a lot of game modes this is not to say that Namco did not bring much to the table, in fact there are a large number of courts, you can play on grass, clay, hard (concrete), sand, rock and there not simply cosmetic either if you play it you will find that the court actually does affect the way the ball travels. There is what is called a “Whistle Stop Tour”, in which you play matches while switching between the various types of courses. This is pretty darn cool as it keeps things remarkably fresh and varied for a Tennis game, add on to this the fact that there is a number of objects and people around the various courts, some of which you can interact with, for example, if you can manage to hit the climber in the Mountain Court you get to see him fall, its not like this does anything though its just a neat little touch for this type of game.

The game has a lot of player characters there are about 20 in total with 12men and 8 women, none of them are based on real Tennis players in fact they have regular names like John and Helen for example, but the interesting thing is that they all play completely different. Some have great serves others have very powerful shots in short all of them have something in particular which makes them worth picking. This adds extra fun in Doubles, where you not only try to pick the ideal player for yourself but also try to pick the perfect doubles partner to make the ideal team.


In Tournament mode your goal is to win the four Grand Slams of a single year. To do this you will have to play a number of tournaments until you win all of them. Tournament matches are short, you only play one set, and that's good because in my opinion this keeps things flowing rather fast. This game does not have battery back up it saves via passwords, they are given to you when you win a tournament and are of what I would consider a decent workable length, sure I would have preferd battery back up but its not like it ruins the game or anything so I wont be unjustly harsh on it.

The main thing is that the game plays well, darn well in fact, it is in its element when played in four player with your friends in particular but its a decent enough game when your on your own. The different characters with different strengths adds to the re-playability, all in all its a pretty darn fun game to play.

I don't tend to harp on to much about the graphics and sound concentrating more on the gameplay in games only really mentioning things which I deem to be neat little touches however lets just briefly touch on them. The Graphics are kind of simple but there is a great cartoony style to them, the courts are big and the characters are relativly small but with big heads and a surprising amount of character and importantly they look completely different to each other as opposed to being a bunch of poor clones. Now the SNES was often held on high when it came to its Sound, now there are some very good sound effect like echoes and the sound of the wind which I rather like, there is also some goo music but unfortunately not during the matches, maybe some people would find it distracting so that's why they didn't put it in but personally I think it makes things just a little bit duller than they could have been. I think overall it all fits together well giving it the feeling of a quality product.

I gave Super Tennis a 7 out of 10, it needs to be pointed out as I am sure I said at the time though I am not a big Tennis fan, I stand in judgement over Smash Tennis not from the point of view of a fan of Tennis but from the point of view of a fan of games, I suppose the most obvious question to ask is, ''is this game a Super Tennis beater?'' The truth is that it is a hard question to answer, this has a lot of neat little touches and it has a 4 player mode something Super Tennis does not, yet I can only stand it side by side with Super Tennis and if you told me I had to live with one and one alone it would be a very hard choice between the two of them, I find myself forced to give this game a 7 out of 10 and call it the equal of Super Tennis as opposed to a Super Tennis beater. If your looking to buy it then its not quiet as easy to get your hands on as Super Tennis, a cart only copy of it will cost you around £10, if you have a machine and want to play a Tennis game then I would go for Super Tennis as its cheaper and just as good but if you already have that and want more then give this a bash.

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Sun Feb 26, 2017 6:51 pm

SNES Review 114

I really wanted an excuse to come out with the gem ''Big Money, Big Prizes'' which you may realise is of course from the game Smash TV, a game I really love, I love it because basically it is based of the Arnie film The Running Man, which is not only a film I adore but is also based loosely of the book The Running Man which was written by Stephen King one of my favourite writers of all time. I don't own Smash TV though but I do however own its sequel Total Carnage. This used to happen a lot the whole lets make a film into a game but do it so loosely that we can get away without paying for any rights or fee's, Total Carnage doesnt do this however instead it has a story which feels like someone read and watched a whole bunch of random different things and then vomited up a story which was a mix of things. You have your big muscular Solider think Arnie again think Commando etcetera, your fighting a dangerous Dictator General Akhboob so your basic evil foreign sounding military figure from foreign sounding place in this case Kookistan, who is using his base to stockpile weapons and look for ways to conquer the world in this case by creating mutants. To be honest I find this sort of craziness pretty cool, games are supposed to be fun so a little nonsense now and then is very welcome in my books.

Now Total Carnage is for all intents and purposes a twin stick shooter just without the twin sticks. So if you have played the old arcade game Robotron or if your more of a modern gamer and you managed to play the fantastic Geometry wars then that's the kind of territory your in here. So how do you play a twin stick shooter on an old console like the SNES that only has one stick, well actually no sticks? Well the dpad works as the first stick ,moving your characters around the screen, and instead of having a second stick to control the direction you fire in the various directions are mapped to the X, Y, B and A buttons. This takes some getting used to especially if your used to games in which you always shoot in the direction you are facing in but if you keep playing then eventually it becomes second nature to you.

So you set out with what in video game weapon terms can best be described as a pea shooter to kill a whole arm of exploding mutants while you will die if you are so much as grazed by anything, yes there are various power ups but even with these this game is a darn hard game, only made slightly easier if you manage to find a friend to play with. I have to be totally honest when I say that the game will be found so hard by most people that it at times becomes more frustrating than fun, this is definitely a negative, I don't find the game completely UN-enjoyable but I wouldn't be surprised to find that some people do. If you relish a shooter which is a challenge though this could very well be the game for you, providing that you also find the games plot and presentation as B-Movie delicious as I do, this is very much a game for hardened gamers who don't mind being frustrated and who have there tongue very firmly in there cheek.

Its interesting to note that this game is another victim of Nintendo's family image, a lot of things are toned down from the arcade version, some of it is related to the on screen gore but then there is also some cuts made when it comes to the language used and some taming of plot related issues, for example your out to capture rather than kill the main villain, it doesn't really alter the game but its worth mentioning.

In general the game is not one that's going to change the world, there are not any truly original ideas here, the graphics are not the best you will see nor is the sound but the game has character and challenge going for it perhaps a little too much as far as challenge goes. I appreciate this game as a fun bit of something to pick up and play now and again but its not an all time classic or anything in fact I would have to give it a 6 out of 10, its not that I wouldn't recommend it its just that there are so many games I would say to get first. If you really wanted Total Carnage though well unless you got really lucky and found it for a bargain then you would be looking at around £15 for a cartridge which is not a bad price but I really do think that there are better games you can get for around this kind of figure.

kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Sun Apr 16, 2017 8:44 pm

The Troddlers Snes Review

So when I first started the whole retro collecting thing it was a case of trying to get what I used to own when I was younger, then I seemed to start trying to get games I had played at various friends houses and wished I had owned, then this went on to trying games which I had heard good things about. In the end it came down to the fact that I would buy pretty much anything which was being sold for what I consider to be a good price. Sometimes knowing if a price is good or not simply comes down to pulling my phone out and checking the kind of review scores it got and then looking at the kind of price it tends to go for. I will happily buy a supposedly bad game to give it a bash as long as I can get it for a low price, if its supposed to be good then I am happy to dip my hand a little deeper in to my pocket, and obviously my hand will go lower if its a complete version with the box and manual as well as a cart. I came across the game I am talking about today a few weeks ago and although I like to think I know a lot about games and that I have played a large amount of them I had no idea what it was, but it was sat there in a shop window complete for £9.99 , it wasn't the only boxed game in fact there was a copy of the Page Master on one side of it for £19.99 and Bubsy the BobCat on the other side for £24.99, this game wasn't just less though it was in much better condition and I knew I had never played it before. The game was called Troddlers and the first thing I thought when I saw it was ''oh I think this game looks a little bit Lemmings like'' the second was ''oh it uses the SNES mouse, I have a SNES mouse''.
So this is how I ended up with Troddlers and how I came to learn that it existed, now you would think that if it was any good then someone would know about it, someone I knew back when the SNES was popular would have owned it, or I would have seen it in a magazine. There are so very many games on the SNES which are good old classics then on top of this there is a whole heap of games which are considered to be underrated cult classics, yet the beauty of the machine is that the library of games for it seems to be so large and wide that just when you think you have seen all of it something else will come along and surprise you, so with this in mind I am not surprised to find something new, the main thing that surprises me is that I had until this point never heard of it despite the fact that it received a Pal release and was also formerly on the Amiga another machine I owned and enjoyed back in its day.
The Super Nintendo is a very well loved machine with a very big fan base, with collectors and fans in general going out of there way to hunt track down and purchase titles that they haven't tried before, importing games, trying to play titles which are only available in Japanese. The thing is though that usually people find there way to new games by looking at stuff which was made by companies they are familiar with so they look for Capcom games, or Konami games for example where as Troddlers was programmed by Atod a video game developer located in Helsingborg, Sweden and as far as I know this was the only game they made for the SNES, and it was published by a company called Storm which was a subsidiary of The Sales Curve / Seika Corp. Now these are hardly the names that dreams are made of, lets face it this was released in 1993 the year both Star Fox/Wing and Mario All Stars came out, so maybe I did see it in passing but when it was sat on the shelves beside giants and I was a kid with limited income it wasn't going to stand out with unknown company names on the box and a very childish name and box art, lets face it back then there was no internet to check to see if a game was good, instead you had to take a chance with your cash and it was always easier to bet on a known name.

So first things first what kind of game is Troddlers? Well in simple terms it's basically a puzzle game with platformer elements. Now when you have something which is obviously a cookie cutter rip off its easy to go well its a clone of this however there are not that many games which can be compared to Troddlers in fact I think the closest game I could name as a point of comparison which most people will have played would be Lemmings.
It would be totally unfair and incorrect to call Troddlers a Lemings clone though as there are many differences between the two games which I shall get into latter on in this review. Just to make this point plain. The SNES version is actually a remake with the original having appeared on the Amiga. It often suprises me how many games have found a home on both the SNES and the Amiga as you would think that they were very different systems which would attract a different audience, yet I suppose if you have a finished game which only needs a little converting to end up on a different platform and make more money then why not go for it? Still I will add I have never played the Amiga version so I wont be discussing differences or if its better or worse instead I shall merly be discussing the game on its own merits.
I know I don't always break games up into there various components, in fact I am very aware of the fact that my review style seems to change from game to game but there are often reasons for this, sometimes a game personally means something to me, when I play a game it takes me back to the time and place when I either first came across the game or to the point where I fell in love with it, in this case though this game is totally new to me so I find myself being a little more clinical when looking at it. With this in mind I will start with the story.
In the past I have frequently talked about how bad the death of the instruction manual is, but I can see why companies have chosen to give them the big shove, mostly its to save money but in honesty they are arguably not as needed as they used to be. Games now days are often very story driven they have all these cut scenes and voice overs which help to add layer after layer of story to the proceedings back in the 16bit era typically the stories were far simpler some of them hardly made any appearance in the game at all, sometimes unless you read the instruction manual you wouldn't really know that there was a story, Troddlers is one of these cases. If you read the manual then you will discover Troddlers back story, and I will lay it out here in brief

Hokus and Pokus (the games main characters), are trainee wizards, there boss is a sorcerer called Divinius, who is both bossy and lazy. Hokus and Pokus are troublemakers who constantly play pranks, these pranks annoy Divinius and so he orders them to clean out his massive storeroom which he has not cleaned for countless centuries. Hokus and Pokus however basically slacked off and didnt do the work instead spending there time mucking around this is when they realised that if they didnt do some work pronto they were going to get in big trouble. So they decided that they would move various boxes around in order to give the impression that they had actually done something, while moving boxes they found one with writing on it, writing which said "WARNING! Instant magical troddlers - Just add water. May turn into zombified variety if allowed to teleport. DO NOT TOUCH!" These "troddlers".
The troddlers are basically little men with limited intelligence, who exist to do chores. So in Sorcerers apprentice mop bucket fashion Hokus and Pokus decide that life will be much easier if they can get the Troddlers to do there work for them. So they quickly ripped there way into the box accidentally spilling the contents into their cleaning bucket, and this caused hundreds of troddlers to appear, troddlers who quickly start marching towards the nearest teleporter. It was at this point that Divinius stormed in to the room just in time to see this happening and he responded by yelling "Go after them right this instant and get back as many as you can!! And don't bring back any bleedin' zombies!!"
OK I freely admit that its not exactly a work of Shakespeare but as far as 90's video games go its not to bad and hey at least the characters are not full of 90's-tude.

The music and the graphics in this game are both rather basic so I will talk about them quickly and together.The music is simple but it is actually kind of catchy. There are several different backgrounds that you will see throughout the game, and you get different tunes which corresponds to these nicely. For example, one of the backgrounds shows pyramids and such, and it is coupled with music with an Egyptian style to it. Graphically, the best way to describe the game is with two words adequate and functional. On the bad side a lot of things are rather plain and rather small but on the plus side every single one of the objects on screen is clear, its easy to work out what they are and all of the movement appears smooth.

OK so now on to the most important part of a game which is obviously the gameplay. In Troddlers, you play as Hokus if your playing in single player or Hokus and Pokus if your playing in multiplayer (player one automatically being Hokus and player 2 Pokus). The game is broken up into missions. About 175 so a heck of a lot to be fair, and before each mission your shown what your objective is and given a few key facts, for example the amount of troddlers in the level. In each level you must complete whatever task you have been given within a set time limit. The main objectives the game are leading troddlers to the levels exit (this is the part which will most remind people of lemmings), then there are levels where the goal is to destroy zombie troddlers and then there are levels in which you collect gems. Its not as basic as each level having just one of these objectives, nope in fact many of the levels will combine some of these tasks asking you to collect a certain number of gems while also destroying a set amount of zombies for example.

OK so unlike Lemmings, Troddlers places you in control of an on screen character either through using the control pad or the snes mouse. You can place blocks and erase blocks, which you use to form a path to direct the troddlers towards the exit or for other things such as blocking enemies from reaching the troddlers. You don't have an unlimited amount of blocks though, so you have to use them wisely, with the blocks you have available viewable on the right side of the screen. There is a limit to how many blocks you can have but you can place one block and then pick up another (the max holdable is 15). There are many different types of blocks in the game, each of which has its own special effect. The block on the bottom of the right hand of the screen is always the one that is placed down next, and when a block is erased, it is automatically added to the top of the pile.

OK so in order to make the game interesting you have various different types of block with which to play Normal blocks are the most common and have no special skills, but then there are ice blocks, mine blocks, flipper blocks, bouncer blocks, and pauser blocks, they all basically do exactly what they sound like they do and with a few minutes of playing around with them you will begin to realise just what you can achieve by either using one or a combination of them. You will find yourself working out how to use these blocks both to help the Troddlers but also how to use them to stop or slow down the Zombie troddlers

So I find myself at that point again when the game needs a final verdict, I guess it depends very much on if you like this type of game or not if you do then its a good solid example of a well thought out puzzle game, which plays well and is overall pretty darn pleasing and if you dont then your not going to buy it regardless of whatever rating I give it. If I had to give it a number out of 10 I think I would go for 7, I like it and there is not much else on the market like it for the SNES well apart from the Lemmings games (and king Arthur's world). Last time I looked up the price of it well it seemed to be sitting at around £15 for a cart and I think its a fair price, obviously I would recommend you look around and try for the best price you can but that's advice I would give when your making any video game investment.

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