150 Snes Games at the speed I can handle

Your link to the past. Talk about anything to do with games or consoles from years gone by.
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kerr9000
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150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Oct 24, 2014 6:36 pm

On the old forum I was trying to do a thread taking SNES games 1 by 1 playing them and writing about them, a bit of a mix of reviews and stories of the part they have played in my life or how I found them.

I reviewed about 50 games and I plan on doing more... I was tempted to try and post them all on to here but for the moment that would just be a huge effort. So if you want to look at them on the old forum while it lasts or on my blog http://kerr9000.blog.co.uk/ then I will start posting them here from now on.

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Re: 150 Snes Games at the speed I can handle

Post by D.J » Fri Oct 24, 2014 6:38 pm

I'm pleased that this is going to continue, it would have been such a shame had you decided to stop.
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Re: 150 Snes Games at the speed I can handle

Post by Bix » Fri Oct 24, 2014 8:47 pm

Excellent .. its nice to know that some of the good things (like this Snes thread) will be making the transition 8-)
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Sun Oct 26, 2014 4:46 pm

I have read a lot about this game over the years, I have seen all kinds of quotes about it some positive, some a little negative heck I have even seen it called ‘’the game that saved the Snes’’. Now how a game that came out in 1994. I will admit it gave the machine a good kick up the butt and probably helped with sales a lot.

A lot of games have seemed to focus too much energy on their visuals, sacrificing other key areas trying to sell themselves of the idea of being raw eye candy and this game has been accused of exactly that. Shigeru Miyamoto himself claimed that this very game was ‘’proof that American gamers will buy anything so long as it just looks pretty.’’ Some people believe that the graphics have not aged as well as some of the less complicated and expensive games from that time period but I have to disagree. I like the way it looks, I like the way it sounds Ladies and Gentleman I give you Donkey Kong Country.

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I have already touched on Rare twice while doing this string of reviews and stories You might remember that I said that in the early days of the SNES Rare released very little, in fact all they really did was Battletoads in Battlemaniacs but as I pointed out before they spent most of their NES profits on expensive workstations, these were used for Killer Instinct but they were also used for Donkey Kong country and its sequels.

The reveal of Donkey Kong country is a huge story in its self but put simply Nintendo used the games shockingly good graphics as part of one of the best reveals they have ever done. We all knew that they were working on the Ultra 64 (the N64) so we were more or less certain we would see a prototype N64 game or some kind of test footage something to excite us and get us desperately needing there new machine. So when they showed Donkey Kong Country everyone was amazed they thought well if this is what the N64 is going to be able to do on day 1 then that’s amazing the true shock came though when they turned around and went oh and It is a SNES game.

From that moment on more or less all of my friends were absolutely desperate to get the game on the second of release. I can’t remember how much it went for I will say 40 but it might have been more. I knew though that I didn’t have that money I had spent it on to many other things so I thought oh well I guess that’s a Christmas game. I did all sorts of things to get my games cheap back then it’s something I have always done. I hit a stroke of luck there was a local pawn store it mostly dealt with records and videos it was called “Adam’s Audio” now they sometimes got games and other stuff in they got a Cart only copy of Donkey Kong Country in not long after release about a week or so and I paid 20 pounds for it. Yeah 20 quid for a cart only seems like a lot, but I still own this cart and with the amount I have played it, it is more than worth it, at the time though my thoughts were firmly on not getting left behind. I knew that this was a game people would be playing all of the time until they had finished it, there would be school based discussions about who was the furthest through it, bets on who would complete it first and many discussions about the best piece of music, the coolest level etcetera. At the time I was young and naïve I never questioned how a cart only copy of Donkey Kong came in to existence, how both a manual and box could be lost or damaged beyond all repair that quickly, I guess there could have been an accident but thinking back and knowing what the area I grew up in is like there was probably some poor kid crying his Donkey Kong had been stolen.

The graphics blew me away but I thought the sound was even better. I had always been a pessimist so I fully expected the game to be shallow and be well total trash when put next to the Mario games, but how wrong I was. It was very fun, very well thought out and I loved not only the graphics of the characters but the work which had clearly gone in to there characterisation. This and Killer Instinct were the games that put the name Rare into my head. I had played BattleToads, I had played there NES games, heck I owned a lot of the stuff they had done back on the Spectrum back when they were called “Ultimate play the game”. It was after this that I would go out and look for games with the Rare logo. I even loved a lot of their stuff other people haven’t been keen on I was a huge fan of grabbed by the ghoulies for example, and Kameo. I had hoped for a while that they would take all they had learned over the years both from making games and from there association with Nintendo and would end up making games with a sort of Nintendo flavour on Microsoft platforms, unfortunately they are now largely dead though.
Unlike some people though when I now play Donkey Kong I still love it, I still hum along to the music, tap my foot and have a whale of a time.

I think the game is a definite 8 out of 10. If you want to play it your probably going to pay somewhere around 15 for a cart of it, Boxed copies can go for a lot more sometimes stupidly high but I have seen them go for as little as 25quid.

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Re: 150 Snes Games at the speed I can handle

Post by D.J » Sun Oct 26, 2014 7:20 pm

Oh god, DKC, i absolutely loved that game!

Received it for Christmas 1994, and the graphics/music/gameplay just blew me away (those mine cart levels were bloody hard though, and there were too few save points).

Even now, hearing that soundtrack fills me with nostalgia.
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Re: 150 Snes Games at the speed I can handle

Post by Bix » Sun Oct 26, 2014 10:02 pm

Its in my best ten games ever .. I have so many memories of the game itself and the things I was doing with my life when it was in my machine. It set the standard for 2d platformers from then on. The rideable friends (Rambi, Winky, Enguarde) were just such satisfaction.

I cannot forget the music of Coral Capers and the fiendish mine cart level, first class ! thanks for reviewing it.
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Re: 150 Snes Games at the speed I can handle

Post by Weejus » Sun Oct 26, 2014 10:09 pm

I played through DKC about a year and a half ago. A treat for the eyes and ears even two decades on, but in terms of difficulty it is relentless. At least there was the BARRAL cheat code (remember cheat codes?), but either way, this is one of the games that defined both the SNES and 2D platforming itself. I recommend it to anyone who even has a slight interest in games.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Sun Oct 26, 2014 10:13 pm

I think the stuff Shigsy said about it was just wrong, I think he had sour grapes because of some of the issues he went through with Yoshi's Island... apparently Nintendo was disappointed in it at one point and I think this is a bit of a backlash from him.

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Re: 150 Snes Games at the speed I can handle

Post by Bix » Mon Oct 27, 2014 9:03 am

Looking back through what Nintendo had released, his comment maybe referring to the fact that Donkey Kong Country was the 3rd global best seller for the console and had seen a release after Nintendo's pride and joy, the atmospheric 2d adventure that was Super Metroid. Visually DKC and Super Metroid are worlds apart and Super Metroid didn't even shift a million copies in their homeland. I have lots of time for both of them in my collection.

He didn't work on Super Metroid though, but his previously developed Link to the Past had only just broken through the million mark in Japan.

DKC sold 3 million copies in Japan, so his attitude was probably born out of frustration, I would hazard a guess though that through all the frustration and disappointment came the mind set and thought process that gave us Super Mario 64 and so maybe it was good he felt that way.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Thu Oct 30, 2014 10:23 pm

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Once again it seems like this thread is set to become a mass Capcom love in, maybe it’s the fact that Capcom did a heck of a lot for the machine or maybe it’s the fact that I happen to have a fair few of their games but here we are talking about them again.

For those who owned a NES the Mega Man games were kind of special, they were hard, challenging but also good. The only complaint that could be raised about them really was that with so many sequels and the format staying the same the idea was being milked a little dry. Still that’s the main complaint that can be levelled at Capcom as a whole when they have something that is selling well they grab hold of its teats and milk the idea, the franchise for all that it is worth.

I have mentioned before that when I am collecting retro games I look for ones from various categories including ones I have owned before, ones friends owned and ones I have only heard about. Well one of my friends owned Mega Man X, one and one only but it was one of his favourite games so we would play it basically every time I was over there and this went on for several months.

In short Megaman X is close to being the perfect platform shooter. It takes everything great about the amazing NES Megaman games and adds the super touch to them. Better brighter graphics, great sound track, extra power ups, well hidden secrets, the introduction of Zero the coolest character to ever hit a Megaman game (who played this game and didn’t wish they were zero because he oozed coolness). I was kind of surprised at the time that this game wasn’t given the Super name treatment but I am very glad that it did not after all Mega Man X sounds far cooler than Super Mega Man would have. If you have played one of the NES titles then you will know exactly what to expect, you work your way through a level until you get to the boss. You fight the boss and if you beat him you get his weapon. You can take on the levels in any order you like and this adds some strategy to proceedings as you start to think about what weapon you would like to have in order to take on a certain boss, so for example if you want a fire weapon to fight an ice boss then you will have to do the level with the fire boss in it first. A lot of the extra power ups the hidden ones seemed to be put in places where they would be found by the curious, I often found them when I said something on the lines of ‘’I wonder if I could’’ before trying something on a whim. This is great it makes the game seem like it is filled with almost limitless possibilities.

I remember a lot of us did think the X was referring to 10. Even when they referred to the Megaman in the game as X this never really sunk in. Sure he might have been called X but the name on the box was still supposed to mean Mega Man 10 right? It was only when X2 came that everyone seemed to go what not 11? Ok so X was X.
The only complaint I have with this game is the password system which is pretty decent but id have preferred a battery save. The best thing is though that the game is challenging and even tough in places making you invent new swear words to use at the bosses but never does it feel like the games fault. You always feel if you die you are to blame and that you will do better next time. Couple this with how fun this game is and you have the perfect reason to game into the early hours.

It is good to see how many times over the years this has been ported and re-released on to different systems, it means a lot of people will have played the game who otherwise might not have been exposed to it. The game can be little costly to buy for the SNES I have seen pal copies go for amounts I don’t care to think of, you can pay like 50quid just for a cart. If you can play imports you should be able to get an American copy for around 35, that’s what mine is. The Psp version a remaster can be got for around 10 to 15 pound complete so if you own a PSP that’s not a bad way to go. Still I give this game a 9 out of 10.

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Re: 150 Snes Games at the speed I can handle

Post by D.J » Fri Oct 31, 2014 7:40 am

Despite the many, many games he has starred in, i have never played a Mega Man title, ever.
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Re: 150 Snes Games at the speed I can handle

Post by toffeeman30 » Fri Oct 31, 2014 1:10 pm

i got it for wii vc because of the price of a snes cart. loved the nes games too, the original megaman for nes nearly put me off the series as it was nails. megaman x though, one of the best games for the snes imo

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Oct 31, 2014 6:31 pm

I cant blame you at all... I own about 150 snes carts and love laying stuff real but some of it is just far to expensive.

I downloaded Earthbound for this very reason and there are some other VC games that trend up to 80quid available now so I doubt it will be the last game I do this for.

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Re: 150 Snes Games at the speed I can handle

Post by Bix » Fri Oct 31, 2014 8:19 pm

I will play a classic Megaman but upto now its all been Battle Network ..

Kerr, did you do Earthbound yet ? if so my bad and I'll re-read the ONM one, if not I can't wait.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Oct 31, 2014 9:16 pm

I havent done Earthbound because I was basically only doing things I had on cart, not sure why.

To give you a quick rundown on the game.. I like it, Its a 8 out of 10 for me.... I do think its a little over rated and not worth the massive amounts it goes for on cart but It is worth every single penny it costs for the VC download. The game plays well, the graphics are kind of basic but it all works well together. If you like SNES RPG's in general then you will love it its as simple as that really :)

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Re: 150 Snes Games at the speed I can handle

Post by Bix » Fri Oct 31, 2014 11:46 pm

Ah no need to give an overview .. I played it for a meandering and drawn out 26 hours on my ONM rpg-athon. If its carts only your doing then I guess Earthbound is a bit out of the question. 8 out of 10 seems fair .. I think I reached that conclusion too.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Wed Nov 05, 2014 3:33 pm

Game 54

Everybody knows about advertisement games. Heck a few years ago we got the quiet brilliant for a freebie Doritos Crash Course on the Xbox live arcade, which if you have an xbox 360 and haven’t played I strongly recommend you download and have a bash at now. Back in the megadrive and SNES days though and before as well sometimes whole 40quid games would be released which were basically an advertisement in video game form. You probably think that by starting the review in this way I am going to talk about Cool spot, but I am not for one as far as I can remember I only own it on megadrive.

The game I am going to talk about some of you might have played but you might have never realised that it started its life as an advert in game form. I am talking about Pushover.

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Pushover is a platform puzzle game which was developed by Red Rat Software and published by Ocean Software in 1992 for the Amiga, Atari ST and DOS. The game was sponsored by Quavers (Yes the cheesy crisp snack which most of us have probably tried) The games story was that Quavers mascot Colin Curly (who I think is long since dead and gone) lost his Quavers packet down a giant ant hill and needed the help of an ant controlled by you the player to retrieve it.

The SNES version lacks the Quavers branding, and instead the aim is to recover bundles of cash dropped down the ant hill by someone called Captain Rat. I have tried to read and look into if there is a reason behind this but can’t really seem to find one.

Advert games seemed quite common back then there was a series of 16 bit games based on Chester Cheetah, the McDonald's game "Mic and Mac: Global Gladiators then there were the games less based on a snack but seemed to be at least sponserd by something for example Robocod heavily featured Penguin chocolate bars and Zool was sponsored by Chupa Chups. I haven’t played the SNES version of Robocod so I am not sure if it has penguin bars in it, there was a McDonalds game on the NES so I can’t see Nintendo having had an issue with adverts.

This game came at a time when things like Lemmings Humans and Lost Vikings which were all popping up on various formats. So there seemed to be a decent little market for this kind of thing, and well it was nice to have something that was a puzzle game that wasn’t Tetris. I don’t tend to talk to many people who have played this game though and if you pick it up and try it now then you might be shocked by a few things. Graphically, this is one of the simplest looking games you will find on the SNES. I think the NES or Master System could probably handle the graphics of this game, it really does not make much use of the SNES. Don’t expect any mode 7 or well any graphical tricks or niceties at all… would they improve the game probably not would they have added a little to the presentation Yes.

You will always feel like you’re playing on a very basic home computer game The main character is an ant which has only a hand full of frames of animation as he walks around and pushes and lifts domino on the one-screen levels. The background are incredibly simple, Yes it was an early game on the SNES, and is also a puzzle game, with the focus being on the solution of puzzles but it still feels super basic. Music is also very basic and can get on your nerves when you have been listening to it again and again when you get stuck and believe me you will get stuck.

So basically the player is presented with a number of different dominos of in all the levels. Among these are standard dominos which roll once then fall over, tumbler dominos which will continue rolling until they make contact with another domino, exploder dominos, and bridge dominos etcetera. The main goal in all the levels is to pick the dominos up, place them in a position where one domino will hit the others and result in all of them being knocked over with one push.

The levels are always based on one screen, there is no scrolling in any direction what so ever what you see is what you get. The basic graphics hide what at times can be a fiendishly complex set of puzzles. As the game goes on the variety of dominoes you have to deal with increases as does the difficulty and frustration. If hard puzzles make you scream and tear at your own hair this will not really be one for you. If your happy to spend a good twenty minutes messing around pondering and thinking about solutions and if you feel great excitement from feeling a plan work out then you can get a lot from this game

One of the problems with retro games is that when you come back to them latter or when you find the game latter in your life there are far more impressive things out there already. I find it hard to recommend this game because I think much better things have come out more recently. If pushed to give pushover a rating I would be inclined to give it the very average 5 out of 10. I wouldn't worry about trying to buy it for your SNES, if you try to play this on a TV over 14 inches it is going to look absolutely shocking. If you have a gba or a dreamcast just get chu chu rocket it is similar in the way that your trying to work out puzzles which require a bit of thought but it has much better graphics, music, presentation. If you have one in fact I would recommend the Android version of Chu Chu rocket it is a great little game to pull out on a train.

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Re: 150 Snes Games at the speed I can handle

Post by Bix » Wed Nov 05, 2014 5:13 pm

Released in the same year as the snes was in europe. From your review I can see why some people may have opted for a Megadrive. With 1992 being the year we saw Sonic 2. and the Megadrive had a few years head start on the Snes anyway. Amazing to think how far the Snes was pushed beyond games like Pushover by the end.
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Re: 150 Snes Games at the speed I can handle

Post by danbish » Wed Nov 05, 2014 6:49 pm

Gotta say, I've never heard of Pushover.

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Re: 150 Snes Games at the speed I can handle

Post by D.J » Wed Nov 05, 2014 6:58 pm

Yep, i have Pushover, i remember the Quaver tie in ads too.

Here's an unrelated Colin ad i found just now...



That said though, i wasn't overly keen on the game, in fact, this (and Aguri Suzuki F1) were probably my least favourite Super NES titles.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Wed Nov 05, 2014 10:28 pm

I never owned it back when it was out, a friend of mine did and I used to play it at his... I only got it a few years ago... back then when I played it with a friend I quite enjoyed it, I probably would have rated it higher then....it has not aged well though... I even tried to play it for 15 minutes with my fiancée seeing if recreating the pad passing two minds trying to puzzle it out way I played it in my youth would help.

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Re: 150 Snes Games at the speed I can handle

Post by Bix » Thu Nov 06, 2014 10:19 am

Did it help ? :)
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Thu Nov 06, 2014 3:02 pm

Not really lol

I guess some games are just better in the time they belong to..

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Thu Nov 06, 2014 8:09 pm

Game 55

I have wrote a lot about Capcom while I have been looking at SNES games largely because I tend to own quite a few of their games but also because they were a bit of a power house back in the SNES days, they weren’t the only company that was producing brilliant games though there was also Konami.
Konami has existed since 1969 but originally it was a jukebox rental and repair business in Osaka, Japan.
In 1973 they began working on manufacturing amusement machines for arcades. Their first actual game machines were not created until 1978 though and these games were called Block Game, Block Invader, Space Ship, Space King and I have to admit to never having played a single one of them however I have heard that Space King was a space invaders rip off.

Konami’s real success as far as games go began in the year of my birth 1981 with games including Amidar, Frogger and scramble all of which I have played enjoyed and owned at some point on at least one system, in fact I was playing frogger with my father on the Atari 2600 just a few years later.
Konami made approximately 50 games for the Super Famicom/Nintendo and we probably got about 30 of them over here, but I want to talk about one of the games they brought out in their first year of producing Super Nintendo games.

The game was very important not just then but now as well, largely because it comes from a series that started before the SNES and still exists to this day. In fact my reason for choosing to play this game today was not entirely random. I was in a community based charity shop and I brought a bunch of old Playstation magazines for peanuts mostly just for something fun to flick through on the bus ride home. I love looking at previews of games with the hindsight of knowing what became of them while flicking through one of the magazines though I found something I always used to love as a kid and that was an A to Z of reviews. Basically a huge list of games with a quick one line review and a score. Now in the world we live in now days with people accusing magazines and websites of taking bribes and a lack of faith in some reviewer’s people might wonder why these lists used to excite me so, but as a child with a limited income I would remove these pages from the magazines back in the SNES days and onwards and take them with me just in case I saw a cheap game on a market or in a pawn store or on sale.

I sat flipping through this list of playstation scores and found myself actually calling eton mess on some of them. That is when I saw one review I had to call mega mega bull eton mess on and that was Castlevania Symphony of the Night 7 out of 10. Now to me Castlevania Symphony of the night was one of the very best games I ever played on the playstation 1 and what is more it is a game I still hold in massive regard. How does this relate to the Snes you might ask? Well it is simple I have always loved Castlevania and when I first Played Super Castlevania IV I was certain that it was the pinical of its series and that things would never get any better than that.

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Castlevaina IV came out in 1991 it is considered an action-platformer and is also largly considered to be a remake of the original Castlevania on the NES (A remake that adds on extra features ups the power and gets rid of some problems). It was developed and published by Konami and is the first Castlevania game for the Super Nintendo Entertainment System. It has been re-released on the Wii Virtual Console in 2006 and has also found its way on to the Wii U VC in 2013.

It features improved graphics in general plus very cool use of the Super Nintendo’s mode 7. The game also features a brilliant soundtrack which mixes brand new tunes in with remixed and improved versions of some of the classic NES music. The game takes place in the year 1691 in Transylvania. You play as vampire hunter Simon Belmont with your quest being simple, find and destroy Count Dracula. Now the graphics might look quite simple now days and on first impression some of the graphics are a little basic and functional but then there are extra special moments where the whole screen will turn and pivot when you will really get to see and appreciate all of the effort that went in to the game. The soundtrack though I don’t feel has aged at all, sure we now live in a world where full on CD quality real songs exist in games but when I have this game in my slot and I am playing I never once stop and think this could be better, I simply think this music is kick ass and fits in so well with everything.
The game is reasonably challenging, sure it is not as hard as the NES versions but a lot of the challenge in them came from either cryptic guess work, control issues and deaths which felt unjust, none of this is present in this game. When you die in this game you never feel like you’ve been cheated or drawn the short straw you instead simply feel like you need to try harder. This game polished up everything that was Castlevania and I cannot see how the game could remain the same and get any better than this. For a long time it felt like this would be the pinnacle of the series as when the N64 versions came out the 3D aspect of the game and its controls brought with them an increase in both confusion and a disconnect between skill and achievement, the games took a step backwards. It wasn’t until the playstation 1 Castlevania came about and bits of Metriod and RPG stats were grafted on to the game that the improvement’s began again but for raw platforming action you can’t do much better than the 4th one in the series.

I give this game a very very strong 8 out of 10 in fact lets call it an 8.5 and this is taking how it has aged in to account, back in the day I would have given it a solid 10 out of 10 but I have tasted the MetriodVania style newer flavours since then.

This is a game which it might be better to turn to the Virtual Console for… Both English and American Cartridge only copies easily sell for around the 40 quid price point. One fair thing to point out though is that this game has no battery backup. Continuing is all password based so that’s one thing that you don’t need to worry about. I used to have both an NTSC and a Pal cart of this game but I sold the Pal cart around 4 years ago and got 25pounds for it…when I had found it on a market for 3 quid. I kept the NTSC cart as it was the one I had owned as a child so it had more sentimental value.

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Re: 150 Snes Games at the speed I can handle

Post by Bix » Thu Nov 06, 2014 11:54 pm

I think a combination of nostalgia, superb platforming and immense satisfaction means I will always have Castlevania IV in my top 50 games of all time. Not to mention the 'after whip' chain spin animations they added which really helped kill those pesky bats. Some of the highlights for me are the Mode 7 spinning tunnel and the chandelier sequence.
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Wishing my SONM friends a very happy & successful Q3 in gaming
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