150 Snes Games at the speed I can handle

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toffeeman30
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Re: 150 Snes Games at the speed I can handle

Post by toffeeman30 » Tue Aug 18, 2015 12:26 pm

super mario allstars great games but i couldnt help enjoying 1,2,3 on the old nes more

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Re: 150 Snes Games at the speed I can handle

Post by bigcalwv » Tue Aug 18, 2015 12:43 pm

toffeeman30 wrote:super mario allstars great games but i couldnt help enjoying 1,2,3 on the old nes more
There is something to be said for playing the original versions over the All Stars SNES versions for sure. I'd prefer to play SMB on my NES rather than SNES, but most of the time it's more convenient for me to play it on the SNES as I have it set up more often than my NES :P. Plus I don't own 2 and 3 on the NES yet lol.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Aug 18, 2015 1:09 pm

I have 1, 2 and 3 on NES but its just easier to pop in all stars really lol

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Re: 150 Snes Games at the speed I can handle

Post by bigcalwv » Tue Aug 18, 2015 1:21 pm

Was thinking about it the other day, and I realised I own the original Super Mario Bros SIX times on 6 different platforms :lol:.

Original NES cart.
Super Mario All-Stars on SNES
Super Mario Bros Deluxe on GBC
NES Classics version on GBA
Wii VC
Wii U VC

And I do plan on getting the 25th Anniversary collection for the Wii in the future, just for the collection lol. Am I missing any other released of it? :P

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Aug 18, 2015 1:37 pm

I think once you get the wii disc thats pretty much all of them.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Aug 18, 2015 4:29 pm

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SNES Game Review 85 Ranma 1/2

OK so I will apologise in advance, as is often my style this review will be a mix of review, video game history lesson and my memories. So video games have also been a big part of my life, they were when I was a child and they are now but they are not the only thing I am into. When I was about 4 my Dad started buying these video cassettes of Japanese cartoons for me. He knew that I was crazy in to Transformers so he went to try and find me other things like them what he found me was Grandizer,Guyking, StarAvengers and Danguard Ace. I watched these cartoons and loved them to this day I still do so when I was older and everyone started to get into Manga Home Videos like Dominion Tank police and such I was in my element. We all got into anime films and series and one of the ones I found and particularly enjoyed was Ranma ½. So when I came across a pal cart with Ranma ½ wrote on it on a flea market I was incredibly excited. I never expected to see a game based on one of the anime I had been watching, I had never seen the game on the shelves in any store, never heard anyone talk about it so it came as a huge shock. I paid for it straight away without trying to ask if they would take less or without working out how I would get through the rest of the week if I spent all of my pocket money in one go. The answer was very simple I needed this game and if I needed any more money for anything else then I’d have to pocket my school dinner money, go without eating at school and tell my parents I had, yes I did this quiet often.

It would be an understatement if I said that when I got home I excitedly popped the game into my Super Nintendo, and played it for a bit. The market I used to get some of my games from was held on a Thursday night, it started at 6pm and I literally ran home and put the game in my SNES and played it none stop until my parents came in my room and told me to turn the damn machine off and get some sleep as it was a school night, this was around 11.30. I guess this statement in and of itself makes it sound like the game is something great and well it kind of is and it kind of is not. The game is just a standard fighter game in some ways it is sort of just another Street Fighter 2 clone but this time one with Ranma characters. I suppose what you think of this game depends on your tolerance for street fighter clones and also your attitude to Ranma and its characters.

I was shocked that there was a Ranma game on the SNES but the truth is in Japan there were actually 5. The first was a game called Ranma ½: Neighborhood Combat, the game we got was actually a direct sequel to this game. So Did America get the first one? Yes and No Combat Chapter was altered by Irem, it had all of the Ranma characters stripped out of it, the graphics and audio altered and became a game called Street Combat. Now I don’t own Street Combat so I won’t be reviewing it I have however played it and it is dire. To the best of my knowledge it never came to Europe. Japan also got a sequel to the game I am reviewing the Sequel was called Ranma ½: Super-Skill Wild Dance Chapter, this was actually supposed to be released in the USA and possibly Europe afterwards under the title of Ranma ½ Anything Goes Martial Arts, however the company that owned the rights for it went bust leading to its cancellation. So all we ever really got was part 2 of a 3 part fighting franchise (Japan also got a Ranma RPG and a Ranma Puzzle game).

OK well back to the game. This game looks great. The characters are all brilliant sprites who are instantly recognisable and look just like they do in the anime. It goes deeper then this though the graphics are full of brilliant little touches, you can see the wind blowing in the one of the female characters hair, you can also see leaves moving, light blinking all of which adds so wonderfully to the atmosphere. The music really fits in well with the game and its graphics, it also I believe really in the correct style for the anime this is based on. The music is really bouncy and up tempo. It really sets the tone for what is a humorous fun game. Every level has its own song adding to the variety. On top of this there are the sound effects. Just like you would expect all of the actions such as punches and kicks are met with the sort of sounds you would expect and on top of this most specials are accompanied by what sounds like a Japanese voice actor screaming the attack name in pretty broken English, which I actually considering the origin of the source material love.

As for the game itself well you get a choice of characters, sure there is not loads of them but they all do tend to feel unique, there are 10 characters to start with and 2 boss characters one of which is unlockable. Each character has their own reason for fighting which will be explained with text and pictures after you pick them. I think this is great as even if you haven’t watched or read any Ranma it helps draw you in and make you feel a connection to the characters, you want to play your way through the fights to see what happens to them, to see if they get a happy ending or not. This actually gives you a reason to try and get better with the characters that you are not that keen on and so adds to the replay value.

The default controls are a little strange, especially given the fact that there is a jump button instead of just pressing up, this can be changed in the options but if you want to change it then you will need to do so every time you put the game on. The characters are very responsive and the attacks are easy enough to do. The attacks are a little limited in comparison to something like Street fighter 2 as you basically only have a strong attack and weak attack button. Like mortal kombat blocking is assigned to a button as opposed to just pressing back. This does make this a somewhat simple fighter but the game does benefit from the way it sticks so well to its license and makes the most of it. It’s a fun game which although it is not going to change the world is worthwhile if you like fighters or if you like Ranma. This is a game on its own account not some awful street fighter 2 clone.

I am really struggling to give this game a score, it has its strengths and its weaknesses to the point that it has made me bump out my first quarter score so here it goes 6.75, it is a fun game, it’s not a bad fighter but it’s not brilliant, if you want a fighter which is not a Street Fighter, a Mortal Kombat or a Killer instinct you could do a lot worse than this. So if you do want this, well the best way I have seen to get it would be from ebay, the copies I have seen selling in England have been most often ridiculously expensive for what it is but if you look at pal copes from other European countries you can get it for about £15 including delivery. I guess if it’s worth it or not comes down to how much you like fighters and if you’re looking for a new one you don’t have.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Thu Aug 20, 2015 7:31 pm

SNES Game review 86: Race Drivin

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Sometimes part of reviewing games is about buying things to review. I am going to review 150 SNES games I said, instantly I was met with people asking if I would be reviewing this or that. Now if I was using emulators and illegally downloading games then I could review anything but I made a few early decisions including that I was going to play on an actual system using real cartridges playing with a real joypad. There is no glorious story of how and when I came in to contact with this game I simply brought it purely to review it and one of the key reasons it was picked was due to its price, I paid £3.69 for the Pal Cart and postage which I guess in a way already tells a bit of a tale of what I am in for.

So as you will have already guessed from the photo above the game I will be reviewing today is Hard Drivin. Hard Drivin was originally an arcade game but it made its way to a fair few consoles in the case of the SNES it was programmed by Imagineering Inc and published by THQ. I have touched on Imagineering recently so will just bypass talking about them besides there name is hidden away in the odd credit line with THQ and Tengen (the creators of the arcade version) being the names seen on the cart and in large print in the game.
THQ Inc. is a company I am sure many of you will be familiar with for a number of reasons now I might be wrong but I think this could be the first time I have mentioned them so here is a quick bit of information on them. THQ was a former American video game developer and publisher. They were founded in 1989, they developed products for video game consoles, handheld consoles, and personal computers. Their name stood for “Toy Head-Quarters”, they had offices in North America, Europe and Asia.

The company published both internally created and externally licensed content and they would later become very well known for the likes of the Saints Row series, the Red Faction series, and others. Although they had some titles which were making gang busters levels of money others were literally losing more cash than you could imagine. This is why after several years of financial struggles THQ declared bankruptcy in December 2012 and its assets began to be liquidated the following month, with several properties either being acquired by other developers.
Loading this game I was automatically reminded of an Amiga game I used to play called Stunt Car Racing, as both are sort of polygon based racers with stunts in them, unfortunately all comparisons end there. Think about all of the things you want from a racing game, get a pencil and a piece of paper and make a list. Now I am almost certain that my version and your version of this list of needs would be very different but I am sure that both lists would contain ‘’a sense of speed’’. This is where this game instantly falls down I swear that a child could make a better sense of speed with simplified car drawings in a flick book. Now day’s people moan if a game doesn’t manage 1080p with an almost constant 60 frames per second frame rate. Now I am not mathematician so I haven’t worked out the exact rate at which this game runs, if I was to put it on an emulator and run some tests maybe I could do it, but instead I will just talk about the way it feels. It feels like the game lurches from a slow 5 frames per second to an absolutely crippled 3 frames per second. Yes the graphics are for the time kind of advanced in the fat that it’s a 16bit system using polygon based graphics without any special on board chips as far as I know however the graphics are still bad and as basic as can be. Squares everywhere flat square cows by the square roadside lots of very plain backgrounds lots of green and grey. I think really in truth we just were not ready for what they were attempting at the time. It would have been better to have had simplified graphics and to have tried to keep some of the spirit of the arcade machine.

On to the gameplay more. Well to start with you can pick one of 4 cars, 3 have a manual transmission where you’re responsible for changing the gears and the remaining 1 is automatic but beyond this I cannot tell any real difference in how they handle. Ok so you have picked your car the next thing is to pick your track, well there is not a lot to think about as there is a grand total of 3 to choose from. There is an Autocross track where you just drive then there is a Stunt track, with jumps, and loops. Lastly, there is what is called the Super Stunt track, in this track you go around diagonal corners and drive up on to a raised road you can fall off. The screen itself is sort of split into 3 parts the bottom shows you the cars dashboard, you can see your hands on the wheel and they move the way you’re telling the car to move on the pad and the speed and RPM dials move but this is actually the largest part of the screen. At the top you have the bit above your head in the car and you can see a part of a mirror and then your score and best and lap time are displayed on the upholstery. The actual view of what you are doing, your actual game window is in the middle and it’s a slit which takes up about a third of the screen real estate if that.
This game could be fun with the stunts and the jumps but they have decided to make it sort of over realistic, if you go for a loop or a jump and don’t do it at the perfect speed and land it exactly your windscreen cracks and it puts you back to try it again. This is where they needed to make things a bit looser a bit less true to reality, this is a game people and a games main reason to exist is to be fun, having to be 100% precise to land a jump going just at the right angle just at 35 miles per hour to see a perfect realistic landing is not fun. Sure maybe the first time you manage to actually do it there is a sense of pride but what most people honestly want to do in a game is to floor it and hit that son of a liverpool tart at 90 and land with a bounce the other side and carry on, we all want to pretend to be Evel Knievel not the amazing practical driver. If you want a game that actually makes you feel like good old Evel then I recommend you look at the Joe Danger games as they have gotten the feeling spot on.

Ok so what about the games music? Well in honesty there really isn’t much, you could say that there's 5 pieces in the game, the title, the name input screen music, the car selection screen music, the instant replay music and the game over theme but most of them are little more than short jingles of several notes. As for sound effects there’s a crash noise and there is an engine noise which sounds like it’s been taken from the Atari 2600 version of pole position.

Ok this is quite simply one of the worst games I have reviewed for the SNES it doesn’t do the system any justice at all. I would score this game 2 out of 10. If you are crazy enough to want it then you should with a little bit of looking be able to find a copy in the region of £3.50 to £6 including postage but please spare yourself. Look at the free PC version of the previously mentioned Stunt Car Racer for a far better time http://stuntcarracerwin32.bravesites.com/ or look up one of the other decent SNES racers I have reviewed like TopGear, PowerDrive or Exhaust heat for example.

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Re: 150 Snes Games at the speed I can handle

Post by D.J » Thu Aug 20, 2015 7:59 pm

I remember playing Hard Drivin' on the Amiga, and it was pretty damn awful.

That said though, it still wasn't as bad as the truly atrocious Days of Thunder.

Polygon graphics back then just didn't work well no matter how hard developers tried, as the limitations of the hardware simply wouldn't allow it, well, not until the Super FX chip came along anyways.
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Re: 150 Snes Games at the speed I can handle

Post by Highlight » Thu Aug 20, 2015 10:11 pm

I'm pleased someone else actually experienced the truly dreadful game that was Days of Thunder on the Amiga.

It was the slowest racing game maybe ever, and I couldn't control it well at all, meaning I spent most of the time trying to avoid epileptic seizures as the screen was filled with bright polygon "sparks" as I grazed my was round the track.
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Re: 150 Snes Games at the speed I can handle

Post by Bix » Thu Aug 20, 2015 10:17 pm

I'm pleased that games like this Race Drivin and Days of Thunder existed (pleased too not to have tried RD), as it made the great old racing games really stand head and shoulders above the rest.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Thu Aug 20, 2015 10:36 pm

I very much think that the problem with Race Drivin is that they tried something they were not ready for

https://www.youtube.com/watch?v=zjuVBnvA1EI This is footage someone has put up of Stunt Car Racer on the snes it is in someways similar yet a really superior attempt at doing something like Race Drivin.

Something people forget is that the SNES actually has a very slow processor

The Amiga's Processor ran at 7.09 MHz
The SNES's only ran at 3.58 MHz

The megadrive had them both beat having both a 7.60Mhz and a 3.58Mhz processor.

The Megadrive version of Race Drivin in static photos looks worse than the snes but it actually moves a lot better, has less pointless mess on the screen and is a fair degree more playable. I wouldn't say its amazing or anything but it would certainly score a few points above the SNES version if I was going to review it.

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Re: 150 Snes Games at the speed I can handle

Post by Bix » Fri Aug 21, 2015 12:41 pm

kerr9000 wrote:
https://www.youtube.com/watch?v=zjuVBnvA1EI This is footage someone has put up of Stunt Car Racer on the snes it is in someways similar yet a really superior attempt at doing something like Race Drivin.

Yea got to love the little flames and the wheel bobs as the car turns and negotiates ramps .. all simulating the speed perfectly.


Something people forget is that the SNES actually has a very slow processor

The Amiga's Processor ran at 7.09 MHz
The SNES's only ran at 3.58 MHz

The megadrive had them both beat having both a 7.60Mhz and a 3.58Mhz processor.

Wow .. so I guess it was the graphics chip in the SNES that was superior? I mean nothing like DKC ever existed on the Mdrive. But it could also explain why I absolutely love some of the classic Mdrive games and they hold their own, even today.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Aug 21, 2015 1:04 pm

Basically the megadrives processor is a lot better in that the main one is faster and there is a secondary one.

I think the snes has more memory though and also a lot of SNES carts have extra chips in to help them.. there are a few times were there are extra chips in megadrives games but not as many. The SNES was also capable of having more colours on screen and the main thing that's noticeable is it has a much higher quality audio processor. I think actual pure grunt power is the one area where the Megadrive was superior but lots of developers got very used to finding work arounds for the SNES's slow processor.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Aug 21, 2015 5:38 pm

SNES Game review 87: Kevin Keegan's Player Manager

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Whenever a sim related game seems to come to a console I always hear terms on the lines of ‘’oh it’s been dumbed down for the console retards.’’ The truth is yes some things will have to be altered when bringing a game or type of game which has previously relied on the use of a mouse and a keyboard with over 50 keys on it on to a system which uses a joypad with a d pad and only around eight buttons. This doesn't always have to be a bad thing though there are certain games which have made the jump from PC to console which I have really enjoyed. One example would be Sim City, I actually prefer the SNES version, another example would be the original X-Com Enemy unknown, I think that worked really well on the original PlayStation.

Now Kevin Keegan's Player Manager was based on Player Manager a game released in 1990 for the Amiga, Atari ST and PC. Player Manager was the first game to combine both managing and playing. The engine used for the actual football playing part of the game borrows heavily from the match engine used in the Kick Off which was developed by Dino Dini and Anco Software, who also created Player Manager. The best way to describe it is as a very light and quick kick about. The ball doesn’t stick to your feet like in some games, you actually need the skill to move with it, overall it feels very basic and out of your control, it feels sort of like a NES game but really the playing is not supposed to be the focus of this game, it’s a management game that happens to let you play the games as well, at least that’s the way I see it.

This is one case where I wish things had been dumbed down more, when putting the cart in and trying to play it without a manual it really becomes a game of guesswork, a bit of clicking here and there and I soon managed to play a match. You see one of the big draws of this game was supposed to be the fact that you could manage and you could play, but they certainly didn’t dumb things down that much, and they certainly didn’t think that anyone might one day pick this game up without a manual. I am there trying to play the game and I am met with icons. I find myself clicking one thing to see what happens finding myself on another screen full of icons, being met with a dead end in one case and then seeming to come full circle with the frustration growing. Eventually I managed a few matches and to make a little progress but the game really has not aged well. I wanted to just watch the games be played and make the behind the scenes decisions but couldn't work out if this was possible.

I try to review games fairly taking in to account when they were released and trying to sample as much of the game as possible but in this case I just found it all frustrating. I didn't enjoy what I did play and I just wanted to put it down straight away and load up one of the various much better football management games I have on my PC. If you’re not worried about having the newest of the new then you can get a football manager game through steam for a couple of quid. I feel bad giving this game a score, I mean at the time on the SNES if you wanted a football management game it was kind of a case of like this or lump it, forced to rate it though I would give it a 3 out of 10, I really didn’t rate it. I can say though if you have a SNES and are looking at collecting games then unless you can get a copy with a manual it might be worth giving this one a miss and getting a football management game on a different system. I paid £1 for my cart from a pawn store so I don’t feel like I have lost much. If you do want a cart of this a pal cart tends to go for about £5 online including postage but copies with a manual are usually quiet a lot more. Honestly give this game a miss.

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Re: 150 Snes Games at the speed I can handle

Post by D.J » Fri Aug 21, 2015 5:54 pm

Haven't played many footy manager games, i remember once owning Kenny Dalglish Soccer Manager on Amiga, but that was about it.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Aug 21, 2015 6:01 pm

I played a whole bunch on the amiga and some on the PC but never really thought a SNES one would live up to them, I would quiet like to try the Megadrive Version of Premier Manager now to see if its better or worse ...not sure If I own it or not for a start though.

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Re: 150 Snes Games at the speed I can handle

Post by Bix » Fri Aug 21, 2015 8:17 pm

I loved Kick Off and was always left wondering about this. I'm surprised I never did try and pick this up as Footie Management has always been a small part of my gaming life.. Again though, I find myself pleased not to have done so.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Thu Aug 27, 2015 8:29 pm

SNES game review 88: Super Return of the Jedi

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It is an interesting time to be a Star Wars fan. There is a brand new movie starring pretty much all of the actors from the original trilogy plus some new faces coming out this Christmas but there is also a new big Star Wars game Star Wars battlefront to look forward to on PS4, Xbox One and PC. I was reading about a special limited edition PlayStation 4 that is being released featuring a fully customized PlayStation4 and DualShock4 wireless controller inspired by Darth Vader, a copy of Star Wars Battlefront and a voucher containing download codes for four classic Star Wars games Super Star Wars, Star Wars Racer Revenge Star Wars Jedi Starfighter and Star Wars Bounty Hunter. So what has this got to do with reviewing SNES games? Well Super Star Wars is a SNES game, yes I have already reviewed it but it’s still exciting to see it get re-released on a modern format but its more than that it’s the possibilities its release opens up. There were 3 games in the Super Star Wars trilogy as well as a game based on the first three Indiana jones films released so if the one is coming out surly this opens the door for the others. If a SNES game can be released on the PS4 what is to stop SONY approaching other third party developers who had titles out on the SNES and offering them the chance to put them up for sale in SONY’s PlayStation store?

Obviously this excited me but more than that it convinced me it was the perfect time to review another game in the Super Star Wars trilogy, now I know what you’re thinking, Ok he is going to review Super Empire Strikes Back (or at least you would be if I didn’t throw the title of my review up above my review) but there is a certain bitter sweet thing I have to admit here and that is despite the fact that I really love the game and I am a diehard Star Wars fan I don’t actually own a copy of it and as I said I would only be reviewing games I owned and could play on actual physical hardware well yep you’ve guessed it I jumped to the next one Super Return of the Jedi.

Originally I played Super Return of the Jedi very close to its release because an older friend of mine was a diehard star Wars fan, he collected the old figures (as I also did) he had the posters in his room and he waited patiently for more Star Wars be it film or book or game. We had spent so many hours together watching the films, playing the old Atari 2600 games and talking about it that I guess he felt he needed me to be a part of his experience so on the very day he got the game he rushed over and we jumped in to it.

The main thing to take note of about the third and final SNES adaptation of the original Star Wars trilogy is that it is very much more of the same if you have played either Super Star Wars or Super Empire Strikes back then really what you are getting is more of the same. I think there are a lot of tweaks and a lot of layers of polish added to this game in this way it reminds me of another game, I have talked about another third part to a Trilogy and that is Donkey Kong Country 3. You can see clearly in places that the game is more refined than its predecessors but in being a sequel based on what you could call an upgraded engine it wasn’t as original and as hard hitting as the first in the series. People were generally surprised that Super Star Wars was as great as it was but they walked in to Empire and Jedi expecting nothing less. Just like in the case of Donkey Kong country 3 I feel this game was a little bit shadowed by the PlayStation, sure this game came out about five months or so before the PlayStation but it was to some degree shadowed by the new machines hype, I knew people who were busy selling their Super Nintendo stuff in an attempt to be ready to make the jump to the next generation of machines and these people didn’t stop to look at what was coming out in the here and the now.

Much like in Super Star Wars this game has excellent presentation. The game succeeds in recreating the atmosphere of the film just as well as its prequels did, it has all of the same little touches the opening text crawl the wonderful 16bit rendition of John Williams’ classic music there are also areas in where this game excels above and beyond its predecessors. A much larger cartridge was in fact Super Return of the Jedi came on a 16-Megabit cart which is twice the size of the cart used on the original Super Star Wars. The game needed it as well with far more playable characters, more levels and even more effects.

Something a lot of people talk about with this trilogy is the difficulty, they are often referred to as hard games. In fact when it came to the original I think there was a definite issue with its difficulty curve, with the game seeming to have some rather hard levels early on before you had properly gotten to grips with it there was also some climbing in the game where one bad move could see you screaming as the last fifteen minutes of gameplay was torn out from under you and these issues seem a lot less present in Jedi, strangely to me at least it feels like a much easier game.

In conclusion, do I think this is a better game than Super Star Wars and what kind of score do I think it deserves? This is a tough question to answer as a sequel it is very much a case of bigger better more and that should make me instantly go yes its better so I guess from that point it is yet I don’t think I can give it a higher score or recommend it over Super Star wars so I find myself stuck giving it the same score 8 out of 10. These games are ideal when treated as parts of a bigger whole. If you want to sample this game it is available on the Wii’s virtual console however if you would like a physical copy unless you’re lucky and find it out somewhere in the wilderness you will be looking at paying about £15 to £20 for a loose pal cart or around £40 for a boxed version. There are certainly far worse games you could spend your cash on.

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Re: 150 Snes Games at the speed I can handle

Post by Highlight » Thu Aug 27, 2015 9:54 pm

I remember being 9 years old when they released the Star Wars special editions in 1997, and I was taken by my mom to go and see the Empire Strikes Back. It was, at that time, the best thing I have ever seen, and turned me into a Star Wars fan for life. So for the next few years I got a bit obsessed, surrounding myself with figures and games and t-shirts and the world's most annoying alarm clock (it was a SUPER LOUD Naboo Starfighter that must've played 2 bloody scenes from the film when it went off).

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I remember getting Super Star Wars from Argos by saving up 2 months worth of pocket money, and thinking it was ace. Super Empire Strikes Back was... less so. I didn't want to call it "bad", because a) everything to do with Star Wars was undoubtedly awesome to nine year old me, and b) it had solid graphics and the movie soundtrack. But it was so goddam hard, even with the cheats on I found it almost impossible, even on the easiest difficulty. It takes the piss, and it doesn't have the courtesy of being as good as it's predecessor, being made by THQ rather than Sculptured Software.

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Super Return of the Jedi is the weakest of the trilogy I think. Definitely as tough as Super Empire Strikes Back, but without as many iconic moments. The 3D sections are nowhere near as fun as they look, either. If you liked the previous two games you'd no doubt like this too, but to me 8 out of 10 is way too high. I find it more of an average game, not bad, but not dreadful. 5 or 6 sounds far more realistic to me.
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Dig Dug wrote:Highlight nailed that.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Thu Aug 27, 2015 10:07 pm

I found it way easier than Empire. I in fact found it the easiest of the bunch, Empire was solid, Star Wars was weird in the fact it had early levels that were much harder than those further in to the game, where as I found Return to gradually get harder and harder but never be as big a pain in the ass as Empire. I think judged side by side its the better game it just seemed weaker because of when it came out.

The actual reviews at the time of its release tended to be a mixed bag some being around 6 and some around 8 so its kind of normal for us to argue about it as its been a title people have debated since release.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Sep 01, 2015 10:23 pm

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Ok so it feels like time for a little bit of Disney Magic so I figured I would give Pinocchio a try. Pinocchio was developed by Virgin Studios London with assistance from Walt Disney Feature Animation it was also a pretty late game being released in 1996 near the end of the Super Nintendo’s lifespan. I remember the game getting reviews back in the day with a crazy range of anywere from 40% to 80% I never got to play it back then as I didn’t know anyone who got it, I guess they were put off by the wild range of review scores and decided to settle on something a little more of a solid bet, either that or they had moved on to the PlayStation.

Obviously it’s based on the classic Disney cartoon of the same name and well it’s easy to tell that as soon as you put the cart in the machine and turn it on. After the usual logos you would expect you are met with a picture of a book with Pinocchio written on it and a cool midi rendition of the song ‘’when you wish upon a stat’’. You can tell that Disney had its hands in the making of this game as Pinocchio is a very good looking game, featuring plenty of colours, lots of sprites and beautiful animation the game moves like a dream, it is about as close looks wise to a cartoon as you could imagine a game would be at the time. Pinocchio's music is basically composed of midi versions of songs from the film it’s very basic but also sounds good and really fits the mood, there are also voice clips and sound effects.

For me though it is the gameplay where Pinocchio begins to fall on its ass a bit. Basically it is a platformer. You run and you jump and you try not die. Now nothing in the controls feels horribly wrong but nothing feels brilliant either it comes across as a very by the numbers sort of thing. The game does sod all when it comes to explaining anything to you, it just leaves you to guess and hope. For example nothing tells you that you have to press up to enter arches or that you need to use sign posts to fling yourself in to the air.

This also extends to the mini games there is a Simon says style mini dancing game where you copy what the computer does so you see the things you’re supposed to copy wave the left hand then right foot and you work out which button will make you do the same but with some of the animations you click on straight away and go oh it’s the lower left limb so I will press left and down but then the dancers your copying spin in place and your left wondering what the heck to press to copy them, this then descends in to a trial and error process of trying to press anything or nothing until you do what it wants you to, this is not fun.

The game would be easy if it wasn’t for it plain just not giving you any idea of where you’re supposed to go. It made me Jiminy cricket and put me on a platform in the middle of nowhere with no explanation and after falling off a few times and wondering what the heck I was doing I just decided to murder any and all insect life that flew near to my platform with a few lamps on and this turned out to be the answer, this is what it wanted me to do, it wanted me to become the cricket serial killer, thanks for the heads up on that one game.

This game is basically a pretty but dull game, if it was on another system it might have got an easy pass but look at the machine we are talking about here the Super Nintendo. The SNES was released alongside one of the best 2D Platformers of all time. I think this game gets a 5 out of 10, it is though a dull game, it’s so neither good nor bad that it is in some ways totally boring, is it better than the last Disney Game I reviewed beauty and the beast yes, is it more frustrating though because it feels like it could have been more? Hell Yes. Give this game a miss and just watch the film. If you are burning with a desire to own it though a cart only pal version tends to go for between £6 to £10, sure you will see some rip of merchants trying to get more for it but you shouldn’t have any issues finding it in that price range, again though there are much better uses of your cash.

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Re: 150 Snes Games at the speed I can handle

Post by Highlight » Fri Sep 04, 2015 9:33 pm

Didn't this come out because it was the 50th anniversary of Pinocchio and they wanted to tie it in to the video re-release?

I remember this being average on a stick back in the day, but it didn't help matters that I absolutely hate the film. I own several average to poor Star Wars games that I will happily excuse because I like the films, but Pinocchio was easily my least favourite Disney film, so I was far less willing to overlook it's flaws.
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Sep 04, 2015 9:53 pm

The film came out in 1940 To the best of my knowledge making it about 56 years old when the game was released Maybe it was supposed to be for the 55th anniversary but took too long.. Always seemed a weird time to drag a film up and make a game out of it... I might be wrong here but it kind of feels like they used the engine from Mickey Mania as a starting point.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Fri Sep 04, 2015 10:20 pm

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In the days of the SNES and Megadrive you would get cases where a game was released to both systems sometimes with very little difference maybe a tweak here or a tweak there to take advantage of the hardware but occasionally you would get two totally different games with the same name.

I know I only just talked about a Disney release but I couldn’t help myself but talk about this game. I guess in part it was because in doing so I would get the chance to talk a little bit about the Megadrive. Growing up I was one of very few kids who managed to have both a Megadrive and a SNES in a lot of cases people would make a decision between the two and would then live with that choice. Sometimes this would involve swearing that the other machine was utter garbage and that you wouldn’t want anything on that other 16bit piece of trash if somebody paid you to have it. Sometimes however it would just be a simple case of the persons parents didn't think that there child needed two different consoles and just were not willing to listen to the reasons why there kid had asked for a Megadrive one Christmas and then a SNES the next.

The rough split between the machines between my friends was an even fifty fifty split. I however considered myself the lucky one. One Christmas I got a Megadrive after having asked for it and then when the next Christmas drew near my mum sat me down and asked me what I wanted I told her if it wasn’t too much I would like a Super Nintendo. Sure my mother stopped me and asked me why, but she didn’t judge me or refuse to listen she sat there and listened to my explanation. I told her that although the systems were very similar and offered the same sort of power and experience they both had games which were exclusive to that system because of who made them and that unlike my friends who swore blind loyalty to one machine I wanted to be free to get the games I wanted for both machines even if it meant I got less overall. It was this simple fact of owning both machines that ended up making me sort of the go to guy amongst my group of friends for video game recommendations and argument solving, if it wasn’t for this I don’t think I would be writing video game reviews now.

So when Aladdin was due out there was a choice to be made go for the Megadrive or Super Ninteno version. Usually if a game was multi-platform the easy decision would be to go for the SNES version as I doubt few people would argue with the fact that usually in these cases nine out of ten times the SNES would have slightly better graphics and much cleaner music. The games I enjoyed my megadrive for tended not to be multi-platform titles but were instead games which never saw the light of day on the super Nintendo such as Alien storm, cyborg Justice Road Rash etcetera. Here there was a kind of rare case of same name different game (It did happen from time to time Shadowrun being another example).

Ok so the Megadrive version was a Disney software, Virgin Games co-production and in fact when you look a little closer and read around a bit you’ll find that some of the names that worked on this game are people who would go on to form Shiny Entertainment (Including David Perry) and bring us the hero known as Earthworm Jim, who was a real funky guy/worm. If you have played the MegaDrive Aladdin and Earth worm Jim games you will definitely see a connection in there style now it has been pointed out to you.

The main gameplay though is what you would expect from a 2D platformer, you jump and climb your way through levels and fight with either your sword or by throwing apples you have collected as a long range form of attack. It’s simple, but fun. This could get boring quiet quickly if not for the fact that the game is an absolute festival of colour with little in jokes hidden, the level design is also great. The game is well polished, the beauty of it is really in the little details here and there one example being if you put the pad down and leave Aladdin to it he will role and an apple along his arm and flipping it up much like he did at one point in the film. So that’s an obvious question for a game based on a movie how close does this game stay to its source material? Close enough would be my simple answer. It doesn’t follow the film action for action, it does however follow the basic plot but what it does do is flesh it out with extra bits which work well for the game. Aladdin might add levels that aren’t directly based on what happened in the movie but it’s easy to see why and in all honesty they are fun and don’t hurt the story, one such example being a level based on the insides of the lamp. I also can’t help but add that there are lots of great megadrive versions of various songs from the film and these really help set the mood, in fact I found myself humming some of them again and again, this left me wanting to watch the film again and in my opinion served as the perfect companion piece. If I was in the process of trying to review 150 megadrive games I would most likely give Aladdin a score of around 8 out of 10 but that’s not what I am doing here at all, I am talking about it in comparison to the Super Nintendo version. Back when these games were released the general opinion from experts who viewed things with as little bias as possible seemed to be that the Megadrive version was the superior one, but is this really true?

So the SNES version of Aladdin is also a 2d platformer this game however was developed by Capcom and just like with the Megadrive version there was a particularly famous person involved in its creation in this case it is the games designer Shinji Mikami. Yes Resident Evil Shinji Mikami. Both of the games came out in 1993, in the same month in fact.

Aladdin on the SNES is a pretty traditional platformer as far as things go. You can run, duck, jump and once again you can throw apples but one thing this game is lacking is a sword, which seems to have lost it instant cool points when it comes to a lot of peoples opinions. In truth I don’t have an issue with the lack of a sword after all Aladdin really didn’t use one that much in the film did he, after all his introductory song in the movie was basically about being fast and avoiding things ‘’One jump ahead of the hitman’’ and all of that. The apples you throw stun enemies and you can actually get rid of them in the old familiar platformer way, trying to push their head into their neck with your feet from a vertical position (Jumping on them).

The lack of a sword here and the characters the agility gives it a different feeling to its megadrive counterpart. As Aladdin you can bounce off certain objects and enemies in order to reach places you otherwise wouldn’t get to. For me this game feels at its best when you keep up a quick tempo of going from jump to jump moving constantly forwards, it kind of makes you think of some of the scenes in Aladdin and in this way matches there pace.
The graphics are good but I don’t think the animation is equal to its megadrive counter part, but still it’s a nice bright good looking game. It is far too easy and to short though, you will have finished this game and seen all it has to show you while your megadrive playing counterpart is still ploughing there way through there version.

Even though the Snes version of Aladdin has its good points I just feel that the MegaDrive one is a better game, mostly because of the length and not the sword (who really thinks a game is better just for being able to stab people?). Thankfully though we don’t live in an either world where you have to choose one or the other. Fanboy logic is stupid at the end of the day all systems and all games have their strengths and weaknesses and if you limit yourself from sampling more things because they are on a certain machine or were made by a certain company then ultimately all you are going to do is hurt yourself. I give SNES Aladdin a happy 7 out of 10, it fails to get more mostly because it has a lack of lasting power, it however kicks the heck out of the other Disney games I have reviewed in the recent past Pinocchio and beauty and the beast.

If you want to sample this game then due to the license surrounding it you’re going to have to go for a Cart really, most of the ones I have seen for sale have gone for around £12 to £15 with boxed copies fetching a little more. A boxed copy of the MegaDrive version will set you back £10 to £15 roughly, in all honesty if you have both machines I would start there but if you can afford both or see both going cheap then you can’t really go wrong with either of them they are both darn fine games… On a side note this really makes me think once more that I wish Nintendo had adopted Sega style plastic games cases it would make the collectors life much easier.

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Re: 150 Snes Games at the speed I can handle

Post by Cruizer » Sat Sep 05, 2015 12:30 pm

I think I played Pinocchio in about 2001 objectively it was pretty average, but it was the first videogame I played that tied into an animated film. The graphics and sounds were decent, so it was cool [and new to me] being able to play a game that fairly closely resembles a film - and that was enough for my not very discerning tastes at the time. But yeah that aside it was pretty average.
Highlight wrote:but it didn't help matters that I absolutely hate the film. I own several average to poor Star Wars games that I will happily excuse because I like the films, but Pinocchio was easily my least favourite Disney film, so I was far less willing to overlook it's flaws.
Just out of curiosity, did you by any chance hate Pinocchio because it was a bit scary (or do you just think its bad)?

I still watch Disney and Pixar films a lot, I thought Pinocchio was good but I don't really have any intention of revisiting it now I'm an adult. I found it quite unnerving when I was a kid - the message seemed to be you can't beat evil, you can only escape it - if you're lucky. Unlike most Disney films the bad guys never got any comupance; Honest John, Gideon, Stromboli, The Coachman Monstro (well Monstro wasn't really a bad guy, which to a kid is quite disturbing in itself he was just this massive, destructive, but indifferent force) got away with everything and are free to trick, rob, eat and imprison others another day.

Oh and I used to hate the bit when the boys turned into donkeys - terrifying! That bit where he's asked his name - "Alexander, and I want my mummy" - that was scary and sad when you were little, because you knew his mum wasn't coming and he'd never see her again and just like the scene where Bambi's mum is shot and Dumbo is carried away in chains you realised there's somethings your mum can't protect you from (those scenes will probably disturb me all over again when I become a parent). I also didn't like that shot of Pinocchio's lifeless body after Monstro sneezes him out.
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