150 Snes Games at the speed I can handle

Your link to the past. Talk about anything to do with games or consoles from years gone by.
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kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Sat Sep 05, 2015 12:44 pm

Ok this is taking things totally off topic in a way but its connected to what you were saying...

Some people forget that there is some pretty cool dark stuff in Disney films, not only do we see the boys transform into donkeys against there will which can be compared to such films as An American werewolf in London but there are also things like the Queen using a potion to turn into a misshapen old witch in snow white. Go back and look even further back at Nursery tales. Hansel and Gretel for example, there is always an element of horror there its part of what adds to the stories... the kids who dig on the dark parts are the ones who latter on progress into horror. I have no doubt it was the fact I enjoyed the bizarre and dark parts of animated features and books that led on to me reading Dracula and watching Tales from the crypt and that eventually led in to me writing horror.

http://kerr9000.blogspot.co.uk/ is my blog these reviews are also there but I do talk about horror, films, wrestling, newer games and comics as well if anyone is interested in more than just the SNES.

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Re: 150 Snes Games at the speed I can handle

Post by Cruizer » Sat Sep 05, 2015 1:29 pm

I do like all the Disney films (except Little Mermaid - I think young girls should only watch that movie after their parents have a discussion with them about why Aerial is a moron and not a role-model, LOL). Yeah there was some pretty dark stuff in Disney films (Snow White, sleeping beauty etc), I'm sure there's better examples but the one that springs to mind is Fox and the Hound - I found all the stuff about betrayal and banishment more upsetting than standard good vs. evil stuff.

I totally see how some childrens stories particularly Han Christian Anderson and The Grimms could be a gateway to you getting into horror. Before they were toned down alot of fairytales had scenes of extreme suffering involving killing, torture and rape. They was written as cautionary tales in dangerous times, where the protagonist of the story would often have a very unhappy ending (e.g. Hansel and Gretel meet a 'monster' who has the same greedy desires as the children but in a much darker way). In the original stories sleeping beauty was repeatedly raped, red riding hood was tricked into eating her grandmothers flesh and there are several other examples. These fairytales were often far more gruesome than modern horror films.

Anyway, I'd like to play Aladdin one day - I love platformers and it sounds like a decent one. I didn't realise there was a difference between the Snes and Mega Drive versions.
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kerr9000
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Sep 08, 2015 7:46 pm

Snes game review 91

If I was to say Sports based Video game to you what would you think about? Maybe Football/Soccer or Tennis would be the first to come to mind, or if your American maybe it would be what us Brits like to refer to as American Football. Lots of sports games have a long history in video gaming after all one of the first popular video games was basically a bat and ball simulation.

Today I am going to be talking about baseball. Baseball has had a long virtual history but it was around 1978, when people got there first real baseball video games. Atari came out with Home Run for the Atari 2600 and then on the Philips Videopac G7000 (AKA the Magnavox Odyssey 2) there was the game titled Baseball! Every console going would have some form of primitive baseball game with them slowly evolving title after title until more was included in them and they better represented the actual sport.

I would argue the 16bit era was where things got really good. There was somewhere around the region of twenty different baseball games released in the USA with even more being released in Japan, we might have only got some of these but considering it was a sport not really played here we didn’t do too bad. A lot of people probably don’t realise how deeply connected Nintendo and the world of Baseball is, a little interesting piece of trivia here but when he died the former president of Nintendo Hiroshi Yamauchi left behind a 55 percent stake in the Seattle Mariners a stake which Nintendo still fully own to this day as far as I know.

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The game I am going to be reviewing today is Cal Ripken Jr. Baseball. It was both programed and published by Mindscape and released in 1982. For those unfamiliar with Mindscape they were a studio which got running in 1983 but died in 2011, originally they started out making a lot of educational software but branched out in to more entertainment based products as well. For me the real highlight of the company was creating Moonstone: A Hard Day’s Knight an action role-playing video game for the Amiga featuring lots of lovely blood and guts but I am not here to talk about that I am here to say ‘’Lets play Ball’’.

The game features two modes of play. First you have the exhibition mode which is basically where you just play one match for the fun of it either against the computer or against a human player, then there is the main bread and butter of the game the season mode, where you pick a team and then play twenty games against the computer. You are given a password after each game so that you don’t have to do the whole thing in one sitting. There are three different stadiums but they don’t really effect gameplay

Each team has different players with different stats but in all honesty it doesn’t seem like the stats make that much difference to me, everyone seems to be pretty equal with no visual clues showing me some one is faster or a better catch, they all seem as good as you control them to be. Each player looks exactly the same except the uniform they wear for their team, I guess this is not that surprising given the age of the game and the technology available, after all a few generations or so back and everybody would have been represented by a few squares, or at best a stickman. Cal Ripken Jr. is the only character with the proper name of a real player. All of the characters have names with some of them being either an altered version of a real players name or somebody’s attempt at turning a pun in to a name. This doesn’t tend to bother me as I am a very casual fan of baseball, I will watch some if it comes on but I don’t know players names or really care if the names are real or fake in a video game but it is something to keep in mind if fake names are likely to put you off.

The Controls are simple. When batting, the B button swings the bat, the A button bunts, and the Y button is used to control runners on base and when pitching the B button throws a pitch, the Y button is used to pick off runners, and the select button can change the position of the infielders and outfielders. The B button plus a direction throws the ball to the corresponding base so right for first base up for second base and so on.

The game's graphics are a bit simplistic but can’t really be faulted I would say they are on par with what I would expect for the time of its release. Let’s face it there were two ways you could try and make the graphics on a sports game back then one was as realistic as you could manage and the other was to go for the cartoon fun style, this game picked the more realistic style and did the best it could with it, I am not sure at that time I would have gone down that route but they made it work the best they could. The sound is Ok, the sound effects themselves are all pretty good and there is even some nice speech thrown in at times but there is this sort of annoying repetitive tune playing but they must have known it wasn’t up to much as it is kept very low and in the background with all the other noises being much louder.

The computer plays very well and there are no difficult settings so if you’re not very good at the game you will find yourself getting hammered, In my first game for example the computer hit three home runs in the first inning and then went on to catch my best attempt at a home run with an ease, in fact more or less every time I would get excited thinking I had made a great hit the computer would manage to catch me out with ease which almost made me weep. I would think that you would need to throw some serious hours into this game in order to be able to beat the machine on a regular basis, even then I don’t see it being any walk in the park.

Where I really enjoyed this game was in multiplayer. I and my daughter had a bash at it playing each other and it was really fun, which does make me think that if you could turn down the computers difficulty a bit so that it was a little less super human there would be a lot more fun here.

Ok so I can give Cal Ripkin Jr Baseball as semi recommendation. When played with a friend this game can be a great little blast of fun with each game lasting around the 30 minutes mark it makes it a nice slice of fun for a quick go here and there I am going to give this game a 6 out of 10 Mostly for its multiplayer but I do feel like I might need to return and reassess this score when I have played a few of the other Baseball games I own.

Ok so if you’re desperate to own this game how much are you looking at paying for it? Well I kept my eyes open and trawled through various sites and managed to get a Pal cart for around £3 with postage from the looks of things if you were desperate and wanted a cart now then you'd end up paying about £10, I would strongly advise you skulk and wait it out, and who knows I might review a better baseball game soon.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Sun Sep 13, 2015 5:50 pm

SNES GAME review 92

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Well I know that the last game I reviewed for the SNES was a baseball game and that hitting one again so quickly might seem a little stale but if you just play along here I have my reasons.

The game I am looking at now is Nolan Ryan's Baseball known in Japan as Super Stadium. Now this game only came out for the American/Canadian market and Japan. The American version is obviously endorsed by the baseball player Nolan Ryan, who I know absolutely nothing about and who I have to add has no real bearing on this game at all. It has no licensing from any Major League Baseball team or Association which means that Nolan Ryan is the only real name you see here. The thing is though once you actually start the game the players can best be described as sort of little cutesy anime type characters so it really doesn’t matter in the slightest, this is something I will come back to though.

The game was made by a company called Affect which you most likely won’t have heard about before largely because they tended to primarily make games for the Japanese market which were released through various different publishers. This was one of their first games apparently with them producing games from 1990 to 2008 at which point they transitioned in to producing web based applications. Romstar Inc. published the game in America they were a video game distribution company based in Torrance, California that started operating in 1984. Interestingly they were the original American distributors for SNK games (before SNK of America was founded in 1987). They bit the dust in 1992 though with various key members of staff going on to form mobile phone based games companies.

So what brought me to this game now, well the first thing is that it came out the same year as Cal Ripken Jr Baseball so it’s not like one was later in the systems lifespan and had the advantage of improved techniques, both of these games came out at relatively the same time and yet they tackle things in a slightly different way with Cal Ripken trying its best to look as realistic as it can and this game going for a more cartoon based feeling.
Nolan Ryan's Baseball is fairly straightforward to play. When you are the pitcher, you press a button to pitch the ball, the direction you press will affect the type of throw push down to make it go faster, up to make it go slower, and left or right to make it veer to either side. Bating is very simple in that you press a button to swing but its timing that is the key. It is still not easy to hit the ball but it is a heck of a lot better than in the last title I played. The game also seems to run a lot faster with the average game taking half the time, not only does this make it faster to get through games but it makes it more exciting making it more likely that you will play for longer. Unless you’re a baseball game pro you are still likely to lose the majority of the time but they will be much narrower more realistic loses and as such it won’t feel like getting better is an imposable journey. I also found fielding much easier, in this case I even caught the odd batter out which made me feel a lot better.

One almost off topic question that runs through my mind is how much did Nolan Ryan get paid for this, I know a lot of sports games will have the name of some player or manager stapled on to them in the hopes that it is a road to profit but beyond his face on the cart box and start up screen he simply has sod all to do with it at all, making me prefer the Japanese title super stadium. The teams make me laugh as they simply have letter names the first team I picked was called T team and had players such as CHAD, HERB, RON and OLAF set to play but I could swap them for benched players with names like CHUK,KIRK and DOC.

I really like the cutesy graphical style the game has,the more I play it the more it grows on me and added to it is some music which although not amazing is cheery and whimsical, I think it puts you in the right mood especially when you have the nice digital speech that comes with it starting by announcing ‘’lets play ball’’ and then going on to tell you when there had been a strike or when someone is safe.

Ok so I can gave Cal Ripkin Jr Baseball as semi recommendation. Saying that when it was played with a friend it could be good and giving it a 6 out of 10, now I don’t feel like this game is the best thing ever but I have to admit I found it just that bit more fun, it was quicker and I liked its style, it was equally as fun to play in multi-player but was a fair bit better as a one player game. Still I feel like there must be better out there, so all of this considered I give Nolan Ryans Baseball a 7 out of 10 and at the moment I would call it the one to get.

Ok so if you’re desperate to own this game how much are you looking at paying for it? Well first things first it didn’t get an English release so you need to be looking at well either an American or Japanese import, meaning you will either need a foreign machine , a modified SNES or an adaptor. Bearing that in mind how much should an NTSC cart cost you? Well I couldn’t find any copies for sale over here as far as American carts went but you could buy a loose cart and pay for it to be posted here for about £10, I however did find a Japanese copy online for about £4 selling in this country and being a sports game I don’t think the language barrier would be too much of an issue.
Ok for now that’s it with the baseball titles, but I will come back to them as I am sure I own at least another two.

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Re: 150 Snes Games at the speed I can handle

Post by Highlight » Sun Sep 13, 2015 8:10 pm

Surprised they didn't remarket these as rounders games in Europe.
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Dig Dug wrote:Highlight nailed that.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Sun Sep 13, 2015 8:19 pm

I think we got say 5 of the baseball games made in total for a guess... America got around just over 20 but there are Japanese baseball games with yearly updates Fifa style... I have one sat in my game box that is something Baseball 4...

One thing I like more about the megadrive than the snes is lots of Megadrive Carts seem to have all of the versions of the game on them and then it decides what it wants to be based on the machine its put in.. I have a English Megadrive and A Japanese one and you can put a game in the Japanese one and see Japanese text then put the same cart in the English one and see it become English .. Even title screens change and stuff so Streets of rage will become Bare Knuckle when popped in the Asian machine its so cool.

I know a shop at the moment with loads of Japanese snes carts for £3 but most of them are totally unplayable things with huge language barriers, so it would be cool if there was a work around... I guess the only workaround is to buy them then buy an Everdrive and emulate them on a SNES with translation patches while claiming you have the right as you legitimately own the game.

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Re: 150 Snes Games at the speed I can handle

Post by toffeeman30 » Mon Sep 14, 2015 12:39 pm

not really into baseball games. i played one once on the neo geo which was ok, but cant remember the name of it. didnt mind a bit of madden though

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Mon Sep 14, 2015 12:44 pm

The two most known Baseball games on the Neo Geo are Baseball stars 2 and Baseball 2020 ... the first is a regular game the second has robots and such and Is actually my fave baseball game of all time . it was ported to the SNES but I dont own it so wont be reviewing it.. I do own a Madden but in the interest of mixing it up my next review will not be a sports game.

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Re: 150 Snes Games at the speed I can handle

Post by toffeeman30 » Mon Sep 14, 2015 12:52 pm

kerr9000 wrote:The two most known Baseball games on the Neo Geo are Baseball stars 2 and Baseball 2020 ... the first is a regular game the second has robots and such and Is actually my fave baseball game of all time . it was ported to the SNES but I dont own it so wont be reviewing it.. I do own a Madden but in the interest of mixing it up my next review will not be a sports game.

yeah thats the one baseball stars 2. im sure it was on vc

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Re: 150 Snes Games at the speed I can handle

Post by IronHide » Mon Sep 14, 2015 7:50 pm

kerr9000 wrote: One thing I like more about the megadrive than the snes is lots of Megadrive Carts seem to have all of the versions of the game on them and then it decides what it wants to be based on the machine its put in.. I have a English Megadrive and A Japanese one and you can put a game in the Japanese one and see Japanese text then put the same cart in the English one and see it become English .. Even title screens change and stuff so Streets of rage will become Bare Knuckle when popped in the Asian machine its so cool.
I never knew that, I've had the opportunity to buy a few Japanese games over the years but always decided against it due to the language barrier.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Sat Sep 19, 2015 10:32 pm

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The game I am going to be looking at today is Kid Klown in Crazy Chase,it is the second title in the Kid Klown series, the first being Kid Klown in Night Major World which was on the NES and I can not really comment on itf its a good or bad game and wether this is a worthy successor or not as I have never played it. The truth is when In 1994, Kemco released this SNES game in 1994 I had no idea that it was a sequel all I knew was that it was a bright sort of childish looking game which seemed to have a very animated style to it.

The original NES game does have an interesting story to it though which is worth sharing. The game that would come to be known as Kid Klown in Night Mayor world actually started life as a Mickey Mouse game in Japan, it was called Mickey Mouse III: Dream Balloon and came out in Japan in September of 1992 for the Famicom. Due to copyright issues this game apparently couldn't be released in other parts of the world so rather than just shrug and accept a loss in profits it was re-skinned and turned into the tile known as Kid Clown in Night Mayor World and released to the American regions for the NES in 1993. It never got an official release in Europe. This explains why I didn't realise Kid Klown on the SNES was a sequel.

OK so now the partly relevant trivia is out of the way on to the game. The game opens with a slideshow letting you know the story, here it is in brief, Blackjack, the evil space pirate, has kidnapped Princess Honey of Klown Planet. He has decided that he will hold her hostage and that if anyone wants to see her again then they better give the throne over to him. Now for some reason the King determines that Kid Klown is the man to rescue his daughter. Kid Klown sets about doing this by accidentally in slapstick fashion crash landing his ship.

Despite how it might look on the box or when glancing at screenshots Crazy Chase is not your typical 2D platformer it is instead an isometric running game. The levels have you running diagonally from the top-left to the bottom-right of the games screen. Blackjack the main villain has placed a bomb at the end of each stage and it’s your objective to reach the end before the burning fuse runs down. Ok so this sounds easy in theory but in practice not so much. There are all manner of things that have been placed to stop you ranging from spikes on the ground, rocks that drop from the air, axes that appear to be tossed at you from off-screen and all kinds of other environmental hazards that alter from stage to stage.

I very very much wanted to love this game, I found myself instantly falling for its visuals, the bright and colourful cartoon style the awesome sprites, the choice of isometric viewpoint which gives it a 3D appearance that really helps to make it visually a one of a kind game on the system, yet the fact that the characters themselves remained beautiful 2D sprites free from the latter 3D polygon horrors we would bear witness to in true early 3D games. You cant help but feel the level of care and attention that so obviously went into the animations and expressions of Kid Klown, they make you want to like the character and liking him makes you want to like his game.

Certain elements of this game began to remind me more and more of an other game I reviewed what seems like almost a life time ago and that is Bubsy the bobcat in Claws Encounters of the Furred Kind. This is mostly because of the animatons that happen when you come in to contact with different hazards For example if you get Kid to run over a bunch of spikes then he will hop around on one foot in pain, At first these animated reactions come across as refreshing and you could argue that they add more character to the game and are better than simply having your sprite flash but just like bubsy and his death animations they soon start to outstay there welcome as they do as much for breaking down the pace of the game as they do for making you like the characters

The bit that grinds my gears the most when it comes to this game is not only do you have to make it to the end of the level with some health bar intact and ahead of the fuse wire but you also have to collect four playing-card suit icons (A. Heart, Diamond, Club and Spade), these are found inside balloons, balloons I was originally avoiding as sometimes when you pull them you get some of your life bar refilled and sometimes you get coins or a suit icon but you also get hurt as a balloon turns into a bowling ball and lands on you or lifts you in to the air only to drop you on your ass taking vital life away from you.

While the controls are as simple in principal with the D-pad controlling where you go and how quickly you do it and pretty much every other button making you jump, does make the game easy just to pick up and have a bash at the isometric 3D appearance makes judging depth and distance a huge pain in the rear end at times, so not only does this lead to frustration as you hit bushes your certain you should have been able to jump it can also make grabbing the balloons which might contain suit icons at times very annoying leading to you having to play the same level again and again in a loop just to grab what you need to finish it. They should have dropped this card collecting idea you might be thinking but the truth is that they only made 5 stages for this game, so if you could blow through them merely by surviving then everyone would have finished this game in there youth long before there fish fingers and chips were on the dinner table.

In conclusion, I really really wanted to like this game not only are the graphics and sound very pleasing it also tries something which at the time was very new and different. Many games then or now fall in to the habit of simply copying what is currently popular so it is always refreshing to see something a little different, to know that there are more than just two or three templates being used to make cookie cutter game after cookie cutter game but unfortunately for all its strengths and difference this is just a mediocre game. I find myself having to award it the middle of the road score of 5. If you really want to play it then you can generally find a UK cartridge for around the £6 to £8 region which is fair but there are better things you could spend your cash on.

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Re: 150 Snes Games at the speed I can handle

Post by Cruizer » Mon Sep 21, 2015 11:04 am

Hi Kerr, now we are on game 93 there's still quite a few of my personal favourites that haven't been reviewed. I just wondered if any of the following were on your list; Earthworm Jim 2, Lion King, Tiny Toons or Animaniacs, Lengend of Zelda, Sectres of Mana, Earthbound, Mega Man X, Castlevania 4, Yoshis Island.

Cool if they're not as I enjoy your reviews on the more obscure games I haven't necessarily heard of just as much. :D
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Mon Sep 21, 2015 11:50 am

MegaMan X was the 53rd Review I did ... it was on the last site but I can repost it if people want it. The same is true of Castlevania it was game 55.

Super Mario World 2 Yoshi's Island is on the list as I own and love it, so is Secret of Mana, as is Tiny Toon Adventures: Buster Busts Loose! and Legend of Zelda, all of them will be reviewed at some point.

Earthbound I only own on the Wii U virtual console and its a lot or cash to buy so its not likely as I only review things I can do by playing an original cart on original hardware. I dont own Lion King or Earth Worm Jim 2 but its more likely I could get them in the future as the prices are a bit more down to earth. Yet I own lion king on the megadrive and basically the megadrive and snes version of this game are darn near the same so if I was to buy it id be buying it purely to review so id want to see it dirt cheap.

I am just about to start a new job after a period of unemployment so I need to buy lots of new bits and pieces for it, shirts shoes etc so I don't see many new cart purchases in the close future unless things fall in my lap for next to nothing. This might also mean my blog posts and this SNES game review project slow down

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Re: 150 Snes Games at the speed I can handle

Post by Cruizer » Mon Sep 21, 2015 1:04 pm

Well congratulations on the new job - excellent news :D

Thanks for clarifing about which games you will / have / won't / maybe reviewing. Currently playing Mega Man X for the first time - its great, shame I missed that one :D
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Tue Sep 22, 2015 9:04 am

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Fatal Fury: King of Fighters otherwise known as Garō Densetsu Shukumei no Tatakai which translates to Legend of the Hungry Wolf: The Battle of Destiny is a head-to-head fighting game released by SNK for the Neo Geo arcade and home platforms in 1991. As a youngster I played this in the arcades on one of the red Neo Geo multi slot cabinets and loved it, I brought its megadrive port upon its release in 1993 and eventually for a while a few years later I actually owned a Neo Geo AES home system and this game (along with other 4 games). The important thing to realise is that the Neo Geo AES cart was exactly the same as the arcade machine (Neo Geo Arcade machine carts are referred to as MVS carts but there is no real difference between playing an MVS or AES cart they hold the exact same game one is just made to plug into an arcade system and the other a home system). I didn’t play the SNES version till much latter.

Over the years some people have looked at this game and kind of dismissed it while saying something on the lines of oh sheesh another street fighter 2 wannabe, yet others have loved it, an important thing to remember is that the game was designed by Takashi Nishiyama who was the creator of the original Street Fighter game. Fatal Fury was never a copy of street fighter 2 Nishiyama envisioned it as being a spiritual successor to the original Street Fighter it wasn’t pieced together by copying street fighter 2 as it was in fact being developed at the same point in time as Street Fighter II. So the obvious question everyone will have at this point is, well is it as good as street fighter 2 or what?

Well the gameplay follows the usual formula of one on one fighting games from this time period, basically you play against the computer in a best two-out-of-three contest. You move with your dpad/stick but unlike street fighter 2 and its 6 attack buttons covering 3 different strength versions of punch and kick here you only basically have 3 three attack buttons one punch button, one kick button and a button for throws. Each of the characters in the game has their own special attacks that are performed by inputting specific commands and combinations many of them being the same sort of motions you would find in street fighter 2 however here they are much harder to pull of demanding exact procession.

The main problem with this version lays with the conversion. When you look at street fighter 2 people have called the SNES version a perfect conversion which while it is not true you could see how people would think that it is. Unless you have a SNES and an Arcade machine running side by side it wouldn't be easy to point out any major differences, yet while the home Neo Geo AES version is an exact replica of its arcade counterparts the other ports were no way near so lucky.

If your used to being able to play the arcade/story mode as pretty much anyone in the line up of characters featured in a game then your in for a surprise here as in this mode you only get to pick from one of three fighters Terry Bogard a cocky baseball hat wearing american street fighter out to revenge his fathers death, Andy Bogard his younger brother who has a far more graceful Japanese fighting style and Joe Higashi A Japanese Muay Thai fighter and friend to the Bogard brothers. This in and of itself is not a huge problem although it does cut down on 1 player replay value, it is also true for both the original and this port. The story is also not going to win any awards you are either one of the Bogard brothers or there friend and your entering the martial arts tournament to beat everyone else so that you can face off against the man who killed your father/friends father and that's as complex as it gets. Makes sense for the two brothers after all if someone killed your dad you'd probably want to at least kick there ass and murdering him probably wouldn't be that far from your mind, you can imagine the whole you killed my dad now die speeches that would be made yet Joe's reason feels a little lacking ''erm you yeah I was told you killed my friends dad I am going to kill you'' doesn't sound quiet as epic or likely don't get me wrong I have liked some of my friends dads over the years but id be more likely to buy them a beer and comfort them or phone the police for them than go try to win a whole martial arts tournament and kill a man in cold blood for them maybe I am not as loyal as some or maybe I just don't like the idea of serious prison time and being grabbed in the night during my sleep for a surprise type of naked cuddle by a fellow inmate. Still the point is less playable characters doesn't just mean less playable characters it means less stories, less endings, less variation.

On the Neo Geo this game had an interesting mechanic where there was two lanes of play an upper and a lower, you could switch between them to avoid projectiles and such and this gave the game a unique flavour this however is missing from both the SNES and Megadrive ports which really does the game a disservice. The game looks fine with nice sprites and a wide variety of opponents and decent sounds and music but it is all very forgettable when put by the side of street fighter 2 which is a darn shame. You can find some enjoyment here but it will be limited you'll most likely struggle with the specials, and when you get to the last boss the broken mechanics will have you pulling your hair out as he cheap shots you again and again, still those used to SNK fighters will be a little more used to bosses who seem to have near god like status so will be used to repeatedly having to retry at that point. I feel really bad that I have kept brining up street fighter 2 while discussing this game because I feel the Neo Geo version at least offers something that is very much its own game, however with this SNES version and how things have been cut down it feels a lot worse and it doesn't surprise me that a lot of people would have played it and gone ''ahh its another street fighter 2 knock off''

I do think this game is much better in multiplayer with friends, when both of you have the same handicap of hard to perform specials it just feels a lot more competitive than you struggling to pull of some form of fireball and the computer repeatedly doing them with ease.

I am a big fan of SNK fighters but this is not the place to start a love affair with them, at least not on this console. I find myself having to give this game a 6 out of 10 on the SNES and would only recommend it if you really want a new fighter and have lots of the better ones already. I would also say that if you have more modern systems and just want the game as opposed to a SNES cart for your collection that you look at ways to instead play the Neo version (which I would score as around 7.5). I am sure it has been released on various online stores for more modern machines (PS3 and Wii certainly) and can also be found on the SNK Arcade Classics Vol. 1 compilation which was released for the PlayStation 2, PlayStation Portable, and Wii. If you need a SNES cart for some reason then the cheapest Pal ones I have seen were around £15 and its also worth noting that Fatal Fury 2 and Fatal Fury special also hit the SNES which I wont be reviewing as I don't own them but I tend to remember them as being much improved.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Wed Sep 23, 2015 10:09 am

SNES game review 95: Tiny Toons Adventures Buster Busts Loose

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For anyone who has lived under a rock for years and doesn’t know what it is Tiny Toon Adventures was an American animated comedy TV show that was broadcasting from September 14, 1990 through October 31, 1994 it was a collaborative effort between Steven Spielberg's Amblin Entertainment and Warner Bros. Basically it’s about a newer younger generation of Looney Tunes characters who are being taught at a place called Acme Looniversity by the classic Looney Tunes characters of old, Buggs Bunny, Daffy Duck etcetera. I thought it was a great show but that’s not what I am here to talk about I am here to talk about its Video Game adaption Tiny Toons buster busts loose, now buster is a blue rabbit who can basically be thought of a sort of Buggs Bunny Junior type character. Now more than likely some people will have already groaned putting two and two together and having followed the process of thinking oh it’s a licensed game therefore it must be cack, well let me add a few more numbers to this sum which might change your mind the game was both developed and published by Konami.

Ah Konami, forgive me for getting side tracked here but back in those days Konami was a company name and box symbol which brought joy in to the hearts of games, you would see there logo and be pretty darn sure that if you picked that game up you were in for a jolly good time. This is a reputation they had earned by being responsible for a great list of games originally on the NES such as the first three Castlevania games, Contra, and then Turtles Tournament Fighters, Turtles in Time, Lethal Enforcers, Sunset Riders, Zombies Ate My Neighbours, and Legend of the Mystical Ninja. You may or may not be aware but there have been conflicting rumours and articles stating that Konami have possibly cancelled all triple A game development very recently apart from Pro Evolution soccer with indications that there future may lay with Japanese gambling machines and the mobile phone market. I think this makes there past titles even more important because it may well be that looking to the past will be the only way you will be able to sample there best, so is this some of their best?

The whole game basically takes place in a Hollywood studio. Each stage is in its own different movie setting, I actually love this idea because it gives a great sort of plausible idea for the variety of stages a game like this needs to be fun. Fun is something this game certainly tries for at every turn its graphics are not only very good for the time but they are also very true to the cartoon. Every sprite is colourful and brilliantly animated. The game has a humorous charm to it which is infectious especially when you have been playing a lot of modern games and got so used to all of the dull greys you see in a lot of now day’s big money franchises.

In addition to the graphics, the sound and music are also great and help make this game fun. The sound effects such as the running and jumping of Buster Bunny, the noises when you get hurt or fall or die they all feel like cartoon noises they are all the sorts of things you’d expect to hear in a LoonyToons cartoon and this actually helps it to feel like a valid extension to the show as opposed to the cheap cash in some shows and films get. The fact is you can guess that you are in for a real aural treat the second you hear the super title screen rendition of the show’s theme tune full credit here to both Nintendo for the quality of their machines abilities and to Konami for making the most of them. This them sets the mood perfectly and it’s not all the game has going for it, the sound in general is super clear and unlike in a lot of games of this type it doesn’t become overly annoying or repetitive there are no horribly digitised bits of dialogue spouted again and again.

If you grew up with the show you should recognize some of the music that is in the game but even if you didn’t you will be able to easily recognise that the theme tune from the start is reworked and made to fit other themes latter in the game, for example in a wild west stage the theme has been given a western feel and then latter there is more wild west inspired music which just fits the level so well you can’t help but smile. In fact every time a tune even gets close to running the risk of getting overly repetitive the game changes up and give you a different one to listen to. This game actually feels like a labour of love, like the people who made it wanted to make something which could stand proudly alongside the show.

I absolutely love this game, I like the sound the graphics, the stages, the bonus stages the atmosphere but it has one big issue I can’t help but mention and that is that as awesome as this title may be, it is very short. There are only Six stages which once you have finished there isn’t much reason to come back t, yes there are multiple difficulties to try but you don’t gain anything for finishing it on any of them. This does affect my final score which is an 8, it’s a brilliant game I highly recommend but you need to know it is not going to last you as long as you might have hoped, if this game was longer I would score it higher, to my knowledge it is definitely the best Loony Toons related game on the system it kicks the stuffing out of Tazmania and Road Runner's Death Valley Rally, at this point I can’t help but think if only the Loony Toons had made some kind of Konami SNES based contract/agreement with Konami making them responsible for all of their games ala the Capcom/Diseny NES situation things might have been a bit better for the toon ones.

Ok so if you want to add the cart to your collection how much is it going to cost you? Well not much at all, there are loads of cart only pal copies of it out there selling for around £6 to £8, I would highly recommend you give it a bash.

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Re: 150 Snes Games at the speed I can handle

Post by bigcalwv » Wed Sep 23, 2015 10:47 am

Loved that game growing up, and was one of the first games I bought for my SNES when I got one again a few years back. Honestly though I can't get anywhere in the game :lol:. I make it to the first stage boss and... have no idea how to beat him :lol:. He runs, I jump to avoid him or try and jump on him and end up getting hit lol. Ah well. ONE DAY I'LL BEAT IT.

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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Wed Sep 23, 2015 11:27 am

Its not that straightforward what to do there is it, in case you want a little help here is what you do, if not just ignore the show button
You have to jump so you hit the food and bounce it into his mouth, ducking in to the doorways to avoid him when he spins, when he has eaten a whole bunch of food he falls asleep and that's how you get passed him

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Re: 150 Snes Games at the speed I can handle

Post by Cruizer » Wed Sep 23, 2015 11:48 am

I absolutely loved that Tiny Toons game, probably one of my fave SNES games - glad you really like it too. In terms of graphics and sounds it doesn't really get much better than this from the SNES era for me - I loved the cartoon and the game really had quite nice attention to detail. The tiny toons theme mixed with that kind of techno-16 bit music was really cool too.

As well as being really good at making the cartoon I loved come to life the actual gameplay was pretty good too - I loved that backwards flip attack (which was a bit more creative than just jumping on enermies head like most games) and that run and skid was pretty satisfying as well.
kerr9000 wrote:Ok so if you want to add the cart to your collection how much is it going to cost you? Well not much at all, there are loads of cart only pal copies of it out there selling for around £6 to £8, I would highly recommend you give it a bash.
Where? I haven't played this game for years and wouldn't mind playing it again. Also my SNES is pretty much on the way out - where's the best place to pick up a new one please?
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Wed Sep 23, 2015 12:22 pm

Ebay usually have carts for that price and Amazon do at times as well.. I have seen it in a few independent retro stores as well but they tend to be looking at more £10 to £12 for a loose cart.

Whats wrong with your snes there are loads of things you can do to repair them, from cleaning to new fuses and re-soldering contacts etc




This is a vid I made about cleaning the contacts on your cart slot and cartridges.

You would be surprised how many dodgy SNES consoles have been brought back from the brink of death

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Re: 150 Snes Games at the speed I can handle

Post by bigcalwv » Wed Sep 23, 2015 12:22 pm

http://www.ebay.co.uk/itm/NINTENDO-SNES ... 235954ddd3

Ebay is probs the best place for a new SNES too, unless you live somewhere that actually has shops that sell games from more than 1 generation ago, or has a good second hand market/car boot.

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Re: 150 Snes Games at the speed I can handle

Post by Cruizer » Wed Sep 23, 2015 12:38 pm

Thanks guys. I wouldn't mind picking Tiny Toons up sometime.

I do use that credit card trick for cleaning which is quite effective. Yeah my SNES keeps freezing and sometimes reseting itself (I'm fairly sure its an issue with the unit itself not the cartridges).
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Wed Sep 23, 2015 1:11 pm

I would open her up and check for any leaking capacitors or points where things seem to not be making very good contact with the board, also check out the condition of the pico fuse... If everything looks good lightly clean any dirt away with cotton buds.

Capacitors are the things that look almost like batteries

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that shows the diffrence between what Capacitors should and shouldnt look like. Its not too hard to solider in a new capacitor

Also a stupid Ive seen before, remove the reset button and either leave it out for awile or clean it and the hole it fits in to make sure its not sticking or sinking down on its own etc.

The pico fuse is the tiny little wire with a lump in the middle that bridges a hole across the machines board, its hard to miss... usually when this has issues the machine just doesnt turn on... I had to replace the pico in one of mine it costs about £2 for the fuse and takes about 10 minutes... I brought a cart where it had been opened and the board had been turned around the wrong way, this caused the machine to blow out its pico fuse, no idea why someone had done this unless they were just a sick bedfordshire clanger and wanted to blow someones machine. (It was off a market and Ive never seen the person again).

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Re: 150 Snes Games at the speed I can handle

Post by Cruizer » Thu Sep 24, 2015 12:11 am

I'm pretty convinced between Tiny Toons, Taz, Aladdin, Animanicas and a bunch of other great titles the overall quality of cartoon / movie tie-in games was a lot higher in the SNES era than the more modern generations.

Thanks Kerr, yeah I tried the sticky reset button thing. I've opened it up and it does seem I have some leaky capacitors.
kerr9000 wrote:I brought a cart where it had been opened and the board had been turned around the wrong way, this caused the machine to blow out its pico fuse, no idea why someone had done this unless they were just a sick bedfordshire clanger and wanted to blow someones machine. (It was off a market and Ive never seen the person again).
What a crappy thing to do to someone if that was indeed his reasoning behind switching it around :(
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Re: 150 Snes Games at the speed I can handle

Post by kerr9000 » Mon Sep 28, 2015 5:48 pm

SNES GAME review 96 Cool Spot

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So if I was to say 7UP to you then I imagine most people would quickly think of the soft drink, it might not be as famous as Coca Cola but it did manage to have not one but two mascots. In Europe we got a little guy called Fido Dido while America got Cool Spot. Cool Spot was essentially just a little red dot with arms, legs, a mouth, and sunglasses. British video games developer Virgin Interactive's American studio produced a platform game starring the mascot known as Cool Spot in 1993 for the Super NES and Mega Drive/Genesis (it was also ported by other teams to the Sega Master System, the Sega Game Gear, the Game Boy, the Amiga and DOS in 1994). This was the same studio who would go on to do Disney’s The Lion king and the Earth worm Jim games and some of their DNA can clearly be seen in this game.

If the idea of a Soft drink mascot fronting his own game sounds weird to you then you only need to remember that during this sort of time frame it wasn't all that unusual to have a products mascot appear in a game Colin Quaver, Ronald MacDonald, Chester Cheetah all of them managed to have a game, some of them had multiple games in fact. The funny thing really though was that we still got Cool Spots game despite him not being our mascot over here and with not many European’s having a clue who he was, in fact the European version of the game had most of the references to 7UP removed so we ended up with a game fronted by a Mascot we didn’t know, not really trying to sell a product to us which is sort of weird.

Cool Spot is a single-player platformer where you control Cool Spot, he can jump, and he can attack by throwing soda bubbles, he can also cling to and climb various things. So what is the plot, what is his mission? Well you have to rescue the other spots who happen to look just like you, they have been caught and trapped in cages, cages you will find at the end of every level, in order to free them though you have to collect a certain amount of spot icons which are littered through the levels. You only have so long to do this and of course you have enemies trying to stop you, but there are also plenty of things to help you, for one you can take several hits, your health is
monitored by an onscreen image of Cool Spots face that gradually bends forward and eventually falls from its position indicating how close to death you are. The game has check points which are flags which will save your progress through a level if you happen to die but in the old fashioned style of a lot of games there is no save function so you need to set aside some time to do this bad boy in one go. If you collect enough spots though you will enter bonus stages in which you can collect letters to give you continues.

As far as the games graphics go well you’d think that spot wouldn’t be much cop in some ways what with him just being a dot an all, but they must have worried that this would be the case as they have really gone the extra mile trying to put personality in to the little fella. He moves smoothly, he has waiting animations, pain animations, he is quite literally never completely still at least part of him is always in motion, this might just be him snapping his fingers or puling a face but it works wonders. If you like 16 bit games then you will most likely like this. There are lots of varied levels and enemies they clearly put a lot of thought and care in to this far more than you would have maybe originally thought with it being a game based on a soft drink icon.

The sound is also an area this game excels in with a sort of jazzy score, yes it can be a little repetitive if you happen to pause the game but if you’re playing and into the action then it fits the game well
The game isent massive but it is enjoyable, Spot controls quite well. He is responsive,and can be guided to where he has to go with relative ease most of the time. His ability to shoot bubbles is awesome as its not just a fire left or right thing, you can infact fire in absolutely every direction you can push on the pad. The controls aren't totally perfect however though. Instead of being allocated a button to run spot just starts running after a few steps if you keep holding the direction down. Now this is no sonic the hedgehog, you can’t just run through everything, if you try that you’re going to die and you’re going to die fast. So you have to keep being mindful to stop and slow yourself down so that you can use the awesome multidirectional shooting mechanic to take out the enemies before they get you. The jumping can also be a little bit painful at times, it’s just well for example it wants you to jump from balloon string to balloon string but if you’re not lined up pixel perfect then spots not grabbing it for you. This is not that big of an issue it just makes a few jumping sections feel a little more painful than they need to.

Overall I would give Spot a big 7 out of 10, fitting really with him being the mascot of 7up. If you really want to try this game then you’re looking at around £6 to £8 for a cartridge which is more than fair for what it is. There was also a sequel on the megadrive but it never came to the SNES. I could have spent more time comparing this and the megadrive version but they are both very similar games if I was to weigh them both up and recommend one version to you over another then I would say get the Megadrive version in a rare case it has slightly better music and it also plays a little better (I’d give it an 8) but if you don’t have a Megadrive the SNES one is still a good game.

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