Nintendo Land - RCT2 Project - Final Update...*

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Nintendo Land - RCT2 Project - Final Update...*

Post by SupaWaluigi » Fri Jul 24, 2015 1:08 pm

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Hello, and welcome to a little summer project I have decided to start! With the fairly recent news of the Nintendo/Universal Studios deal, whereby Universal Studios will build dedicated Nintendo rides in each of their theme parks, I thought that I would create a full-on Nintendo theme park myself, using the brilliant theme park sim, Roller Coaster Tycoon 2. What made me choose 2 over 3, I hear you ask? Well, mainly because I don't have RTC3, but also because RCT2 provides an even greater challenge with it's limitations, and I have a greater nostalgic value for this version. However, of course I cannot take on this great task alone, so I am enlisting YOU, Fellow SONMers, to also become coaster designers and park architects! I already have a few coaster reservations for specific Nintendo franchises, but I really want you guys to participate and suggest ideas, and I will build them to your specification.

And with that, Nintendo Land is already open!

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As you can see, there is a varied landscape. I have split it up into certain zones (Top left corner of the map was and will be particularly difficult to differentiate) which I will be sticking to throughout, where each Nintendo franchise will be located.

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*Gasp* What's this at the entrance to Nintendo Land?!

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Yes, already I spent about an hour and a half building Monita to greet the park visitors. :mrgreen:

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So, down to setting out the zones. I was planning on having this area with rolling green hills to house the Mushroom Kingdom...

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Whereas this area with the rocky mountain here, is going to be Hyrule, with the mountain being Death Mountain, and we could have the Lost Woods in this area as well.

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Whilst this area is looking a little plain, yet also the only area with water (which we can easily change, by the way, so that there is water in other zones), I was planning on this zone to be the location for the Space franchises, e.g. Metroid, Starfox and F-Zero. I hope you can guess the roller coaster and which franchise I have in mind to build on top of the water ;)

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And finally, one of the more confusing zones, and even more confusing as to how we are going to represent this, is the Varied Zone (not a great name, I know). The peak of the mountain here (covered in ice) I tried to make look more like cloud cover in contrast to the brown rock below it, so I was thinking we could have a Kid Icarus area on the peak, something to do with Ice Climbers at the base of the mountain, and then we can throw in any other franchises where we see fit.

And there we have it! An overview of Nintendo Land and where things are (going to be) located. Now, it's all down to you to suggest ideas, rides and aesthetics assigned to each zone. Bear in mind though, that we will be working from the entrance towards the back of the park, so ideas for the Mushroom Kingdom and Hyrule areas should be noted first.

By the way, I have created this scenario as a "No money" park, so in-game money is of no concern, allowing for ultimate customisation to take place :D

Also, here's the list of the rides and shops available (max limit for a park was 128 all together):
Transport:
- Monorail
- Chairlift

Gentle Rides:
- Crooked House
- Fun House
- Haunted House
- Ferris Wheel
- Maze
- Double Deck Carousel
- Mini Golf
- Double Deck Observation Tower
- Hover Car ride
- Pegasus Ride
- Vintage Cars
- Spiral Slide
- Dodgems
- Space Rings
- Time Machines
- Circus
- Haunted Mansion
- Ghost Train
- Flying Saucers
- Skidoo Dodgems
- Rowing Boats

Thrill Rides:
- Mace ride
- B Movie Giant Tarantula
- Neptune ride
-Twist
- Dinosaur Egg
- Snow Cups
- Magic Carpet
- Launched Freefall
- Pirate ship
- Go Karts (I know exactly what everyone will want with these! ;) )
- Swinging Inverter Ship
- Motion Simulator
- 3D Cinema
- Top Spin
- Trebuchet Ride (Medieval Top spin)
- Roto Drop
- Enterprise
- Oak Barrel/River Rapids
- Splash Boats
- Bumper Boats
- Jet Skis

Coasters:
- Side Friction
- Virginia Reel
- Reverser
- Wooden Coaster
- Wooden Wild Mine ride
- Spinning Wild Mouse
- Wild Mouse
- Inverted Hairpin
- Junior coaster
- Mini coaster (Spaceship vehicles)
- Spiral coaster
- Mine Train
- Looping coaster (aka steel coaster)
- Stand up
- Corkscrew
- Hypercoaster
- LIM launched
- Floorless
- Hyper Twister
- Cerberus coaster (the Greek mythological dog)
- Stand up twister
- Twister coaster
- FIFA coaster?! (I'll have to recheck that one!!)
- Suspended coaster
- Compact Inverted
- Inverted vertical shuttle
- Inverted
- Inverted Impulse
- Hover board
- Mini Suspended flying
- Steeplechase
- Hover bike
- Jousting knights
- Bobsleigh
- Heart line twister
- Lay down
- Flying
- Multi dimension
- Reverse freefall
- Vertical drop
- Air powered vertical
- Dinghy slide
- Water coaster
- Log flume

Shops and Stalls:
- Burger Bar
- Cotton Candy
- Chicken Nuggets
- Chip Shop
- Cookies
- Doughnut
- Fruity Ices
- Funnel Cake
- Hot Dog
- Neptune's Seafood
- Pizza
- Popcorn
- Sub Sandwich
- Fried Chicken
- Fries
- Ice cream cone
- Pretzel
- Sea food
- Toffee Apple
- Witches Brew
- Coffee
- Hot Chocolate
- Lemonade
- Drinks
- Iced tea
- Moon Juice
- Balloon
- Hats
- Souvenirs
- Sunglasses
- T shirts
- Flower Power T shirts
- Soft Toys (building looks like a dinosaur)
- Information Kiosk
- First aid room
- Cash machine
- Toilets (normal and log cabin style)
Last edited by SupaWaluigi on Mon Aug 31, 2015 3:30 pm, edited 23 times in total.
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by swarf » Sat Jul 25, 2015 12:42 pm

Wow.
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by OrangeRakoon » Sat Jul 25, 2015 12:53 pm

This sounds awesome.

You've got to make a Mario ride first, surely.

That or Peach's Castle in the centre of the park

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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by danbish » Sat Jul 25, 2015 1:17 pm

Peach's Castle first, good choice OR. It'd be our version of the Disney castle.

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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by Casplen » Sat Jul 25, 2015 2:49 pm

This is pretty cool, I'll have to keep following it. Oh and I know it's not really Nintendo, but there's some Sonic themed custom scenery here that I thought was pretty cool that you might be interested in. I'll keep an eye out for actual Nintendo stuff in the future.

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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by SupaWaluigi » Sat Jul 25, 2015 3:46 pm

I have downloaded the Sonic scenery you linked, Casp, and I plan on also downloading a Pac-maze custom ride someone else has made which I remember seeing somewhere :D

As for everything else I should have a new update soon, but just to clarify, you guys want Peach's Castle in the centre of the park, like Disneyland? The only problem I see with that is that I was also gonna make a rival Hyrule castle towards the right of the park, and having a large castle in the center may squish things up a bit. I will see how it looks though and will work around

EDIT: Slight setback. There was a lot of stuff I had to mod into the scenario, so I haven't been able to get some construction on the park done. But don't worry, I have custom scenery up and running (and now I know how to mod custom scenery into the game: that's what has taken up my time today! :lol: )
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by Jezo » Sat Jul 25, 2015 7:30 pm

Should make a Zelda attraction, like a walk-through dungeon maze or something. As long as it doesn't draw inspiration from Link's Awakening then it'll be fine.
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by RichardUK » Sat Jul 25, 2015 10:51 pm

really good idea and i look forward to seeing what you do
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by OrangeRakoon » Sun Jul 26, 2015 7:11 pm

Jezo wrote:Should make a Zelda attraction, like a walk-through dungeon maze or something. As long as it doesn't draw inspiration from Link's Awakening then it'll be fine.
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by Kesskuron » Sun Jul 26, 2015 8:28 pm

If you don't make a rainbow road with the go karts then this entire endeavor is pointless
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by Chocolate-Milk » Sun Jul 26, 2015 8:57 pm

Each piece of track can only be one solid colour afaik, so it'd have to be in sequence.
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by SupaWaluigi » Sun Jul 26, 2015 9:08 pm

See, I could do that, and that is a very good idea to make a Rainbow Road go kart track, however the amount of rides could be doubled if there was a Rainbow Ride/Road Roller coaster AND a separate go kart track based on another Mario Kart course, but maybe it will have to go to a vote ;)
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by SupaWaluigi » Mon Jul 27, 2015 1:01 pm

I know some of you wanted to see Peach's Castle first, but in order to judge the placement and size of her castle, I decided to see how large the adjacent Hyrule area would be.

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So here we are! After a whole morning's work, Hyrule has begun to take shape! I also decided to change the colour of Death Mountain to a darker brown ground texture so that it looks a little bit closer to it's representation in the games, although I will change it back if you would prefer.

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Hyrule Castle took a lot of work and finicky scenery placement (I wanted to make a tower at the very top of the castle's roof, but it was proving incredibly frustrating! :x ). The open space in front is of course going to be Castle Town, which is now ready for rides and shops to be constucted within it (and of course, more scenery)

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After realising that I can't place multiple trees down at once and much clicking, the Lost Woods has also grown and transformed more of the area. I'm not too sure about how it looks myself at the moment, but I will neaten it up, maybe add some different trees, and hopefully it will look a bit better.

One thing I forgot to mention in the first couple of posts is that I want you to name the rides, shops and stalls.

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We already have two toilets and two information kiosks at the park entrance, so come up with something creative and game related :mrgreen:
Last edited by SupaWaluigi on Mon Jul 27, 2015 5:26 pm, edited 1 time in total.
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by Kesskuron » Mon Jul 27, 2015 4:09 pm

Lost Woods should just be one giant custom maze
Toilets should be called Wii Stops
Information kiosks should be named after Zelda assistants, i.e. Navi, Tatl, Fi etc
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by danbish » Mon Jul 27, 2015 4:41 pm

Oh wow, well done!

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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by SupaWaluigi » Mon Jul 27, 2015 5:16 pm

danbish wrote:Oh wow, well done!
If you liked that, I have now spent the afternoon building Peach's Castle (I really didn't have anything better to do today :lol: )

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Now, I though building Hyrule Castle was a slog. Building this was much more frustrating and slow, despite being shallower in height (I think). Mainly because the isometric camera angle makes building roofs turn into optical illusions and incredibly difficult to get the right position for each scenery object to be placed!

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But hey, I think the end result is pretty good. There aren't any roof pieces that are pointed enough (I have been using an image of the castle to replicate) and so it looks a bit squat and slightly different. I know the roof isn't as red/pink as in the games, but I quite liked the tile effect, and the only other roof piece that would have been good to use was the same one as for Hyrule Castle. Minor improvements can also be made as the park grows.
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by danbish » Mon Jul 27, 2015 5:25 pm

Holy cow! :shock: That's amazing! Very well done sir.

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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by Casplen » Mon Jul 27, 2015 5:47 pm

I never had the patience for building these kind of buildings in RCT2 with the isometric view, so this stuff is looking pretty good.

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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by OrangeRakoon » Mon Jul 27, 2015 5:52 pm

This is awesome, and also now featured on the home page!

Both Hyrule Castle and Peach's Castle are looking great :D

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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by SupaWaluigi » Mon Jul 27, 2015 6:11 pm

Oh wow, I am honoured that this is a home page feature!

And truth be told, I haven't really made structures like this in RCT2 before either, so I am really surprising myself :shock:
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project

Post by SupaWaluigi » Tue Jul 28, 2015 12:25 pm

Here's a major update: Major because the first Rides have been added! (Along with more scenery, of course)

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So, Castle Town has now started to take shape, adding in a couple of medieval-like town houses (of which more will be built), and accompanying scenery such as animatronic horses, carts, wooden benches and barrel bins.

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The Double Deck Carousel was the first ride added, it's fairground music blaring (louder than usual, seemingly) away, attracting guests into the Hyrule area of the park. And it needs naming!!

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Amidst the town houses, the first food and drink stalls have also been constructed. Now choice is very limited, especially when the only two medieval styled shops are the Toffee Apple Market Stall (Red) and Lemonade Market Stall (Blue). However accompanying these shops are the Fried Chicken Stall, Coffee shop and Sub-sandwich shop, and these all need naming too!

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Apart from the Fried Chicken Stall, in which I have taken the liberty to name it "Fried Cucco" instead (beat you all to it, didn't I? :lol: )

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Moving on towards Hyrule Castle, I have decided to make this section of Castle Town into a sort of armoury.

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Rides built here include the Trebuchet Ride (A medieval themed Top Spin) and the Mace Ride. Both make guest incredibly sick, meaning Castle Town will soon become inundated with pools of nasty stuff (You know what I mean..). Names for these too please!

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Thank you to Kess for suggesting a couple of names: the toilets at the entrance to the park are now known as "Wii Stops"...

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And all Information Kiosks in Hyrule will now be named after Legend of Zelda assistants, such as "Navi".
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project *Update!

Post by Kesskuron » Tue Jul 28, 2015 4:00 pm

Oh man you've gotta have a hat stall and call it the happy mask shop
I know they aren't masks but still
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Re: Nintendo Land - Roller Coaster Tycoon 2 Project *Update!

Post by DarkRula » Tue Jul 28, 2015 4:10 pm

I dub thee carousel "Galloping Eponas"
Now, I'm not that knowledgeable on all things Zelda, but I recall there being a pub in a game or two... I think. That coffee shop could take the name of one of them.

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Re: Nintendo Land - Roller Coaster Tycoon 2 Project *Update!

Post by OrangeRakoon » Tue Jul 28, 2015 5:02 pm

Lumpy Pumpkin for the Coffee Shop B)

And the Toffee Apple stand should be Syrup's Potion Shop.

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Re: Nintendo Land - Roller Coaster Tycoon 2 Project *Update!

Post by Bix » Tue Jul 28, 2015 6:33 pm

There absolutely must be a Donkey Kong Minecart ride somewhere .. also a Metroid Blast or F Zero spaceship ride or something along those lines.
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