SONM Emblem - Chapter 7 - COMPLETE

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Aren142
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Re: SONM Emblem - Silver the clutch... obviously

Post by Aren142 » Fri Jun 05, 2015 6:59 pm

Turn 4

Pacifist Boxer regained 3 HP!

Player Phase

Tim moved to (9,11) and cast Flux! He deals 13 damage to the Traitor (#6)!
Tim gained 10 EXP!
Silver moved to (11,16) and cast Wind! He deals 2 damage to Pacifist Boxer!
Silver casts Wind again but misses!
Silver gained 10 EXP!
Silver’s Wind broke!
Hyousei moved to (3,12) and waited.
Simas moved to (10,14) and waited.
Florence moved to (10,4) and used her Heal staff! Ackeron regained 22 HP!
Florence gained 11 EXP!
Natasha waited.
Neil moved to (16,10) and equipped his Iron Sword.
Aureus moved to (8,8) and waited.
Aperson moved to (12,9) and waited.
Ackeron moved to (9,9) and waited.

Enemy Phase

The Traitor (#2) launched an Arrowspate at (9,11)! It misses!
Tim gained 1 EXP!
The Traitor (#6) moved to (8,9) and attacked! He deals 11 damage to Aureus!
Aureus is killed!

Image

Units:

Players:

1. Silver - HP: 20/21
2. Aperson
3. Florence
4. Tim
5. Hyousei
6. Ackeron
7. Neil - HP: 7/20
8. Natasha - HP: 6/18
9. Brutus - HP: 0/29 *DEAD* (8,13)
10. Raziel - HP: 0/22 *DEAD* (10,15)
11. Aureus - HP: 0/24 *DEAD* (8,8)
12. Simas

Enemy:

1. Pacifist Boxer - Fighter - Lv6 - HP: 6/23 - Hit Axe* [20/20]
(STR 12, DEF 10, RES 8, MAG 1, SKL 5, SPD 6, LUK 2 - MOV 5, HIT 131, AVO 14)
2. Traitor - Ballistician - Lv1 - HP: 20/20 - Arrowspate [16/20]
(STR 6, DEF 6, RES 3, MAG 2, SKL 5, SPD 2, LUK 1 - MOV 4, HIT 91, AVO 5)
6. Traitor - Mercenary - Lv4 - HP: 8/21 - Steel Sword* [28/30]
(STR 9, DEF 8, RES 3, MAG 2, SKL 5, SPD 5, LUK 2 - MOV 5, HIT 86, AVO 12)

* denotes items that can be dropped.

Terrain:

Forests have a Movement Cost of 2. Provide Evasion and defensive bonuses.
Castles provide a defensive bonus and heal 3HP per turn.
Flying units are unaffected by terrain but will not receive bonuses.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Re: SONM Emblem - Silver the clutch... obviously

Post by Pineapple » Fri Jun 05, 2015 7:02 pm

Move Ape to (8,8) and attack 6. I'll stay where I am.
Last edited by Pineapple on Fri Jun 05, 2015 8:09 pm, edited 2 times in total.
Image

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Re: SONM Emblem - Silver the clutch... obviously

Post by JenovaPX » Fri Jun 05, 2015 7:03 pm

Fly to 3, 14 and iron axe 2
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Silver light
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Re: SONM Emblem - Silver the clutch... obviously

Post by Silver light » Fri Jun 05, 2015 7:03 pm

Seriously? Fighters are meant to have low res you know, Hoyle 9.9

Attack him with Wind again.

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Re: SONM Emblem - Silver the clutch... obviously

Post by Gazooki » Fri Jun 05, 2015 7:04 pm

Oi Silver, hope you weren't planning on getting that kill. Gonna move to (9,16) and finish the bedfordshire clanger off for you.
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Re: SONM Emblem - Silver the clutch... obviously

Post by Silver light » Fri Jun 05, 2015 7:05 pm

It's going to take both of us attacking him to kill him anyway. Hell, actually, he'll probably survive both. He'll have 9HP and i'm only doing 4 damage at best it turns out.

In short: Rik get your eton mess together and finish him, kthx.

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Re: SONM Emblem - Silver the clutch... obviously

Post by Aren142 » Fri Jun 05, 2015 7:06 pm

Silver light wrote:Seriously? Fighters are meant to have low res you know, Hoyle 9.9

Attack him with Wind again.
Level 6 boss on a building that boosts his Def/Res. It's not supposed to be easy for you.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Re: SONM Emblem - Silver the clutch... obviously

Post by Rik » Fri Jun 05, 2015 7:33 pm

Silver light wrote:It's going to take both of us attacking him to kill him anyway. Hell, actually, he'll probably survive both. He'll have 9HP and i'm only doing 4 damage at best it turns out.

In short: Rik get your eton mess together and finish him, kthx.
In short - you suck so get the cool guy on a horse to do the job for you.
Move to (10,16) and stab Pacifist with my iron sword
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Re: SONM Emblem - Silver the clutch... obviously

Post by Garf » Fri Jun 05, 2015 7:59 pm

you're all dying lol

Ackeron whack #6 with his sword, then Aperson swoop in for the kill on #6

I'll then move up to 9,8 and revive Aureus (dont think I can reach brutus this turn

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Re: SONM Emblem - Silver the clutch... obviously

Post by Nintendo Ninja » Fri Jun 05, 2015 7:59 pm

Move over to 11,10. Not that it really matters.

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Re: SONM Emblem - Florence's Guide To Getting Good

Post by Aren142 » Sat Jun 06, 2015 1:24 pm

Turn 5

Pacifist Boxer regained 3 HP!

Player Phase

Natasha waited.
Hyousei moved to (3,14) and attacked! He deals 11 damage to the Traitor (#2)!
Hyousei attacks again and deals 11 damage to the Traitor (#2)!
The Traitor is killed!
Hyousei gained 25 EXP!
Silver casts Wind and deals 2 damage to Pacifist Boxer!
Silver casts Wind again and deals 2 damage to Pacifist Boxer!
Silver gained 10 EXP!
Tim moved to (9,16) and cast Flux! He deals 5 damage to Pacifist Boxer!
“My king… I’m sorry… We were forced to fight you… Reclaim your kingdom…”
Pacifist Boxer is killed!
Tim gained 76 EXP!
LEVEL UP! Tim grew to Level 5! RES +1, SKL +1, SPD +1!
Received a Hit Axe!
Simas moved to (10,16) and equipped his Iron Sword.
Ackeron attacks and deals 3 damage to the Traitor (#6)!
The Traitor (#6) counterattacks and deals 14 damage to Ackeron!
Ackeron gained 11 EXP!
Aperson moved to (8,10) and attacked! CRITICAL HIT! He deals 27 damage to the Traitor (#6)!
The Traitor is killed!
Aperson gained 30 EXP!
Received a Steel Sword!
Florence moved to (9,8) and used her Revive staff! Aureus was brought back to life!
Florence gained 30 EXP!
LEVEL UP! Florence grew to Level 8! STR +1, DEF +1, RES +1, SKL +1, LUK +1!
RANK UP! Florence gained Weapon Proficiency rank C for Staves!
Neil moved to (11,10) and waited.

Image

Units:

Players:

1. Silver - HP: 20/21
2. Aperson
3. Florence
4. Tim
5. Hyousei
6. Ackeron - HP: 13/27
7. Neil - HP: 7/20
8. Natasha - HP: 6/18
9. Brutus - HP: 0/29 *DEAD* (8,13)
10. Raziel - HP: 0/22 *DEAD* (10,15)
11. Aureus - HP: 1/24
12. Simas

Terrain:

Forests have a Movement Cost of 2. Provide Evasion and defensive bonuses.
Castles provide a defensive bonus and heal 3HP per turn.
Flying units are unaffected by terrain but will not receive bonuses.
Last edited by Aren142 on Sat Jun 06, 2015 1:27 pm, edited 1 time in total.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Re: SONM Emblem - Florence's Guide To Getting Good

Post by Garf » Sat Jun 06, 2015 1:27 pm

While everyone is sorting the castle capture out, I'll squeeze myself in another 30 EXP by going to 9,13 and reviving Brutus

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Re: SONM Emblem - Florence's Guide To Getting Good

Post by Silver light » Sat Jun 06, 2015 1:27 pm

Move to (10,17) and claim the castle

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Re: SONM Emblem - Florence's Guide To Getting Good

Post by Gazooki » Sat Jun 06, 2015 1:31 pm

Guess I don't need to do anything.
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Re: SONM Emblem - Chapter 6 - Complete

Post by Aren142 » Sat Jun 06, 2015 4:24 pm

Turn 6

Player Phase

Florence moved to (9,13) and used her Revive staff! Brutus was revived!
Florence gained 30 EXP!
Silver moved to (10,17) and seized the castle!

Image

VICTORY!
The party received 1,600G for clearing Chapter 6!
The party received 350 BEXP for clearing Chapter 6!

Silver reached the gates to SONM Arena, Sport’s capital, a giant stadium. He called to the rest of the group and they converged on him. Simas picked up the limp body of Raziel and carried him to the gate to ensure that no one got left behind. However, as Ddraig the Red took flight, it knocked the vacant Ballista which launched a wild volley of arrows. The arrows impaled Ackeron who crumpled to the ground. No one noticed… and another Myrmidon was lot.

“How do we get in?” Aureus asked.

“I could summon demons from beyond the void to raze the gates,” Tim said. His suggestion fell on deaf ear, however, as people turned to Aperson instead. It seemed that people expected him to have a key or something like that.

“I had my captain’s armband stripped from me, there is nothing I can do,” Aperson said.

“Brutus could smash the gates?” Brutus suggested.

“Good idea,” Simas said.

Brutus readied himself and brought his axe down on the gates’ lock. The clash of metal run through the air, but the lock remained intact. Brutus swung his axe again. This time, he missed the lock completely. The third attempt, though, managed to sever the locks and open the gates.

The group poured into the stadium’s grounds. That’s when they noticed the flag of Pokeforum flying above the stadium. This was a siege now. It would be the turning point of the war. Somehow, a group of soldiers brought together by bandits in a village were the final hope of an entire nation.

---

Ackeron has been Godkilled!
Raziel has been brought back to life!

---

Base

This is your chance to prepare for the next chapter. You have until Monday to choose weapons to equip, use any items that you have, trade items between each other and access the armoury and convoy. The convoy allows you to store things you may not need in coming chapters or serve you purpose. If your inventory is full and you receive a new item during a chapter, it is automatically sent to the Convoy. At the armoury, you may buy or sell weapons. The party has a combined set of funds which is currently 5,320G. If you wish to sell an item, I will respond with how much you will earn by doing so before you can confirm it.

During the Base period, you can also choose to deploy NPC allies. You can deploy up to 2 per chapter. You can also choose not to deploy any. As you currently only have one, Aperson is set to deploy by default.

You can distribute BEXP to units. You can ask how much BEXP is needed for a unit to reach a certain level/EXP.

Armoury: Rank D

Swords:
Wooden Sword – 100
Iron Sword – 450
Short Sword – 460
Slim Sword – 480
Steel Sword – 600
Axes:
Iron Axe – 280
Hand Axe – 300
Slim Axe – 320
Steel Axe – 360
Lances
Iron Lance – 380
Javelin – 400
Slim Lance – 450
Steel Lance – 480
Bows:
Iron Bow – 540
Slack Bow – 100
Steel Bow – 720
Staves:
Heal – 600
Revive – 1,200
Mend – 1,000
Unlock – 1,500
Anima Tomes
Fire – 300
Wind – 450
Thunder – 300
Freeze – 450
Quake – 500
Elfire – 1,000
Elwind – 900
Elthunder – 1,100
Light Tomes
Light – 600
Narrow Light – 640
Elight – 960
Dark Tomes:
Flux – 540
Mire – 700
Evil Worm – 2,600
Knives:
Iron Knife – 500
Steel Knife – 800
Ballistae
Arrowspate – 1,000
Boulder – 2,000
Stonehoist – 1,200
Dragonstones:
Dragonstone – 2,300
Items:
Vulnerary – 300
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Re: SONM Emblem - Chapter 6 - Complete

Post by Gazooki » Sat Jun 06, 2015 4:54 pm

Sure you don't want to upgrade to Elwind Silver?
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Silver light
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Re: SONM Emblem - Chapter 6 - Complete

Post by Silver light » Sat Jun 06, 2015 4:59 pm

I'll take it if it's going and sell the Wind tome to help cover the costs.

See if anybody else needs stuff first, though.

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Re: SONM Emblem - Chapter 6 - Complete

Post by Nintendo Ninja » Sat Jun 06, 2015 5:02 pm

I may as well just take the longsword from the convoy rather than getting a steel sword so i'm probably fine.
Last edited by Nintendo Ninja on Sun Jun 07, 2015 10:25 am, edited 1 time in total.

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Re: SONM Emblem - Chapter 6 - Complete

Post by Rik » Sat Jun 06, 2015 7:42 pm

If Nun gets the Longsword and Poke is keeping the Elite Lance then I bagsy that steel sword
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Re: SONM Emblem - Chapter 6 - Complete

Post by pokemaniac212 » Sat Jun 06, 2015 9:17 pm

As last time I'm happy to keep the elite lance if no-one else wants it, but if someone else does I'll pass it on. Not sure if I need to upgrade to steel weapons yet, maybe getting to that point.
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Re: SONM Emblem - Chapter 6 - Complete

Post by Cazwegian » Sun Jun 07, 2015 9:16 am

After the last couple of chapters, I think we need some Vulneraries on us.

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Re: SONM Emblem - Chapter 6 - Complete

Post by JenovaPX » Sun Jun 07, 2015 2:39 pm

So Hoyle was a silly and didn't pump the BExp last round because IRC doesn't count or something, in light of that I assume we have 650 exp to play with?

How much for me, Joe and Nun to hit level 5?
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Aren142
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Re: SONM Emblem - Chapter 6 - Complete

Post by Aren142 » Sun Jun 07, 2015 3:56 pm

BEXP required to hit Level 5:
Hyousei - 258
Neil - 118
Brutus - 316
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Garf
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Re: SONM Emblem - Chapter 6 - Complete

Post by Garf » Sun Jun 07, 2015 4:10 pm

how much for me to hit lv20

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Aren142
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Re: SONM Emblem - Chapter 6 - Complete

Post by Aren142 » Sun Jun 07, 2015 4:34 pm

BEXP required to hit Level 20:
Florence - 8,552
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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