SONM Emblem - Chapter 7 - COMPLETE

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Aren142
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SONM Emblem - Chapter 7 - COMPLETE

Post by Aren142 » Tue Apr 14, 2015 6:09 pm

Image
(Credit to Jenova for making the map look not terrible.)
Welcome to SONM Emblem, a forum-based version of the popular tactical RPG series Fire Emblem. In this game, players will each control their own unit as part of the team trying to overcome the enemy’s army fulfil various victory conditions. The game will also feature a story using characters and locations based on the SONM Forums.

The game will be split into chapters. Each chapter will feature a grid based map with an objective. Generally, the objective will be to rout the enemy or to defeat a boss. However, the will also be occasions where you need to defend a unit or location for a number of turns.

Each turn will be split into a number of phases. The first will be the Player Phase. This will be when you move your unit and perform actions as well as discuss strategy with other players. After all moves have been made, I will simulate the remaining phases using behaviours based on the units involved. Those phases, in order, are the Ally Phase, Enemy Phase and Other Phase. The Ally Phase is for units fighting alongside you against a common enemy. The Enemy Phase is for your opponents. If you have multiple opponents in a single map, this phase will be split to accommodate the different sides. The Other Phase is for NPC units who, more often than not, would rather not be there and are unlikely to be able to fight.

During the Player Phase, you will submit your moves. The order the moves are performed in will by default match the order in which they are posted. However, players can specify the order in which they move such as before or after another player. If a player submits an action that cannot be performed due to the actions of an earlier player that turn, such as a player attacking an enemy that has already been defeated, it will be treated as waiting after moving. You may also leave an alternative action to perform in the event that a certain enemy is killed.

Deadlines for actions will generally last around 24 hours, but may be altered if needs be. If a player has failed to submit an action by the deadline then it will be opened to any player to choose the absent player’s actions.

All units will have a Movement stat (or MOV). During the Player Phase, you will be able to move your unit to any available space within that number of squares. Certain terrains will have a movement cost and reduce the number of spaces you can move if you cross that terrain. If a terrain has a movement cost higher than your remaining number of moves then you cannot enter that space. Flying units are special in that they are unaffected by movement costs and can cross and stop on any kind of terrain.
Mounted and Flying units can move again after performing an action using any remaining moves they have left.

The key to defeating any enemy is battle. Any unit equipped with a weapon and in range on an enemy can attack. However, if the attacked is also in the range of their opponent’s weapon then they will face a counterattack after their initial attack. A unit that is significantly faster than its opponent will be able to perform a second attack after the initial trading of blows. Certain weapons, such as the Brave series of weapons, double the number of attacks and perform two consecutive attacks at a time.

There are nine overall types of weapons; Swords, Axes, Lances, Bows, Tomes, Staves, Knives, Ballista and Dragonstones. Tomes can further be divided into three different types of magic; Anima (Elemental), Light and Dark. Staves are not offensive weapons and can’t be used to perform a counterattack. Instead, they function as supporting tools to provide help to allies, most commonly healing, and sometimes affect enemies in special ways.

Some types of weapons hold an advantage over other types of weapons. There are three different weapon triangles:
Weapons: Swords and Tomes > Axes and Bows > Lances and Knives > Swords and Tomes
Overall Magic: Light > Dark > Anima > Light
Anima Magic: Fire > Wind > Thunder > Fire
In addition, various weapons work well against certain types of units:
Bows > Flying units
Wind Magic > Flying units
Thunder Magic > Dragons
Ice Magic > Armoured units
Earth Magic > Mounted units

All weapons have a Weapon Proficiency rank. This shows how skilled with that type of weapon a unit needs to be in order to wield that weapon. All units starting at Level 1 will start with a Weapon Proficiency of E and will gain a new rank every 4 levels. (D at Level 4, C at Level 8 and so on.) When a unit is promoted, it may gain the ability to use a new type of weapon. This weapon will start at rank C.

All units have 10 different stats, 8 of which can improve upon level up:
Max HP – Maximum amount of health.
Strength (STR) – Unit’s strength when using melee weapons.
Defence (DEF) – Unit’s defence against melee weapons.
Resistance (RES) – Unit’s defence against magic.
Magic (MAG) – Unit’s strength when using magical weapons.
Skill (SKL) – Unit’s skill which grants accuracy and the ability to score critical hits.
Speed (SPD) – The unit’s speed, vital for dodging and landing multiple attacks in one turn.
Luck (LUK) – Just how lucky are you? The RNG is king.
Constitution (CON) – The size of your unit determines how easily you carry heavier weapons.
Movement (MOV) – The range that you can move.

Units will also have two more stats based on their other stats. Their Hit Rate (HIT) and Avoid (AVO). These account for accuracy and chance to dodge. Attacker's HIT - Defender's AVO is the basic calculation to determine the chance on an attack hitting. Be aware that bonuses from things such as terrain can affect these stats. HIT also accounts for the accuracy of the equipped weapon. Manaketes have a second stat for these in brackets, this shows the stats in their transformed state.

Weapons also have a number of stats that are important when deciding which ones to use:
Durability (DUR) – The number of times it can be used before it breaks.
Might (MIT) – The power of the weapon.
Hit Rate (HIT) – The chance of the weapon hitting.
Critical (CRIT) – The chance of scoring a critical hit with the weapon.
Weight (WGT) – How heavy the weapon is, heavier weapons may be difficult to carry.
Range (RNG) – The range in which enemies must be in order to attack.
EXP Yield (EXP) – Staves only. How much EXP you will receive for using it.

During the Player Phase, you can use an item as an alternative action. Items can have many uses such as healing or improving stats. You may also equip a weapon or trade weapons/items with another unit that is adjacent to your unit.

Throughout the game, you will encounter various status conditions that will negatively affect the units afflicted with them:
Poison – Deals 1-5 damage at the start of each turn. Lasts for 5 turns.
Sleep – Unit is unable to move, attack or perform any actions. Lasts for 5 turns. LUK% chance to wake up at the start of each turn.
Petrify – Unit is turned to stone and is unable to do anything. Must be restored using a Staff.
Silence – Unit is unable to use any magic (Tomes or Staves). Lasts for 5 turns.

Between chapters, players will spend a turn at the party’s Base. All units will be fully healed and any that died during the previous chapter will be revived. This will be a chance for players to trade items between each other’s inventories and visit the Armoury to purchase new weapons and items. The Armoury will upgrade to new levels based on Weapon Proficiencies. The Armoury will upgrade wither when half of the party has achieved a rank or a single unit has reached the next rank.

For an example of how the game is played, view the Beta game: http://www.sonm.uk/viewtopic.php?f=10&t=787

Sign up form:

Code: Select all

[b]Username:[/b]
[b]Character Name:[/b]
[b]Character Gender:[/b]
[b]Personal Information:[/b] (Personality/backstory/appearance to give your character some depth for the story, otherwise I will use creative licence.)
[b]Starting Class:[/b] (You may choose any of the listed Starting Classes in the post below. However, only one player may choose each of the Limited classes.)
[b]Starting Inventory:[/b] (You may choose up to 2 Weapons/Items from the list in the post below.)
Sign ups will remain open until such a time that I deem interest has peaked, such as a day or two without a new sign up. New players will be able to join later on between chapters. Their units will be scaled to match the current party.
Last edited by Aren142 on Tue Jun 23, 2015 11:21 am, edited 68 times in total.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Aren142
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Re: SONM Emblem

Post by Aren142 » Tue Apr 14, 2015 6:10 pm

Players:

Silver Light - Silver
Silver Light wrote:Silver
Male
Class: Tactician
Lv: 6 EXP: 92
HP: 21/21
Movement: 5
Proficiencies:
Sword - D
Anima Tome - D

Stats:
HP 21
STR 9
DEF 8
RES 7
MAG 8
SKL 4
SPD 10
LUK 4

HIT 110
AVO 24

Inventory:
1. Quake [39/40]
2. Slim Sword [22/30]
3. Elwind [34/35]
4.
5.
Garf - Florence
Garf wrote:Florence
Female
Class: Cleric
Lv: 8 EXP: 74
HP: 17/17
Movement: 5
Proficiencies:
Staff - C

Stats:
HP 17
STR 4
DEF 6
RES 10
MAG 11
SKL 10
SPD 6
LUK 7

HIT 124
AVO 19

Inventory:
1. Heal [2/30]
2. Balmwood [4/15]
3. Heal [30/30]
4, Revive [5/5]
5.
Gazooki - Tim The Enchanter
Gazooki wrote:Tim the Enchanter
Male
Class: Dark Mage
Lv: 5 EXP: 68
HP: 19/19
Movement: 5
Proficiencies:
Dark Tome - D

Stats:
HP 19
STR 2
DEF 6
RES 8
MAG 11
SKL 11
SPD 7
LUK 5

HIT 95
AVO 19

Inventory:
1. Flux [19/45]
2. Hit Axe [20/20]
3.
4.
5.
JenovaPX - Hyousei Jenosan
JenovaPX wrote:Hyousei Jenosan
Male
Class: Wyvern Rider
Lv: 5 EXP: 47
HP: 21/21
Movement: 7
Proficiencies:
Axe - D

Stats:
HP 21
STR 10
DEF 8
RES 6
MAG 1
SKL 6
SPD 6
LUK 7

HIT 91
AVO 19

Inventory:
1. Iron Axe [31/45]
2. Hand Axe [6/20]
3.
4.
5.
Nintendo Ninja - Neil Nunworth
Nintendo Ninja wrote:Neil Nunworth
Male
Class: Mercenary
Lv: 6 EXP: 13
HP: 21/21
Movement: 5
Proficiencies:
Sword - D

Stats:
HP 21
STR 13
DEF 10
RES 2
MAG 1
SKL 10
SPD 9
LUK 4

HIT 107
AVO 22

Inventory:
1. Longsword [17/20]
2. Iron Sword [25/45]
3. Elite Sword [24/40]
4. Vulnerary [3/3]
5.
Pineapple - Natasha
Pineapple wrote:Natasha
Female
Class: Pegasus Knight
Lv: 5 EXP: 42
HP: 18/18
Movement: 7
Proficiencies:
Lance - D

Stats:
HP 18
STR 8
DEF 4
RES 6
MAG 5
SKL 8
SPD 10
LUK 5

HIT 99
AVO 25

Inventory:
1. Iron Lance [37/45]
2. Wing Spear [13/30]
3. Vulnerary [2/3]
4.
5.
OmegaPit - Brutus
OmegaPit wrote:Brutus
Male
Class: Fighter
Lv: 5 EXP: 1
HP: 31/31
Movement: 5
Proficiencies:
Axe - D

Stats:
HP 31
STR 13
DEF 6
RES 5
MAG 1
SKL 7
SPD 5
LUK 2

HIT 70
AVO 12

Inventory:
1. Elite Axe [33/40]
2. Iron Axe [36/45]
3. Hand Axe [20/20]
4.
5.
Cazwegian - Raziel The Voiceless One
Cazwegian wrote:Raziel The Voiceless One
Male
Class: Manakete
Lv: 7 EXP: 20
HP: 23/23
Movement: 5
Proficiencies:
Dragonstone - D

Stats:
HP 23
STR 9
DEF 3
RES 8
MAG 7
SKL 3
SPD 3
LUK 5

HIT 11 (104)
AVO 14 (22)

Inventory:
1. Firestone [22/30]
2. Dragonstone [24/50]
3. Hand Lance [29/30]
4.
5.
Pokemaniac212 - Aureus Pokel
Pokemaniac wrote:Aureus Pokel
Male
Class: Cavalier
Lv: 6 EXP: 35
HP: 25/25
Movement: 7
Proficiencies:
Lance - D
Sword - D

Stats:
HP 25
STR 12
DEF 6
RES 5
MAG 0
SKL 7
SPD 12
LUK 5

HIT 82
AVO 29

Inventory:
1. Javelin [6/20]
2. Elite Lance [29/40]
3. Iron Sword [39/45]
4. Chest Key [1/1]
5.
Rik - Simas Durren
Rik wrote:Simas Durren
Male
Class: Cavalier
Lv: 6 EXP: 49
HP: 31/31
Movement: 7
Proficiencies:
Lance - D
Sword - D

Stats:
HP 31
STR 8
DEF 6
RES 3
MAG 2
SKL 6
SPD 14
LUK 7

HIT 96
AVO 35

Inventory:
1. Iron Lance [15/45]
2. Iron Sword [43/45]
3. Steel Sword [27/30]
4.
5.
NPC - Aperson
NPC wrote:Aperson
Male
Class: Lord
Lv: 4 EXP: 32
HP: 20/20
Movement: 5
Proficiencies:
Sword - D

Stats:
HP 20
STR 10
DEF 4
RES 4
MAG 3
SKL 8
SPD 8
LUK 5

HIT 114
AVO 21

Inventory:
1. Rapier [34/35]
2.
3.
4.
5.
Party Funds: 4,670G
Party Bonus EXP 1 BEXP

Convoy:
-Short Lance [17/20]
-Beacon Bow [39/40]
-Iron Sword [26/45]
-Master Seal [1/1]
-Second Seal [1/1]
-Wedding Bouquet [1/1]
-Dread Scroll [1/1]
Last edited by Aren142 on Tue Jun 23, 2015 12:25 pm, edited 91 times in total.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

User avatar
Aren142
Posts: 6214
Joined: Mon Oct 20, 2014 6:01 pm
Steam ID: Aren142
Contact:

Re: SONM Emblem

Post by Aren142 » Tue Apr 14, 2015 6:10 pm

Class Lists

Standard Classes

Tactician – (Limited) The brains behind the army’s strategies, a well-balanced class with all-round capabilities.
Weapons: Sword, Anima Tome. Promotions: Grandmaster, Strategist.

Lord - (Limited) A noble trained to fight. Can be fast, powerful and skilled with a blade.
Weapons: Sword. Promotions: Great Lord, Knight Lord.

Myrmidon – A somewhat frail swordfighter with impressive speed and skills to make up for it, this can lead to deadly critical hits.
Weapons: Sword. Promotions: Swordmaster, Assassin.

Thief – A highly useful unit capable of unlocking doors and chests, not as useful in battle but can dodge and score deadly hits from afar.
Weapons: Bow. Promotions: Adventurer, Assassin.

Ninja - A knife wielding unit able to open locks and do damage to weaken enemies. Fast and skilled with more all round defences than a Thief.
Weapons: Knife. Promotions: Elite Ninja, Puppeteer.

Fighter – A powerful close range combatant, all about overwhelming opponents with sheer force.
Weapons: Axe. Promotions: Warrior, Hero.

Mercenary – A powerful swordfighter focusing on raw power, similar to the Fighter.
Weapons: Sword. Promotions: Weapons Master, Bow Knight.

Archer – A rather frail unit that doesn’t like close range combat, instead shooting from long range to attack vulnerable targets.
Weapons: Bow. Promotions: Bow Knight, Sniper.

Cavalier – A powerful soldier mounted on a horse, capable of wielding both lances and swords.
Weapons: Lance, Sword. Promotions: Paladin, Great Knight.

Knight – A slow but heavily armoured unit capable of withstanding all sorts of melee attacks, but vulnerable to magic.
Weapons: Lance. Promotions: General, Great Knight.

Pegasus Knight – (Female only) Fast and capable of flying over any terrain, but weak defensively and especially vulnerable to bows.
Weapons: Lance. Promotions: Falcon Knight, Dark Flier.

Pegasus Warrior - (Male only) A stronger, but equally fast and skilled, unit than their female counterparts but more vulnerable to magic.
Weapons: Lance. Promotions: Falcon Knight, Pegasus Lord.

Wyvern Rider – Flying on the back of a wyvern is slower than on a Pegasus, but less vulnerable and carrying more strength.
Weapons: Axe. Promotions: Wyvern Lord, Revenant Knight.

Mage – The most common magic user, able to wield the many different types of elemental magic, good against other magic but vulnerable to physical attacks.
Weapons: Anima Tome. Promotions: Sage, Mage Hero.

Dark Mage – A highly skilled magic user capable of wielding the difficult to master dark magic and its many nefarious effects.
Weapons: Dark Tome. Promotions: Sorcerer, Dark Knight.

Light Mage – A Mage specialising in powerful light magic, but even more vulnerable to physical attacks than a regular Mage.
Weapons: Light Tome. Promotions: Exorcist, Light Sage.

Priest – (Male only) A holy man lacking any offensive capabilities, able to heal injured units and provide other supporting roles.
Weapons: Staff. Promotions: War Monk, Light Sage.

Cleric – (Female only) A highly skilled healer with other supporting options, but not meant for battle.
Weapons: Staff. Promotions: Valkyrie, Sage.

Merchant - A travelling merchant trained to defend themselves. Slow, but otherwise powerful unit with decent defences that can use bows.
Weapons: Bow. Promotions: Grand Merchant, Puppeteer.

Dancer – (Female only) (Limited) A unique unit able to perform various dances to support her allies, the most basic of which allows a unit a second turn.
Weapons: Knife. Promotions: Seductress, Songstress.

Soldier – A lightly armoured lance-wielder, faster and more skilled than the bulkier Knight.
Weapons: Lance. Promotions: Halberdier, Baron.

Troubadour – (Female only) A Cleric on horseback able to reach those in need of healing sooner but more likely to be hit when attacked.
Weapons: Staff. Promotions: Valkyrie, War Cleric.

Maid - (Female only) A household servant trained to protect her master with fighting and healing capabilities. Fast and skilled with a focus on healing.
Weapons: Knife, Staff. Promotions: Great Maid, Bodyguard.

Butler - (Male only) A household servant trained to protect his master with fighting and healing capabilities. Slow but powerful and defensively solid.
Weapons: Knife, Staff. Promotions: Great Butler, Bodyguard.

Ballistician – (Limited) A unique unit that uses a Ballista to attack targets a large distance away, moves slowly but has a large defence to protect against attacks that it can’t counter.
Weapons: Ballista. Promotions: None.

Manakete – (Limited) A creature of legend, a person capable of transforming into a dragon. Starts weak but has incredible growth and gains significant boosts when transformed.
Weapons: Dragonstone. Promotions: None.

Note: Ballistician and Manakete cannot promoted so will instead grow to Level 30 instead of promoting at Level 21.
Special Classes
These classes are only playable by reclassing into them using Second Seals. They are otherwise NPC only classes.

Barbarian - A strong attacking unit that can cross mountains and Enemy Barbarians can attack towns.
Weapons: Axe. Promotions: Berserker, Warrior.

Hunter - A powerful Archer capable of moving through forests with ease.
Weapons: Bow. Promotions: Bow Knight, Sniper.

Axe Knight - A fast and powerful horseback fighter who is highly skilled with an axe.
Weapons: Axe. Promotions: Great Knight, Hero.
NPC Only Classes
Horse - It's a horse.
Weapons: Kick. Promotions: Pegasus.

Chaos Mage - A highly skilled and powerful master of both Light and Dark Magic.
Weapons: Light Tome, Dark Tome. Promotions: NA
Post will be updated as more classes are encountered...
Last edited by Aren142 on Fri Jun 26, 2015 11:35 pm, edited 16 times in total.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

User avatar
Aren142
Posts: 6214
Joined: Mon Oct 20, 2014 6:01 pm
Steam ID: Aren142
Contact:

Re: SONM Emblem

Post by Aren142 » Tue Apr 14, 2015 6:10 pm

Weapons and Items List

Swords:
Iron Sword – DUR: 45, MIT: 5, HIT: 90, CRIT: 0, WGT: 5, RNG: 1, PROF: E
Short Sword – DUR: 40, MIT: 6, HIT: 75, CRIT: 0, WGT: 6, RNG: 1, PROF: E
Slim Sword – DUR: 30, MIT: 3, HIT: 100, CRIT: 5, WGT: 2, RNG: 1, PROF: E
Glass Sword – DUR: 3, MIT: 11, HIT: 85, CRIT: 0, WGT: 2, RNG: 1, PROF: E
Wooden Sword – DUR: 15, MIT: 1, HIT: 100, CRIT: 0, WGT: 2, RNG: 1, PROF: E
Elite Sword - DUR: 40, MIT: 6, HIT: 65, CRIT: 0, WGT: 9, RNG: 1, PROF: E
(User gains double EXP if it hits. Max EXP per battle is 100.)
Rapier - DUR: 35, MIT: 7, HIT: 95, CRIT: 10, RNG: 1, WGT: 4, PROF: E
(Lords and promotions only. Effective against Mounted and Armoured units.)
Longsword - DUR: 20, MIT: 6, HIT: 85, CRIT: 0, WGT: 11, RNG: 1, PROF: D
(Effective against Mounted units.)
Steel Sword – DUR: 30, MIT: 8, HIT: 75, CRIT: 0, WGT: 10, RNG: 1, PROF: D
Axes:
Iron Axe – DUR: 45, MIT: 8, HIT: 75, CRIT: 0, WGT: 10, RNG: 1, PROF: E
Hand Axe – DUR: 20, MIT: 7, HIT: 60, CRIT: 0, WGT: 12, RNG: 1-2, PROF: E
Slim Axe – DUR: 30, MIT: 5, HIT: 85, CRIT: 5, WGT: 7, RNG: 1, PROF: E
Glass Axe – DUR: 3, MIT: 14, HIT: 80, CRIT: 0, WGT: 9, RNG: 1, PROF: E
Elite Axe - DUR: 40, MIT: 9, HIT: 55, CRIT: 0, WGT: 13, RNG: 1, PROF: E
(User gains double EXP if it hits. Max EXP per battle is 100.)
Hit Axe - DUR: 20, MIT: 7, HIT: 120, CRIT: 0, WGT: 14, RNG: 1, PROF: D
Steel Axe – DUR: 30, MIT: 11, HIT: 65, CRIT: 0, WGT: 15, RNG: 1, PROF: D
Poison Axe - DUR: 40, MIT: 4, HIT: 60, CRIT: 0, WGT: 10, RNG: 1, PROF: D
(Inflicts Poison if it hits, regardless of damage dealt.)
Lances:
Iron Lance – DUR: 45, MIT: 7, HIT: 80, CRIT: 0, WGT: 8, RNG: 1, PROF: E
Javelin – DUR: 20, MIT: 6, HIT: 65, CRIT: 0, WGT: 11, RNG: 1-2, PROF: E
Hand Lance - DUR: 30, MIT: 7, HIT: 60, CRIT: 0, WGT: 10, RNG: 1-2, PROF: E
Slim Lance – DUR: 30, MIT: 4, HIT: 85, CRIT: 5, WGT: 4, RNG: 1, PROF: E
Glass Lance – DUR: 3, MIT: 13, HIT: 75, CRIT: 0, WGT: 3, RNG: 1, PROF: E
Wing Spear – DUR: 30, MIT: 8, HIT: 90, CRIT: 10, WGT: 4, RNG: 1, PROF: E
(Pegasus Knights and promotions only. Effective against Mounted and Armoured units.)
Short Lance - DUR: 20, MIT: 5, HIT: 70, CRIT: 0, WGT: 8, RNG: 1, PROF: E
Elite Lance - DUR: 40, MIT: 8, HIT: 60, CRIT: 0, WGT: 12, RNG: 1, PROF: E
(User gains double EXP if it hits. Max EXP per battle is 100.)
Steel Lance – DUR: 30, MIT: 10, HIT: 70, CRIT: 0, WGT: 13, RNG: 1, PROF: D
Bows:
Iron Bow – DUR: 45, MIT: 6, HIT: 85, CRIT: 0, WGT: 5, RNG: 2, PROF: E
Beacon Bow – DUR: 40, MIT: 6, HIT: 65, CRIT: 5, WGT: 6, RNG: 2, PROF: E
Glass Bow – DUR: 3, MIT: 13, HIT: 75, CRIT: 0, WGT: 2, RNG: 2, PROF: E
Slack Bow – DUR: 20, MIT: 1, HIT: 90, CRIT: 0, WGT: 4, RNG: 2, PROF: E
Steel Bow – DUR: 30, MIT: 9, HIT: 70, CRIT: 0, WGT: 9, RNG: 2, PROF: D
Staves:
Heal – DUR: 30, HIT: 100, RNG: 1, PROF: E, EXP: 11
(Heals unit for 10+MAG)
Revive – DUR: 5, HIT: 100, RNG: 1, PROF: E, EXP: 30
(Revives a unit that died in an adjacent space with 1 HP)
Glass – DUR: 3, HIT: 100, RNG: 1, PROF: E, EXP: 25
(Fully heals a unit)
Mend - DUR: 20, HIT: 100, RNG: 1, PROF: D, EXP: 12
(Heals unit for 20+MAG)
Balmwood - DUR: 15, HIT: 100, RNG: 1, PROF: D, EXP: 15
(Heals target and user for 10+MAG)
Unlock – DUR: 10, HIT: 100, RNG: 1-2, PROF: D, EXP: 17
(Opens Doors and Chests)
Anima Tomes:
Fire – Type: Fire, DUR: 40, MIT: 5, HIT: 90, CRIT: 0, WGT: 3, RNG: 1-2, PROF: E
Wind – Type: Wind, DUR: 40, MIT: 4, HIT: 95, CRIT: 0, WGT: 2, RNG: 1-2, PROF: E
Thunder – Type: Thunder, DUR: 40, MIT: 3, HIT: 80, CRIT: 5, WGT: 4, RNG: 1-2, PROF: E
Freeze – Type: Ice, DUR: 40, MIT: 3, HIT: 100, CRIT: 0, WGT: 4, RNG: 1-2, PROF: E
(Boosts DEF by 1 while equipped)
Quake – Type: Earth, DUR: 40, MIT: 2, HIT: 100, CRIT: 10, WGT: 5, RNG: 1-2, PROF: E
Elfire – Type: Fire, DUR: 35, MIT: 7, HIT: 85, CRIT: 0, WGT: 5, RNG: 1-2, PROF: D
Elwind – Type: Wind, DUR: 35, MIT: 6, HIT: 90, CRIT: 0, WGT: 4, RNG: 1-2,, PROF: D
Elthunder – Type: Thunder, DUR: 35, MIT: 5, HIT: 75, CRIT: 10, WGT: 6, RNG: 1-2, PROF: D
Light Tomes:
Light – DUR: 35, MIT: 4, HIT: 90, CRIT: 5, WGT: 6, RNG: 1-2, PROF: E
Narrow Light – DUR: 25, MIT: 2, HIT: 100, CRIT: 10, WGT: 4, RNG: 1-2, PROF: E
Elight – DUR: 30, MIT: 6, HIT: 90, CRIT: 5, WGT: 9, RNG: 1-2, PROF: D
Dark Tomes:
Flux – DUR: 45, MIT: 5, HIT: 70, CRIT: 0, WGT: 8, RNG: 1-2, PROF: E
Mire – DUR: 30, MIT: 8, HIT: 70, CRIT: 0, WGT: 6, RNG: 1-2, PROF: E
(Inflicts 5 damage to the user after each hit)
Evil Worm – DUR: 25, MIT: 8, HIT: 60, CRIT: 0, WGT: 12, RNG: 1-3, PROF: D
Knives:
Iron Knife – DUR: 30, MIT: 2, HIT: 100, CRIT: 0, WGT: 2, RNG: 1-2, PROF: E
Iron Shuriken - DUR: 25, MIT: 2, HIT: 95, CRIT: 5, WGT: 3, RNG: 1-2, PROF: E
Steel Knife – DUR: 25, MIT: 4, HIT: 90, CRIT: 0, WGT: 3, RNG: 1-2, PROF: D
Steel Shuriken - DUR: 20, MIT: 4, HIT: 80, CRIT: 5, WGT: 4, RNG: 1-2, PROF: D
Ballistae:
Arrowspate – DUR: 20, MIT: 12, HIT: 80, CRIT: 0, WGT: 6, RNG: 3-10, PROF: E
(Effective against Flying units)
Glass Shards – DUR: 5, MIT: 14, HIT: 75, CRIT: 0, WGT: 5, RNG: 3-10, PROF: E
Boulder – DUR: 5, MIT: 20, HIT: 255, CRIT: NA, WGT: 20, RNG: 3-10, PROF: E
(Ignores user's STR. Can target empty spaces. Damages adjacent units.)
Stonehoist – DUR: 40, MIT: 15, HIT: 50, CRIT: 0, WGT: 8, RNG: 3-10, PROF: D
Dragonstones:
Dragonstone – DUR: 50, MIT: 8, HIT: 80, CRIT: 15, RNG: 1-2, PROF: E
(Boosts: STR +8, DEF +10, RES +7, SKL +3, SPD +2)
Firestone - DUR: 30, MIT:15, HIT: 85, CRIT: 0, RNG: 1-2, PROF: D
(Boosts: STR +8, DEF +9, RES +4, SKL +4, SPD +4)
Items:
Vulnerary – Uses: 3 (Heals 10 HP)
Angelic Robe – Uses: 1 (Permanently increases Max HP by 7)
Energy Drop – Uses: 1 (Permanently increases STR by 2)
Dracoshield – Uses: 1 (Permanently increases DEF by 2)
Talisman – Uses: 1 (Permanently increases RES by 2)
Spirit Dust – Uses: 1 (Permanently increases MAG by 2)
Speedwing – Uses: 1 (Permanently increases SPD by 2)
Secret Book – Uses: 1 (Permanently increases SKL by 2)
Goddess Statue – Uses: 1 (Permanently increases LUK by 2)
Boots – Uses: 1 (Permanently increases MOV by 2)
Statue Frag – Uses: 1 (Permanently increases CON by 2)
Red Gem - Uses: NA (Sells for 2,500G)
Chest Key - Uses: 1 (Unlocks chests)
Door Key - Uses: 1 (Unlocks doors)
Master Seal - Uses: 1 (Promotes Level 10 or higher unpromoted units.)
Second Seal - Uses: 1 (Reclasses a unit into another class of their choosing.)
Wedding Bouquet - Uses: 1 (Promotes Level 10 or higher Female units to the Bride class.)
Dread Scroll - Uses: 1 (Promotes Level 10 or higher Male units to the Dread Fighter class.)
Will be updated as more Weapons and Items become available...
Last edited by Aren142 on Fri Jun 26, 2015 11:00 pm, edited 16 times in total.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Aren142
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Re: SONM Emblem

Post by Aren142 » Tue Apr 14, 2015 6:11 pm

Chapter Archive

Chapter 1: Taking Up Arms Chapter 2: Unsettling Times Chapter 3: Blind Fury Chapter 4: Foreign Heroes Chapter 5: Prison Break Chapter 6: Betrayal Chapter 7: The Throne Character Archive

Met - Barbara Roymund
Met wrote:Barbara Roymund
Female
Class: Dancer
Lv: 3 EXP: 10
HP: 15/15
Movement: 7
Proficiencies:
Knife - D

Stats:
HP 15
STR 5
DEF 3
RES 2
MAG 4
SKL 8
SPD 9
LUK 10

HIT 21
AVO 28

Inventory:
1.
2.
3.
4.
5.

Dances:
1. Refreshing Dance - HIT: 100, RNG: 1, EXP: 10
(Refreshes a unit's turn.)
ChaosControl - Krystal
ChaosControl wrote:Krystal
Female
Class: Myrmidon
Lv: 4 EXP: 6
HP: 28/28
Movement: 5
Proficiencies:
Sword - D

Stats:
HP 28
STR 5
DEF 5
RES 3
MAG 1
SKL 10
SPD 10
LUK 7

HIT 89
AVO 27

Inventory:
1. Elite Sword [25/40]
2. Longsword [20/20]
3.
4.
5.
liberal - Ackeron
liberal wrote:Ackeron
Male
Class: Myrmidon
Lv: 3 EXP: 66
HP: 27/27
Movement: 5
Proficiencies:
Sword - E

Stats:
HP 27
STR 6
DEF 3
RES 4
MAG 4
SKL 9
SPD 8
LUK 6

HIT 111
AVO 22

Inventory:
1. Iron Sword [26/45]
2.
3.
4.
5.
Last edited by Aren142 on Tue Jun 23, 2015 11:03 am, edited 47 times in total.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Silver light
Posts: 380
Joined: Mon Oct 20, 2014 6:24 pm

Re: SONM Emblem - SIGN UPS OPEN

Post by Silver light » Tue Apr 14, 2015 6:22 pm

Username: Silver Light
Character Name: Silver
Character Gender: Male
Personal Information: Personality (logical, rational thinker, cold/aloof, calm and collected) / Backstory (young but skilled traveling tactician, slightly more skilled with defensive strategy than offensive) / Appearence (black hair & clothes)
Starting Class: Tactician
Starting Inventory: Iron Sword, Wind Tome actually i could just buy an Iron Sword after chapter 1, so Wind Tome + Angelic Robe Speedwing instead.
Last edited by Silver light on Wed Apr 15, 2015 1:52 pm, edited 8 times in total.

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Met
Posts: 4113
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NNID: Metballs
3DS Friend Code: 031879326955
PSN ID: MetONM
Xbox Gamertag: Metballs
Steam ID: metonm

Re: SONM Emblem - SIGN UPS OPEN

Post by Met » Tue Apr 14, 2015 6:31 pm

Username: Met
Character Name: Barbara Roymund
Character Gender: Female
Personal Information: Very innocent and pure but tries to be slutty so senpai notices her. Suitably bardy, when needed.
Starting Class: Bard. Aka Dancer
Starting Inventory: 2 boots. Or a boots and Goddess Statue.

Can't touch this...
Last edited by Met on Tue Apr 14, 2015 6:46 pm, edited 1 time in total.
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<Kaee> I think Met would give better sex than Hoyle
cruizer wrote:I didn't start writing this with the intention of speaking about veganism; but the link between animal explotiation and oppressed human groups is so obvious

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Garf
Posts: 5492
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PSN ID: GarfGuy
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Re: SONM Emblem - SIGN UPS OPEN

Post by Garf » Tue Apr 14, 2015 6:37 pm

Username: Garf
Character Name: Florence
Character Gender: F
Personal Information: A noblewoman who has joined to heal the people who couldn't function without her This gif, basically
Starting Class: Cleric
Starting Inventory: Heal and Revive


White Mage represent

Gazooki
Posts: 949
Joined: Mon Oct 20, 2014 6:04 pm

Re: SONM Emblem - SIGN UPS OPEN

Post by Gazooki » Tue Apr 14, 2015 6:41 pm

Username: Gazooki
Character Name: Tim the Enchanter
Character Gender: Male
Personal Information: Once a normal boy named Timothy, he was introduced to the dark arts by Zygoth, a self-proclaimed expert in the subject, and has never been the same since. Can be quite stoic at times, but most of the time is rather flippant and has a penchant for wacky conspiracies that often have more basis in fiction than fact, although sometimes they may prove prophetic. Is the brother of Larry from the Beta.
Starting Class: Dark Mage
Starting Inventory: Flux, Spirit Dust
REMEMBER ME!

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JenovaPX
Posts: 6401
Joined: Mon Oct 20, 2014 5:58 pm
PSN ID: JenovaPX
Steam ID: Jenova1039

Re: SONM Emblem - SIGN UPS OPEN

Post by JenovaPX » Tue Apr 14, 2015 7:03 pm

Username: JenovaPX
Character Name: Hyousei Jenosan
Character Gender: M
Personal Information: A young man with a dream and the drive to make it come true. He'll use his hidden strengths from on top of his mighty Wyvern, Ddraig the Red, to tear through any enemies with guts and determination. Hails from outside of the SONM lands, travelling through to find women for his harem.
Starting Class: Wyvern Rider
Starting Inventory: Iron axe, goddess statue
Last edited by JenovaPX on Tue Apr 14, 2015 8:08 pm, edited 2 times in total.
Welcome to the True Man's World
Destiny is Destiny.

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Kriken
FKA liberal
Posts: 2366
Joined: Mon Oct 20, 2014 6:25 pm
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Re: SONM Emblem - SIGN UPS OPEN

Post by Kriken » Tue Apr 14, 2015 7:44 pm

Username: liberal
Character Name: Ackeron
Character Gender: Male
Personal Information: Stubborn and determined. Lazy and impatience at times when the task is daunting, but ultimately is set on becoming the best swordsman ever. A young man without a particularly special upbringing who ran away from home as a teenager to travel the world and hone their skills. Has short messy black hair, a sharp-featured face and tan skin. Wears a red tunic and headband, and brown boots.
Starting Class: Myrmidon
Starting Inventory: Iron sword and angelic robe
Image

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Nintendo Ninja
Posts: 1426
Joined: Mon Oct 20, 2014 8:42 pm

Re: SONM Emblem - SIGN UPS OPEN

Post by Nintendo Ninja » Tue Apr 14, 2015 8:03 pm

Username: Nintendo Ninja
Character Name: Neil Nunworth
Character Gender: M
Personal Information: A ladies man who's the finest blade for hire this side of FG&Q, in his own humble opinion.
Starting Class: Mercenary
Starting Inventory: Iron Sword, Energy Drop

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Pineapple
Posts: 2004
Joined: Mon Oct 20, 2014 6:08 pm
NNID: Waddl.D
Steam ID: A Disaster

Re: SONM Emblem - SIGN UPS OPEN

Post by Pineapple » Tue Apr 14, 2015 8:24 pm

Username: Pineapple
Character Name: Natasha
Character Gender: Female
Personal Information: A fresh recruit in her late teens who is determined to shine with her Pegasus Aurora, her best friend for whom she cares deeply. She endeavours to perform at her fullest potential and improve her skills as a Pegasus Knight, though her perfectionist attitude means she struggles to accept failure. She tries to stay optimistic and bring a smile to the faces of people around her but frequently becomes too involved in other people's problems, causing her emotional pain as well. Regardless, Natasha just wants to help others and be the best she can, even if her attention to detail often results in her losing focus of the general picture. Has powder blue hair, green eyes, wears white armour on top of a turquoise dress and a white ribbon on her head.
Starting Class: Pegasus Knight
Starting Inventory: Wing Spear, Talisman Spirit Dust (assuming it's not too late to change, that is)
Last edited by Pineapple on Wed Apr 15, 2015 6:58 pm, edited 2 times in total.
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Nintendo Ninja
Posts: 1426
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Re: SONM Emblem - SIGN UPS OPEN

Post by Nintendo Ninja » Tue Apr 14, 2015 8:28 pm

Pineapple wrote:Personal Information: (Will edit in soon)
Brace your scroll bars =P

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OmegaPit
Posts: 1200
Joined: Mon Oct 20, 2014 6:17 pm

Re: SONM Emblem - SIGN UPS OPEN

Post by OmegaPit » Tue Apr 14, 2015 8:48 pm

Username: OmegaPit
Character Name: Brutus
Character Gender: Male
Personal Information: A beast of a man. He was abandoned as a child but raised by a pair of farmers, but they couldn't handle his constant outbursts of rage and was given to the army on his 12th birthday. Because they found him and noticed shortly after taken in that he was a very angry child they simply named him Brutus. In the army he learnt that only the strong survive and thus uses his anger and aggression to get what he wants.
Starting Class: Fighter
Starting Inventory: Angelic Robe, Iron Axe.
Image

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Cazwegian
Posts: 337
Joined: Mon Oct 20, 2014 6:45 pm
NNID: Cazwegian2
3DS Friend Code: 3754-6334-3639
Steam ID: Cazwegian

Re: SONM Emblem - SIGN UPS OPEN

Post by Cazwegian » Tue Apr 14, 2015 9:11 pm

Username: Cazwegian
Character Name: Raziel the Voiceless One
Character Gender: Male
Personal Information:I'll let you use your creative licence
Starting Class: Manakete
Starting Inventory: Energy Drop, Dragonstone.

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pokemaniac212
Posts: 1374
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Re: SONM Emblem - SIGN UPS OPEN

Post by pokemaniac212 » Tue Apr 14, 2015 9:41 pm

In, I'll fill in the form in the morning when I'm not on my phone.
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JenovaPX
Posts: 6401
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PSN ID: JenovaPX
Steam ID: Jenova1039

Re: SONM Emblem - SIGN UPS OPEN

Post by JenovaPX » Tue Apr 14, 2015 10:11 pm

Well, gg Caz, those stats sure are something
Welcome to the True Man's World
Destiny is Destiny.

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Rik
Posts: 3731
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Re: SONM Emblem - SIGN UPS OPEN

Post by Rik » Tue Apr 14, 2015 10:20 pm

Username: Rik
Character Name: Simas Durren
Character Gender: Male
Personal Information: The son of a fisherman and a horse breeder, Simas grew up in the coastal town of Whitebay in the Ga'Aw region, but longed for adventure. One day he managed to stow away on a trade vessel in the hopes it would take him to some far off, exciting new land. Instead, it took him into a vicious storm that threw him overboard and left him washed up on the shores of the northern reaches of SONM. Luckily, a passing military patrol led by Sir Steve Stevenson found him and took him back to Stevesbury, where he steadily recovered and earned his keep by looking after the regiment's horses. Inspired by Sir Steve's bravery, Simas decided to join the army, finally finding the adventure he'd always wanted as part of the cavalry.
Starting Class: Cavalier
Starting Inventory: Iron Lance, Angelic Robe
Ghost wrote:and since when has "being dumb" been a sin on the internet?
Pokeforum Random Battle Tourney - come for the battles, stay for the salt

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Aren142
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Re: SONM Emblem - SIGN UPS CLOSED

Post by Aren142 » Wed Apr 15, 2015 12:05 am

Twelve is plenty for now. Didn't realise we'd get this many this quickly. Good job me. Going to call time on Sign Ups. Anyone else will have to wait for Chapter 2. I'll wait for Maniac to sort out his form and then I'll set up the first Chapter hopefully in time for Wednesday evening/Thursday morning (read: afternoon).

EDIT: Pineapple, I had enough of this from Silver, but ok, I'll allow you to change it.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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pokemaniac212
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Re: SONM Emblem - Sign ups closed, setting up

Post by pokemaniac212 » Wed Apr 15, 2015 6:56 am

Code: Select all

[b]Username:[/b]Pokemaniac212
    [b]Character Name:[/b]Aureus Pokel
    [b]Character Gender:[/b]Male
    [b]Personal Information:[/b] The youngest son of a minor lord, Aureus joined the military in order to make a name for himself. Noble and slightly aloof, but he always has the best interests of the group at heart.
    [b]Starting Class:[/b] Cavalier
    [b]Starting Inventory:[/b] Iron Sword, Javelin
Image

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Cazwegian
Posts: 337
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3DS Friend Code: 3754-6334-3639
Steam ID: Cazwegian

Re: SONM Emblem - Sign ups closed, setting up

Post by Cazwegian » Wed Apr 15, 2015 5:05 pm

May as well change my name to death fodder.

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Aren142
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Re: SONM Emblem - Sign ups closed, setting up

Post by Aren142 » Wed Apr 15, 2015 5:39 pm

Cazwegian wrote:May as well change my name to death fodder.
The bonuses you get from your Dragonstone during battle makes you the most powerful unit in the party.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

User avatar
JenovaPX
Posts: 6401
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PSN ID: JenovaPX
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Re: SONM Emblem - Sign ups closed, setting up

Post by JenovaPX » Wed Apr 15, 2015 5:40 pm

Until longbows
Welcome to the True Man's World
Destiny is Destiny.

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Cazwegian
Posts: 337
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Re: SONM Emblem - Sign ups closed, setting up

Post by Cazwegian » Wed Apr 15, 2015 7:04 pm

Aren142 wrote:
Cazwegian wrote:May as well change my name to death fodder.
The bonuses you get from your Dragonstone during battle makes you the most powerful unit in the party.
I know, I know. Lets just hope I don't run out of uses early on, otherwise I will be.

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