SONM Emblem - Chapter 7 - COMPLETE

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Gazooki
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Re: SONM Emblem - Chapter 6: Betrayal

Post by Gazooki » Mon Jun 01, 2015 6:09 pm

Think I'll wait til the boulder bedfordshire clanger are out of the way before I even attempt to move.
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OmegaPit
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Re: SONM Emblem - Chapter 6: Betrayal

Post by OmegaPit » Mon Jun 01, 2015 6:49 pm

9, 8 then.
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Pineapple
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Re: SONM Emblem - Chapter 6: Betrayal

Post by Pineapple » Tue Jun 02, 2015 10:45 am

...I'm not sure if I'll even survive a boulder hit but I'll go to (17,6).
Last edited by Pineapple on Tue Jun 02, 2015 5:32 pm, edited 2 times in total.
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Silver light
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Re: SONM Emblem - Chapter 6: Betrayal

Post by Silver light » Tue Jun 02, 2015 11:35 am

Move to (11,3) where Joe was

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Aren142
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Re: SONM Emblem - Chapter 6: Betrayal

Post by Aren142 » Tue Jun 02, 2015 3:19 pm

You can now jump in for:
Jenova - Hyousei
Maniac - Aureus
Liberal - Ackeron
NPC - Aperson

If Liberal's quitting then people will be able to jump in for him at any time in the chapter like an NPC unit. Also could Silver and Pineapple sort out their coordination since they're trying to go to the same place.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Nintendo Ninja
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Re: SONM Emblem - Chapter 6: Betrayal

Post by Nintendo Ninja » Tue Jun 02, 2015 4:25 pm

Ape can move over to 14,6 and join the cool guys who are going right.

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JenovaPX
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Re: SONM Emblem - Chapter 6: Betrayal

Post by JenovaPX » Tue Jun 02, 2015 5:49 pm

Move to 1,4
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pokemaniac212
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Re: SONM Emblem - Chapter 6: Betrayal

Post by pokemaniac212 » Tue Jun 02, 2015 5:53 pm

Move to 3,5
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Silver light
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Re: SONM Emblem - Chapter 6: Betrayal

Post by Silver light » Tue Jun 02, 2015 9:45 pm

Have Liberal's guy stay where he is just so Hoyle can do his update already

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Aren142
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Aren142 » Tue Jun 02, 2015 10:23 pm

Turn 1

Player Phase

Florence waited.
Neil moved to (15,5) and waited.
Simas moved to (11,8) and waited.
Raziel moved to (10,8) and waited.
Tim waited.
Brutus moved to (9,6) and waited.
Natasha moved to (17,6) and waited.
Silver moved to (11,3) and waited.
Aperson moved to (14,6) and waited.
Hyousei moved to (1,4) and waited.
Aureus moved to (3,5) and waited.
Ackeron waited.

Enemy Phase

The Traitor (#2) launched an Arrowspate at (3,5)! It deals 13 damage to Aureus!
Aureus gained 1 EXP!
The Traitor (#3) launched an Arrowspate at (17,6)! It misses!
Natasha gained 1 EXP!
LEVEL UP! Natasha grew to Level 5! STR +1!
The Traitor (#8) moved to (9,8) and attacked!
Raziel transformed into a Dragon!
The Traitor (#8) deals 1 damage to Raziel!
Raziel counterattacks but misses!
Raziel gained 1 EXP!
Raziel returned to normal.
The Traitor (#9) moved to (10,9) and attacked!
Raziel transformed into a Dragon!
The Traitor (#9) misses!
Raziel counterattacks! CRITICAL HIT! He deals 60 damage to the Traitor (#9)!
The Traitor is killed!
Raziel gained 18 EXP!
Raziel returned to normal.
The Traitor (#10) moved to (10,10) and threw a lance!
Raziel transformed into a Dragon!
The Traitor (#10) deals 3 damage to Raziel!
Raziel counterattacks and deals 20 damage!
The Traitor is killed!
Raziel gained 18 EXP!
Received a Hand Lance!
Raziel returned to normal.
The Traitor (#11) launched a Boulder at (9,5)! It deals 17 damage to Ackeron! It deals 14 damage to Brutus!
Ackeron gained 1 EXP!
Brutus gained 1 EXP!
The Traitor (#12) launched a Boulder at (15,6)! It deals 16 damage to Aperson! It deals 13 damage to Neil!
Aperson gained 1 EXP!
Neil gained 1 EXP!

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Units:

Players:

1. Silver
2. Aperson - HP: 4/20
3. Florence
4. Tim
5. Hyousei
6. Ackeron - HP: 10/27
7. Neil - HP: 7/20
8. Natasha
9. Brutus - HP: 15/29
10. Raziel - HP: 17/21
11. Aureus - HP: 11/24
12. Simas

Enemy:

1. Pacifist Boxer - Fighter - Lv6 - HP: 23/23 - Hit Axe* [20/20]
(STR 12, DEF 10, RES 8, MAG 1, SKL 5, SPD 6, LUK 2 - MOV 5, HIT 131, AVO 14)
2. Traitor - Ballistician - Lv1 - HP: 20/20 - Arrowspate [19/20]
(STR 6, DEF 6, RES 3, MAG 2, SKL 5, SPD 2, LUK 1 - MOV 4, HIT 91, AVO 5)
3. Traitor - Ballistician - Lv1 - HP: 20/20 - Arrowspate [19/20]
(STR 6, DEF 6, RES 3, MAG 2, SKL 5, SPD 2, LUK 1 - MOV 4, HIT 91, AVO 5)
4. Traitor - Archer - Lv5 - HP: 19/19 - Iron Bow [45/45]
(STR 7, DEF 3, RES 5, MAG 4, SKL 10, SPD 7, LUK 3 - MOV 5, HIT 107, AVO 17)
5. Traitor - Archer - Lv5 - HP: 19/19 - Iron Bow [45/45]
(STR 7, DEF 3, RES 5, MAG 4, SKL 10, SPD 7, LUK 3 - MOV 5, HIT 107, AVO 17)
6. Traitor - Mercenary - Lv4 - HP: 21/21 - Steel Sword* [30/30]
(STR 9, DEF 8, RES 3, MAG 2, SKL 5, SPD 5, LUK 2 - MOV 5, HIT 86, AVO 12)
7. Traitor - Mercenary - Lv4 - HP: 21/21 - Steel Sword [30/30]
(STR 9, DEF 8, RES 3, MAG 2, SKL 5, SPD 5, LUK 2 - MOV 5, HIT 86, AVO 12)
8. Traitor - Soldier - Lv4 - HP: 1717 - Short Lance [19/20]
(STR 9, DEF 4, RES 4, MAG 2, SKL 7, SPD 7, LUK 2 - MOV 5, HIT 85, AVO 16)
11. Traitor - Ballistician - Lv2 - HP: 21/21 - Boulder [4/5]
(STR 7, DEF 7, RES 3, MAG 2, SKL 6, SPD 2, LUK 1 - MOV 4, HIT 268, AVO 5)
12. Traitor - Ballistician - Lv2 - HP: 21/21 - Boulder [4/5]
(STR 7, DEF 7, RES 3, MAG 2, SKL 6, SPD 2, LUK 1 - MOV 4, HIT 268, AVO 5)

* denotes items that can be dropped.

Terrain:

Forests have a Movement Cost of 2. Provide Evasion and defensive bonuses.
Castles provide a defensive bonus and heal 3HP per turn.
Flying units are unaffected by terrain but will not receive bonuses.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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Re: SONM Emblem - Natasha's Lucky Escape

Post by pokemaniac212 » Tue Jun 02, 2015 10:28 pm

Move to 1,6 and murder that ballistician with my elite lance.
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Garf
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Garf » Tue Jun 02, 2015 10:29 pm

Drop Aperson back to 15,2

I'll move to 14,2 and use the Balmwood Staff on him

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Silver light
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Silver light » Tue Jun 02, 2015 10:32 pm

Pineapple isn't going to be able to damage 12 enough and 3 is going to absolutely wreck them next turn. Jen and Maniac might be able to take down 11, but they're both pretty damaged already...as are NN and Ape...

Might be an idea for Caz to move to help the east side instead since the middle is pretty much already cleared.

Alternatively, we could push straight down the middle with the chunk of our forces still there right now (so Caz/Rik/Me/Gaz/Joe) and try and seize the castle before we get completely wrecked by the long-range assault.
Last edited by Silver light on Tue Jun 02, 2015 10:40 pm, edited 2 times in total.

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Garf
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Garf » Tue Jun 02, 2015 10:38 pm

It'd be easier for me to heal you if you all stick to the right hand side too

Gazooki
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Gazooki » Tue Jun 02, 2015 10:39 pm

Move to (10,5) and hope those gooseberry fool boulders can't hit me.
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JenovaPX
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Re: SONM Emblem - Natasha's Lucky Escape

Post by JenovaPX » Tue Jun 02, 2015 10:49 pm

Move to 2, 7 and hit 11 with an iron axe
Last edited by JenovaPX on Tue Jun 02, 2015 11:25 pm, edited 1 time in total.
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Rik
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Rik » Tue Jun 02, 2015 10:52 pm

Move to (16,10), I'll get 7 next turn then try to take out the ballista the turn after that.
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OmegaPit
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Re: SONM Emblem - Natasha's Lucky Escape

Post by OmegaPit » Tue Jun 02, 2015 10:56 pm

8,8 and attack.
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Nintendo Ninja
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Nintendo Ninja » Wed Jun 03, 2015 10:04 am

Move to 19,6 and attack 12. Forest might be enough to save me from the second boulder.

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Pineapple
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Pineapple » Wed Jun 03, 2015 3:03 pm

Fly to (17,13) and pray I survive I guess.
Last edited by Pineapple on Wed Jun 03, 2015 3:51 pm, edited 1 time in total.
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Cazwegian
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Cazwegian » Wed Jun 03, 2015 3:20 pm

It'll take me the same number of turns to reach (and attack) Pacifist Boxer as it would to reach the Ballistician #12, which way should I go people?

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Re: SONM Emblem - Natasha's Lucky Escape

Post by Rik » Wed Jun 03, 2015 4:11 pm

If you go forward and take care of the archers then I can draw the heat from 7 and 3 which should leave you free to take Pacifist. We might as well get in a position where we can quickly finish the map if the ballisticians keep kicking everyone's arses.
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Cazwegian
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Cazwegian » Wed Jun 03, 2015 5:44 pm

I'll move forward to 10, 13 then.

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Silver light
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Silver light » Wed Jun 03, 2015 5:51 pm

So we're gonna rush them, huh?

Move to (11,8) and hit 8 with Wind if he isn't already dead

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Aren142
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Re: SONM Emblem - Natasha's Lucky Escape

Post by Aren142 » Wed Jun 03, 2015 7:32 pm

I'm going to call for someone to jump in for Liberal - Ackeron to speed things up.
<Kaeetayel> Go for a team entirely composed of Eeveelutions
<Princess> that's effort
<Princess> I need to buy the stones/go to rocks/make them happy/touch Eevee
<Kaeetayel> The last one doesn't sound too bad

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