ARMS - Update 3.2 out now!

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Still playing?

Yes
3
33%
Occasionally
4
44%
No
2
22%
 
Total votes: 9

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ARMS - Update 3.2 out now!

Post by GuitarHero » Fri May 19, 2017 7:02 pm

Image
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I can't be the only one who was like "What is this" "This looks weird" "Huh, neat" when this was first shown off right? However, the more I've seen of this game the more my interest has risen in to a point where I'm pretty pumped to try out the demo, with looking to get the game when it comes out not long after. Speaking of the demo...
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So the global testpunch is on 27th - 28th May and 3rd - 4th June, unless you're in North America then you can also play on 26th May and 2nd June! (Lucky Americans...) I'm glad Nintendo have started having these demos before the release, a good chance to see whether the game is for you or not. Especially with a new franchise like this.

Anyway, with the direct the other day we now know all(?) the characters who will be in the initial game. So here's a showcase:
The Bouncer - Spring Man
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With arms made of springs, no wonder they call him "the bouncer"! At first glance it's hard to take this guy seriously, but in ARMS he always takes center stage. He can perma-charge in a pinch, and that indomitable spirit is gonna take him right to the top!
The Airess - Ribbon Girl
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Hailing from Ribbonics Records, it's "the airess"! She can jump over and over without touching the ground, like she's dancing on air! If she wins the Grand Prix, she's promised her fans a championship concert in the ring!
The Student of Stealth - Ninjara
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Currently training at Ninja College, or as it's officially named, Rasen Ninjutsu University. The ninjutsu techniques of this "student of stealth" allow him to disappear into thin air and make fools of his opponents! The ARMS Grand Prix doubles as his senior project, and that challenge is the one thing he won't hide from.
The Grim Creeper - Master Mummy
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Wrapped up in mystery and bandages, it's "the grim creeper"! With an uncharacteristically buff body for a mummy, this heavyweight shrugs off punches like nothing. All we know about this guy is that one day he woke up at the Mausoleum and now he's entering the Grand Prix! There's a story there...
The Ramen Bomber - Min Min
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A member of ramen royalty, she hails from the famed Mintendo Noodle House! Her spicy kicks are known to knock down her opponents' attacks. Can her fiery personality bring the championship belt home to her family's restaurant?!
The Scrapyard Scrapper - Mechanica
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This youthful ARMS superfan honed her engineering genius working at the local scrapyard. She wasn't born with stretchy ARMS, so what choice did she have but to build a fighting suit herself? When she rides it into battle, she can even hover in midair! Can she soar to the top of the ARMS Grand Prix she's always loved?!
The Man(?) of Mystery? - Helix
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An experiment by ARMS Laboratories, the leaders in ARMS research! In addition to his arms, his whole body is stretchy—and his signature ARMS are just as weird. He's secretly entered the Grand Prix to prove the merit of the lab's latest research!
The Speed Demon - Kid Cobra
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A top snakeboarder turned ARMS fighter, this kid lives for the streets! All that boarding has really strengthened his legs, giving him a super-quick dash after charging up. He entered the Grand Prix to get more hits on his snakeboarding vids, but his natural instincts might just carry him all the way to the top!
The Clockwork Cops - Byte & Barq
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The duo of police-robot Byte and dog-robot Barq makes for an intimidating beach-patrol team. In the heat of battle, Byte is known to take a big leap off Barq and rain down punches on opponents! But if they win the ARMS Grand Prix, who's gonna patrol Buster Beach?!
Meet Byte & Barq Trailer
The Silver Screen Queen - Twintelle
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The mega celeb, star of the silver screen tries her hand...er, hair at the ARMS Grand Prix. Not content with her acting awards and accolades, she's going to use those stretchy silver locks to take the ARMS title! Oh, and while she's charging up, her actress aura can slow down incoming ARMS!
Meet Twintelle Trailer
I'll add more info to the more recently announced characters when they're shown off more.

There's one character that people seem to be particularly interested in and that's Twintelle. Plenty of articles to choose from if you need to see more.

Also, thankfully like Splatoon, the game is going to be getting free updates after release adding new fighters, stages and more. The important word there being f r e e . Source

But yeah, I'm looking forward to actually trying the game in the upcoming testpunch. I hope others are too!
Control Options
You have 5 controls schemes available in ARMS. If Motion Controls aren't your thing (or your arms are tired), how about trying one of the other ones?
Thumbs-up Grip
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This is the classic scheme for ARMS and the one the game is seemingly built around. Definitely give it a whirl!
Docked
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If you want to take your Switch on the Go and want to be more discrete when playing, this is the way to go.
JoyCon Grip
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Similar in style to the thumbs-up grip, just without the motion controls! For those who crave that standard controller style.
JoyCon-on-Side
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This is great for when you want to some instant multiplayer action, without having to buy anymore controllers!
Pro Controller
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The most traditional style of controller, great for those who have this controller shape ingrained into their mind.
As you can see, you have a lot of choice when it comes to how you want to play.

eShop release
ImageARMS will cost £49.99 off the eShop and comes in at 2.2GB which is actually pretty small. For comparison Breath of the Wild (pre-updates) is 13.4GB, Super Bomberman R is 2.1GB and 1-2 Switch is 1.3GB.

Reviews
Reviews are coming in now, with an average of 78 on Metacritic (as of 08/06/17). So that's a very solid score that ranks it up fairly high when compared to other Switch games. Of course, scores are a bit arbitrary and meaningless so here are some quotes from reviews.
Nintendo Life wrote:ARMS is polished, addictive, immensely rewarding and - perhaps most important of all - establishes a solid platform to create a popular and long-running series.
Game Informer wrote:Arms is a zany fighter that delivers excitement and fun at every turn. While I wish there was more to do, what is included in the package is worthwhile. If you're looking for a fresh and exciting experience to play on your Switch, Arms is worth a look.
Polygon wrote:Arms exudes a level of creativity and mechanical sophistication that feels uniquely Nintendo. It evokes memories of classic Nintendo games like Punch-Out!!, while also feeling equally fashionable and modern — and set next to Splatoon, suggests the publisher is already charting a path toward the future. With a stylish, memorable cast of characters, inventive gameplay mechanics and smart use of the Switch hardware, Arms already feels like Nintendo's next great new franchise.
Destructoid wrote:It works as a fighter, I just wish there was more to do in this debut entry -- both pragmatically in terms of modes and on an emotional level, as I haven't really connected with its universe yet despite its raw style.
IGN wrote:Arms’ clever take on boxing provides a simple premise with a startling amount of depth for those who would seek to master the stretching appendages. Its rapidly evolving lobby system had me sticking around for “just one more match.” There may not be a lot worth unlocking right now, but planned free updates may just give Arms some additional legs.
Digital Spy wrote:Nintendo has produced a game which is occasionally elating, often frustrating, but which definitely feels like nothing we've tried before. Assuming you're willing to overlook its flaws, ARMS could be a welcome addition to your growing collection of Switch games.
VideoGamer wrote:Arms isn’t really a fighting game, but the aim is to pummel your adversary in a best-of-three match-up. It can serve up methodically paced clashes between two competitors, and absolute car crashes when you introduce a third person into the mix. Using the motion controls allows you to finesse your jab, yet swinging your Joy-Con around the front room is more trouble than it’s worth. Arms can dole out a battle of wits one minute, and a frustrating button masher the next. Yeah, Arms is a strange beast.

Shopping
base.com - £40.99 (though never ordered from there so not sure how reputable they are)
ShopTo - £44.86
Amazon - £44.99
eShop - £49.99
Littlewoods - £64.99 :lol:

Price Comparison
Last edited by GuitarHero on Thu Oct 19, 2017 1:28 pm, edited 34 times in total.

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Re: ARMS

Post by H.Kazuhira » Fri May 19, 2017 7:14 pm

Getting the attention it deserves. Nicely done GH.

I was sold the moment this was revealed. Makes me sound crazy but it's true lol. I instantly fell in love with the way it looked and sounded. You could tell it was from the MK team just from this. After more hands impressions were out there I started to realise how much depth there is to ARMS. After the latest Direct I think it's pretty clear now how deep this can get. With more Arms and Characters being added as updates, Nintendo are going all in with this which makes me more than happy.
Looks the new Fighters revealed won't be playable for the Test Punch which is a shame. Ribbon Girl was gonna be one of my mains before Twintelle showed up so it's not so bad.
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Re: ARMS

Post by shy guy 64 » Fri May 19, 2017 8:04 pm

im quite looking forward to it, got my copy on pre order
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Re: ARMS

Post by swarf » Fri May 19, 2017 9:08 pm

Mine is on preorder too! Any idea on the timings of the testpunch?
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Re: ARMS

Post by fulhamben » Fri May 19, 2017 10:01 pm

Did we catch the name of the final boss and what he looks like? Thought it was a long darkened out shot and one from behind

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Re: ARMS

Post by Ape » Fri May 19, 2017 10:53 pm

Going to try the testpunch next weekend, not been on my Switch much lately despite still having Fast RMX to finish, so any excuse to try it is a good deal in my books.

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Re: ARMS

Post by RichardUK » Fri May 19, 2017 11:53 pm

swarf wrote:
Fri May 19, 2017 9:08 pm
Mine is on preorder too! Any idea on the timings of the testpunch?
I can't find them online but I know it tells you on the Switch I will look tomorrow and screenshot it
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Re: ARMS

Post by GuitarHero » Sat May 20, 2017 10:21 am

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So in our time that's:
Saturday May 27th/June 3rd
  • 13:00
  • 19:00
Sunday May 28th/June 4th
  • 01:00
  • 13:00
  • 19:00
It says that these will last about an hour each, so make sure to download the Test Punch prior to starting!
Also the Test Punch will be 1.4GB in size.
fulhamben wrote:
Fri May 19, 2017 10:01 pm
Did we catch the name of the final boss and what he looks like? Thought it was a long darkened out shot and one from behind
From the front, from the back and an action shot. Don't think we have a name as of yet. Hopefully he becomes playable in some capacity after beating him.
H.Kazuhira wrote:
Fri May 19, 2017 7:14 pm
Getting the attention it deserves. Nicely done GH.
Thanks, thought we needed a thread for this game now its just around the corner. Excited to actually try and get gud at a game for once!
H.Kazuhira wrote:
Fri May 19, 2017 7:14 pm
Looks the new Fighters revealed won't be playable for the Test Punch which is a shame. Ribbon Girl was gonna be one of my mains before Twintelle showed up so it's not so bad.
Yeah, there seems to be some confusion as to what characters will be playable, as that Japanese Twitter Post suggests just the first 7 characters will be playable, whereas the eShop (or I've the NA one says at least, haven't checked our's) states that you get the chance to try out all 10 characters. I'm more likely to believe the twitter post however, as I suspect that's the most recently updated thing about it.

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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by H.Kazuhira » Sat May 20, 2017 6:10 pm

Haven't properly checked the times yet but now that I have, looks like I'll only be able to catch the 7pm times. I finish work at 7 on Saturdays so I barely might get a few matches in by the time I'm home. I'm okay for Sundays tho.
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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by GuitarHero » Sat May 20, 2017 6:22 pm

Oh and something I forgot to mention is that some of the other modes will be in the test punch, or at least the V Ball game is. That looked fun, so happy to try that out too. Source.

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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by Nofes » Sun May 21, 2017 2:46 am

this game looks like a mess

can't wait to try it
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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by OrangeRakoon » Mon May 22, 2017 8:47 am

Great work on the OP GH!

I'll happily try out the ARMS testpunch, but I'm not really into fighting games so I can't see how this will change that. I am a fan of the game's aesthetics and character designs though, which is what has me interested

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ARMS - More Details

Post by GuitarHero » Wed May 24, 2017 9:19 pm

These are the 3 maps we're going to have on rotation for at least the first weekend of the Test Punch: Spring Stadium, DNA Lab and Ninja College. Hopefully we'll get some different maps for the one the weekend after, but I'm excited for DNA Lab as I want to try out curving the punches around those pillars as we've seen in the trailer.

Also...
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we now know the game will cost £49.99 off the eShop and comes in at 2.2GB which is actually pretty small. I'm still personally gonna go for the Physical release (not least because it will be cheaper), but good to know it won't take up much space.

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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by DarkRula » Wed May 24, 2017 10:48 pm

I've been wanting more time to play this since the January event, as everything we've seen has been good for it. Definitely going to try and get on for as many of those tests as possible. I'm not much of an arena fighter person, but am willing to give this a chance since I liked what I played before.

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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by H.Kazuhira » Fri May 26, 2017 8:32 pm

eShop Test Punch page is saying first one is at 1am 27th. Will have to miss it but just giving a reminder to those that can catch it. Lemme know how it goes dudes.
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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by DarkRula » Fri May 26, 2017 8:55 pm

If I can jump on I'll be restricted to handheld mode for the first play. I'd like to jump on other times to give the motion controls another bash, so I'll see how it goes.

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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by Ape » Sat May 27, 2017 12:04 am

Might have to skip this global test punch unless I can do button only controls. One of my arms isn't exactly feeling great right now.

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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by GuitarHero » Sat May 27, 2017 12:45 am

H.Kazuhira wrote:
Fri May 26, 2017 8:32 pm
eShop Test Punch page is saying first one is at 1am 27th. Will have to miss it but just giving a reminder to those that can catch it. Lemme know how it goes dudes.
Yeah you're right, I must've misinterpreted one of the press releases or they changed it since! As they all said North America only on the 26th but that must have just been to timezones. I'll update the times.
Ape wrote:
Sat May 27, 2017 12:04 am
Might have to skip this global test punch unless I can do button only controls. One of my arms isn't exactly feeling great right now.
You should be good trying out the other modes: here's a comprehensive guide of control schemes.

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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by Nofes » Sat May 27, 2017 1:18 am

Absolutely gooseberry fool poor. Game controls like eton mess and I managed to get about ten full 90 second games in without the connection going kaput.

Ribbon Girl is the best.
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Re: ARMS - 1st Test Punch: 27th May 13:00

Post by ZeroJones » Sat May 27, 2017 6:40 am

Super looking forward to this - the one-on-one fighter to get on the Switch. Hope the testpunch shows the game's hooks, and that no-one gets too cross playing it. :P

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Re: ARMS - Test Punch: Today 13:00 & 19:00

Post by shy guy 64 » Sat May 27, 2017 12:25 pm

well i like what i played but its a little unfair to have online play only instead of giving us a chance to properly practice
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Re: ARMS - Test Punch: Today 13:00 & 19:00

Post by DarkRula » Sat May 27, 2017 12:44 pm

It's certainly as good as I remember, though I can see myself using motion controls more than any other scheme. After using motion for a bit, I decided to use button controls with both Joy-Con. The flaw is that there doesn't seem to be any way to actually swap from one scheme to another. So here I am, using two Joy-Con, and for whatever reason the game would just randonly confuse button actions. After three matches of struggling with it, I decided to just go back to motion controls. The rest of the game is perfectly fine.

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ARMS - Damn Fun

Post by GuitarHero » Sat May 27, 2017 1:12 pm

I had really good fun there, got in about 30 matches and ended on about 70 ARMS coins(?) so pleased with that. Had very little lag which was surprising.

I've seen a few people say they enjoyed it much better after they switched from motion controls, but I had a blast with them though I can understand why they aren't for everyone. Might try the pro controller later to see if it's better.

Tried out all the characters but had the most success with Ninjara after a while, seemed to flow better for me. Also wish there was a replay in this demo, as I had a great comeback with one bit of health remaining to take a clutch win. So satisfying. I rely too much on grabs though, so need to get better aim.

The 1v1v1 matches weren't great though, I just ended up playing tactically after a while and just wait to swoop in the victory. It was also impossible to stop a grab after immediately grabbing one of the other people so it made sense to wait which wasn't so good. V-Ball was alright once I worked out how the ball worked. Needed to work on my punch aim though.

Definitely going to hop back in later, and looking like I will end up purchasing the game as well. Good times.

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Re: ARMS - Test Punch: Next one at 19:00

Post by Ape » Sat May 27, 2017 1:30 pm

Had a few games online, and boy am I terrible at this game. I won the practice match and the first before proceeding to get absolutely battered by literally everyone.

Tried the motion controls and hated it so immediately went to a traditional control system. Stuck mainly with Ninjara but struggling to get the strategy down and took ages to work out how to do super moves. End result, everyone beat me.

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Re: ARMS - Test Punch: Next one at 19:00

Post by swarf » Sat May 27, 2017 4:35 pm

Ape wrote:
Sat May 27, 2017 1:30 pm
Had a few games online, and boy am I terrible at this game. I won the practice match and the first before proceeding to get absolutely battered by literally everyone.

Tried the motion controls and hated it so immediately went to a traditional control system. Stuck mainly with Ninjara but struggling to get the strategy down and took ages to work out how to do super moves. End result, everyone beat me.

Pretty much this for me too! Although i should add that i did really enjoy playing too!

Lots of fun and i did get better as i went, v-ball was good fun too. Looking forward to 7pm!
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